The Order: Technical Details, Screenshots, and PPT Presentation

Bill Brasky

Diamond Member
May 18, 2006
4,324
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the-order-1886.jpg



"The Order: 1886: Impressive Screenshots, Renders and New Details on its Powerful Engine Revealed at GDC"

by Giuseppe Nelva

"One of the most interesting panels at GDC 2014 was about the upcoming PS4 exclusive The Order: 1886. Graphics programmers Matt Pettineo and David Neubelt Spoke about the “Next-Gen Material Pipeline” created for the game.

While some elements were similar to the panel held at Siggraph last year, there were some very relevant new pieces of information and images that show the engine used for the game in all its glory.
We learn that work on The Order: 1886 began in early 2011, and it originally only had two graphics programmers. Now the team has five. The game employs a total of about 100 developers.
The latest version of the in-house engine used by Ready at Dawn is compatible with DirectX 11 and PS4, but it’s heavily geared towards PS4, and it includes physically based rendering from the start. it also involves fine-grained task scheduling, Low-overhead, multithreaded command buffer generation and relies on the “PS4 Secret Sauce™” (no, I’m not inventing this one).

TheOrder1886-GDC-2.jpg


Memory is allocated in the following way:

2 GB textures budget
128 MiB sound budget
700 MiB level geometry
600 MiB character textures
250 MiB global textures (FX, UI, light maps, etc..) – Even characters have lightmap data
700 MiB animation"

More at the link:
http://www.dualshockers.com/2014/03/21/the-order-1886-fantastic-screenshots-and-renders-and-new-details-on-the-engine-emerge-from-gdc/

Very technical PPT by the dev. team. Contains reasons for making certain decisions, progression of the engine, and lighting techniques used, etc. I didn't understand all of it, but the screencaps are pretty sweet. :p

http://mynameismjp.files.wordpress.com/2014/03/rad_gdc_2014.pptx

I thought this was a great read and I'm really enjoying the notes in the powerpoint, so I thought I would share it all with you! It says in the notes they went through every iteration of differed rendering. They finally settled on tiled forward rendering because it got a lot of popularity due to AMD’s Forward+ demo and it plays nice with MSAA. Very cool! I can't wait for this game...

What do you guys think? Day one, sale purchase, or need to see more? Anything you found interesting in the presentation?
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
I need to see more. I never played any of the developer's games even though the PSP versions of God of War were pretty good. I'll wait until we get more on this game but it looks good so far.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
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I watched a video on the game and the graphics looked really good. Everything was nice and crisp looking