- Nov 16, 2006
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Bioshock. God. Damn.
I went into Bioshock 2 knowing that it is the much maligned, red-headed-stepchild of the Bioshock "trilogy". I was prepared to be disappointed. I was blown away.
You're back in Rapture, 10 years after the event of the original Bioshock. You're a prototype series "Big Daddy" in search of his Little Sister. Rapture is now under the control of the antithesis of Andrew Ryan: Sophia Lamb, a collectivist using the powers of ADAM to spawn the first "Utopian" AKA communist ubermench: someone that can be the best version of whatever society needs at any given moment. The whole game is a thematic reversal of the objectivism writ large of the first game: a celebration of the spirit of one against the will of the many.
Lets get the bad stuff out of the way: This game crashed a whole bunch. I'm not really sure what got "remastered" for the remaster, but holy hell stopping any sort of instability was definitely not it, and judging by online commentary I'm far from alone. The first 3/4 of the game was largely crash free, but the last 1/4 was a god damn crash fest . The game seemed crashiest when I was doing a "gather" mission or when i lit a Big Daddy/Big Sister up with the Inferno plasmid. It really is a testament to this game that I just used the quicksave key unsparingly and kept on kepting on after a crash.
Also, the game takes place in Rapture. The sheer awe and wonder of the first game is hard to capture on a revisit. The level designers did try, and each of the individual levels definitely has its own feel (some of the standouts being Ryan Amusements and Dionysus Park) but for all that effort I just didn't feel the same level of wonder and awe as I did playing the first game. This is not to fault the art style, but the game definitely has a "big box connected by corridors" level design rather than something really organic.
All that being said, the themes man, the themes. The beauty of "Levine" games (SS2, Bioshock, Bioshock: Infinite) if that the plot is interwoven with extremely relatable themes of parenthood, that sacred bond between a parent and child. Everyone has a Mother and Father, some of us have children. Much of the horror in SS2 and Bioshock derived from a perversion of this theme, the inherent trust of such a relationship being manipulated and used for malicious purposes. Bioshock 2 follows this theme in earnest: you are a father going through hell to save his child. Unlike the first game, there are a handful of actual decisions to make (mostly boiling down to showing mercy or taking revenge) that ultimately affect which ending of the game you receive. I played to the "good" ending, and I damn near had tears in my eyes. A bit sachrine, but thats not always a bad thing.
While many may disagree, I found Sophia Lamb to be a respectable villain, exemplary of how the pursuit of the good of the whole can be monstrous when placed at odds with the sovreignity of the individual. While certainly less startlingly in your face as the Objectivism of the first game , and a refrain that is familiar to essentially anyone who grew up with a "western" set of values, its still makes for a compelling narrative and the character's investment in opposing it is handled gracefully as well.
The gameplay was also excellent. While I don't remember much of the first game (its been ages since I played it), Bioshock 2 fixed one of everyone's biggest gripes with the combat from the first game by allowing the player to equip a plasmid in one hand and a weapon in the other, making many "support" plasmids more functional in actual gameplay. The plasmids themselves where polished up to make each of them feel like there was an actual gameplay purpose behind it rather than just making sure the requisite number of support powers were there for the illusiuon of "choose your play style". Ultimately, the action in BS2 feels much more kinetic and viceral than the first game, which felt more plodding.
If you liked Bioshock or Bioshock Infinite but never got around to playing Bioshock 2 because it "sucked" according to everyone who played it when it came out, you're doing yourself a disservice. With enough time and space between playing Bioshock games, Bioshock 2 is as much a breath of fresh air as others of its ken. Pick it up for 5 bucks, quick save every 10-15 minutes, have a god damn blast.
I went into Bioshock 2 knowing that it is the much maligned, red-headed-stepchild of the Bioshock "trilogy". I was prepared to be disappointed. I was blown away.
You're back in Rapture, 10 years after the event of the original Bioshock. You're a prototype series "Big Daddy" in search of his Little Sister. Rapture is now under the control of the antithesis of Andrew Ryan: Sophia Lamb, a collectivist using the powers of ADAM to spawn the first "Utopian" AKA communist ubermench: someone that can be the best version of whatever society needs at any given moment. The whole game is a thematic reversal of the objectivism writ large of the first game: a celebration of the spirit of one against the will of the many.
Lets get the bad stuff out of the way: This game crashed a whole bunch. I'm not really sure what got "remastered" for the remaster, but holy hell stopping any sort of instability was definitely not it, and judging by online commentary I'm far from alone. The first 3/4 of the game was largely crash free, but the last 1/4 was a god damn crash fest . The game seemed crashiest when I was doing a "gather" mission or when i lit a Big Daddy/Big Sister up with the Inferno plasmid. It really is a testament to this game that I just used the quicksave key unsparingly and kept on kepting on after a crash.
Also, the game takes place in Rapture. The sheer awe and wonder of the first game is hard to capture on a revisit. The level designers did try, and each of the individual levels definitely has its own feel (some of the standouts being Ryan Amusements and Dionysus Park) but for all that effort I just didn't feel the same level of wonder and awe as I did playing the first game. This is not to fault the art style, but the game definitely has a "big box connected by corridors" level design rather than something really organic.
All that being said, the themes man, the themes. The beauty of "Levine" games (SS2, Bioshock, Bioshock: Infinite) if that the plot is interwoven with extremely relatable themes of parenthood, that sacred bond between a parent and child. Everyone has a Mother and Father, some of us have children. Much of the horror in SS2 and Bioshock derived from a perversion of this theme, the inherent trust of such a relationship being manipulated and used for malicious purposes. Bioshock 2 follows this theme in earnest: you are a father going through hell to save his child. Unlike the first game, there are a handful of actual decisions to make (mostly boiling down to showing mercy or taking revenge) that ultimately affect which ending of the game you receive. I played to the "good" ending, and I damn near had tears in my eyes. A bit sachrine, but thats not always a bad thing.
While many may disagree, I found Sophia Lamb to be a respectable villain, exemplary of how the pursuit of the good of the whole can be monstrous when placed at odds with the sovreignity of the individual. While certainly less startlingly in your face as the Objectivism of the first game , and a refrain that is familiar to essentially anyone who grew up with a "western" set of values, its still makes for a compelling narrative and the character's investment in opposing it is handled gracefully as well.
The gameplay was also excellent. While I don't remember much of the first game (its been ages since I played it), Bioshock 2 fixed one of everyone's biggest gripes with the combat from the first game by allowing the player to equip a plasmid in one hand and a weapon in the other, making many "support" plasmids more functional in actual gameplay. The plasmids themselves where polished up to make each of them feel like there was an actual gameplay purpose behind it rather than just making sure the requisite number of support powers were there for the illusiuon of "choose your play style". Ultimately, the action in BS2 feels much more kinetic and viceral than the first game, which felt more plodding.
If you liked Bioshock or Bioshock Infinite but never got around to playing Bioshock 2 because it "sucked" according to everyone who played it when it came out, you're doing yourself a disservice. With enough time and space between playing Bioshock games, Bioshock 2 is as much a breath of fresh air as others of its ken. Pick it up for 5 bucks, quick save every 10-15 minutes, have a god damn blast.