- Nov 16, 2006
- 4,782
- 4,105
- 136
I've never really liked Bethesda Software's games. "Wide as an ocean, shallow as a puddle" as they say. Then one day I played Fallout: New Vegas, precisely because it was not made by Bethesda, but by the remnants of the legandary Black Isle Studios, creators of the original Fallout games, among others.
What a great game, exactly the kind of Fallout I wanted from the creators of Fallout. Then I decided to give Skyrim a shot, and found that I actually enjoyed it. So I finally came back to give Fallout 3 a shot, and I will say that it is the best game Bethesda ever made.
When Bethesda took the rights for Fallout out from under Troika studios (With Van Buren in the works) I went all in with the No Mutants Allowed crowd. I knew that a FPS "Oblivion" Fallout would never really be Fallout and replacing character skills with player skill made it less of an RPG and blah blah blah. I wasn't entirely wrong, but in the end that doesn't really matter.
Fallout 3 is obviously the product of people that love Fallout. It's obvious when playing the game that the devs really relished making a retro-futuristic-apocalptic world, that were willing to go way out of their comfort zone to come up with V.A.T.S. to pay homage to Fallout's turn based roots, and to bring back the series trademarks without trying to continue the Majove wasteland story.
The devs also tried to actually make an RPG with actual skill checks, multiple solutions to quests (including non-violent), actual dialogue trees, karma checks that actually gate off some companions and content, the whole thing. Anyone who had ever played another Bethsoft game knows that this is just not how they do things.
The game as a whole is much less coherent than its successor New Vegas, which was simply a much better crafted game in how it guided players through the world and how it handles factions,but it lacks the kind of "whimsy" that is Fallout 3's world.
A town with only children? A city built inside an aircraft carrier? Freed slaves trying to make the Lincoln Memorial their new home? Fallout 3's side quests capture that sort of comical bizzaro world feel of the Fallout games.
The split between the Capital Wasteland and the DC ruins is also a nice contrast, with a large open area to explore as well as a large city ruin that has to be navigated using the metro. There are some definitely some design issues where, with the wasteland being a bit too sparse and the DC ruins being filled with some non-sensical levels of invisible walls. But I enjoyed it none the less.
The game is not without it's flaws. A couple of the SPECIAL traits are largely useless in their primary characteristic (Perception just marks enemies on your compas from farther away? Agility only affects the number of AP you have for VATS?). While some perks are quite fun or unique, many also just booked down to "more skill points" when you end the game maxed in basically any skill that matters (should have let you keep going over 100 for an increased cost). Getting a Perk every level was also a bit much, and the difficulty curve of the game fell off a cliff much sooner than I would have liked (I don't mind being OP at the end of an RPG, but I should be half way to the level cap either).
The main quest line had some fun sections, but as a whole was pretty mediocre as well.
I haven't played any of the DLC yet (although I have the GOTY edition) but I'm kinda over the game at this point. I'll come back to it in time, some of them sound kind of interesting (The Pitt, Mothership Zeta, Far Harbor) while others sound plain old boring (Broken Steel and Operation Anchorage).
All that said and done, I really enjoyed Fallout 3 and was pleasantly surprised by how much I liked it given how much I expected it to disappoint me.
What a great game, exactly the kind of Fallout I wanted from the creators of Fallout. Then I decided to give Skyrim a shot, and found that I actually enjoyed it. So I finally came back to give Fallout 3 a shot, and I will say that it is the best game Bethesda ever made.
When Bethesda took the rights for Fallout out from under Troika studios (With Van Buren in the works) I went all in with the No Mutants Allowed crowd. I knew that a FPS "Oblivion" Fallout would never really be Fallout and replacing character skills with player skill made it less of an RPG and blah blah blah. I wasn't entirely wrong, but in the end that doesn't really matter.
Fallout 3 is obviously the product of people that love Fallout. It's obvious when playing the game that the devs really relished making a retro-futuristic-apocalptic world, that were willing to go way out of their comfort zone to come up with V.A.T.S. to pay homage to Fallout's turn based roots, and to bring back the series trademarks without trying to continue the Majove wasteland story.
The devs also tried to actually make an RPG with actual skill checks, multiple solutions to quests (including non-violent), actual dialogue trees, karma checks that actually gate off some companions and content, the whole thing. Anyone who had ever played another Bethsoft game knows that this is just not how they do things.
The game as a whole is much less coherent than its successor New Vegas, which was simply a much better crafted game in how it guided players through the world and how it handles factions,but it lacks the kind of "whimsy" that is Fallout 3's world.
A town with only children? A city built inside an aircraft carrier? Freed slaves trying to make the Lincoln Memorial their new home? Fallout 3's side quests capture that sort of comical bizzaro world feel of the Fallout games.
The split between the Capital Wasteland and the DC ruins is also a nice contrast, with a large open area to explore as well as a large city ruin that has to be navigated using the metro. There are some definitely some design issues where, with the wasteland being a bit too sparse and the DC ruins being filled with some non-sensical levels of invisible walls. But I enjoyed it none the less.
The game is not without it's flaws. A couple of the SPECIAL traits are largely useless in their primary characteristic (Perception just marks enemies on your compas from farther away? Agility only affects the number of AP you have for VATS?). While some perks are quite fun or unique, many also just booked down to "more skill points" when you end the game maxed in basically any skill that matters (should have let you keep going over 100 for an increased cost). Getting a Perk every level was also a bit much, and the difficulty curve of the game fell off a cliff much sooner than I would have liked (I don't mind being OP at the end of an RPG, but I should be half way to the level cap either).
The main quest line had some fun sections, but as a whole was pretty mediocre as well.
I haven't played any of the DLC yet (although I have the GOTY edition) but I'm kinda over the game at this point. I'll come back to it in time, some of them sound kind of interesting (The Pitt, Mothership Zeta, Far Harbor) while others sound plain old boring (Broken Steel and Operation Anchorage).
All that said and done, I really enjoyed Fallout 3 and was pleasantly surprised by how much I liked it given how much I expected it to disappoint me.