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The possabilities of a physics card.

Woolong

Member
As the name implies, a physics card is a card for processing the physics of games. Now, I'm pretty sure this idea was dismissed as worthless in days gone by, but now we're heading into an era where PC games take up gigs of space and are hard on even the toughest system. Any extra help would be appreciated. And with the growing amount of games that focus on physics as much as if not even more than graphics (Half Life 2, anyone?) a card with physics in mind is probably the best course of action, as it would free up the massive amount of system memory needed to process all of the environmental collisions of objects. And it also, unless I'm mistaken, would allow the game to run more smoothly.

I bring this up because of these two videos I've found. They're about a game called Cellfactor, which would not be possible without this kind of a card.

http://video.google.com/videoplay?docid=-6095705873595441920&q=cellfactor
http://video.google.com/videoplay?docid=-5797155006582768027&q=cellfactor

I apologize if this is old, but to my defense I found nothing relating to it after searching.

Well, anyway, discuss.
 
Yes that one.

As for the rock I've been under, well, that's the rock of having to go to school.

I hate school. I haven't learned any real, pertinent information for a good 2 years now.

>_<

Sorry bout that.
 
The thing I don't like about what I've seen so far is that there aren't REALLY any games that make good use of it. Ghost Recon Advanced Warfighter's implimentation is a fekking joke. All it does it throw a few more flat particles around that disappear once they hit the ground. I hope they didn't add more than $50 to the development cost of the game to include that because it SUCKS.
 
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