DAMN! I bought it not to long ago and haven't had a chance to play it and now likely wont. If i wanted SIMON i would buy a dang Simon. There where about 12 QTE arcade games in the 80's-90's and there is a reason for that, and its sure not because everybody loved QTE. Yes, my contempt for button timing is showing. At the least do it like Witcher, not specific buttons, let me decided, but mashing them wont work, carefully time them.
If you have other games that are calling to you, The Order is skippable. If you can find the time to play it, it really isn't long. I nearly finished it in 1 sitting. I'd say a couple of nights about 4 hours each would be enough to finish it if you are not someone who explores every corner of a level like I do. (Most people said they finished Uncharted 4 in 14-15 hours, my play time clocked in at 25 hours and I got 80% of the collectibles without using a guide.) If you are a trophy hunter, you are almost guaranteed to get most of the trophies with just a simple playthrough.
My biggest pet peeves about the game were
-Stealth was limited to a couple of specific levels. You could not use stealth outside of those levels, and in those levels you were basically forced to use stealth. In one level, if you were detected, it was game over (kind of like the original Splinter Cell). Stealth kills are performed with a timed event. There is a big circle which closes in on a smaller circle, and you have to mash the indicated button as the big circle meets the smaller circle (it wasn't difficult, but certainly uninspired)
-Something that a lot of people complained about with Uncharted: Drake's Fortune, you traverse a linear path and trigger a fight, traverse a linear path and trigger a fight. Also there was the use of what some call "monster closets" In several sections, you were trapped in a very small area, with just a few pieces of cover and as you killed enemies, more would spawn. The enemies were not quite infinite, but harder and harder enemies, requiring more hits would spawn, and there was no way for you to leave cover to get more ammo without being killed. In those instances I found it more productive to run around shooting like a DOOM game instead of taking cover like a Gears of War Game.
-95%+ of enemies end up being humans and the fights against werewolves are either, just standard fights, where they charge you and you unload a magazine into them (bullet sponge style) and then you are prompted to dodge out of their way, then they charge you again (rinse repeat until you have them down and are forced to run up and stab them to complete the kill). There are two werewolf boss fights. In those fights you are not given the ability to move around the room. You are forced to use a blade, and given a light attack and a heavy attack. The boss werewolf basically stands in front of you the entire time. You can mash away at the attack buttons and maybe half the time you will land a hit. Then you have to be aware of prompts on screen which tell you to dodge, using the analog stick. You have to move the stick in the direction the prompt tells you.
This game reminds me of some movies I have seen, where I leave saying "the concept is intriguing and this could have been really good, but they wasted too much time on superfluous fluff". It wasn't a bad game. It was an enjoyable game. It's just so easy to find areas where it could have been a great game, but the developer failed at making it a great game, by following tired gaming tropes, instead of the better gaming tropes companies like Naughty Dog have started inserting into the genre.