*** The official FEAR demo benchmarking thread

Munky

Diamond Member
Feb 5, 2005
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Ok, so I came up with some ideas on how to test this thing. First, set all your display options to driver defaults, start fraps and then launch the game. Go to the game options and select these settings:

All the cpu-related stuff: medium
Sound settings: medium
Graphics: everything medium ........(manually change all the options to medium)
1024x768 4xAA 8xAF.....................(AF is in the same options list as trilinear)
shadows: on
soft shadows: off
volumetric lighting: on

Now, start the game, on any difficulty (we're not gonna run the whole thing...)
As a side note, when in the game you hit the "say" key (T) and type in 'god' or 'nodamage' it supposedly activates god mode. The funny thing is that you still get shot and die... go figure.
Just at the point when you get out of the car and are standing outside, press the key to begin recording fps. Now run through the outdoor area as fast as you can (run around the lumber pile and up the stairs), jump off the top of the ladder, run through the sewer, and climb up the ladder that leads to where the helicopter was flying. When you climb up and are standing outside, hit the key to stop benchmarking, and exit the game. The go to your fraps folder, and look at the frapslog file for stats. Post the min, max, and avg fps you get, along with your specs.

Here's mine:
A64 Venice 2.5ghz
256mb Radeon x800 oc'd 440/900
2x512mv OCZ vx ddr500

* Frames: 2571 - Time: 51296ms - Avg: 50.121 - Min: 13 - Max: 182
(note, this is slightly higher than my original post because the first time the $#@%! fraps started recording a video when I hit F9 to load the savegame).

Update:
I'm thinking what would stress the shaders as much as possible and not bog down everything else? We should probably enable soft shadows, and put the shader settings to maximum. That might put the sm3 capabilities to good use if you have em.
Lets try this to test the benefits of sm3 (tweaked hans's settings):

CPU settings all at Medium (Physics, sounds, and effects)
1024x768, No AA/AF (use trilinear filtering)
Volumetric lights: on
Light Detail: Max
Shadows: on
Shadow Detail: Max
Soft Shadows: on
Shaders: Max
everything else medium

OC'd x800 with above settings:
* Frames: 3669 - Time: 49208ms - Avg: 74.561 - Min: 19 - Max: 263

Stock x800:
* Frames: 3333 - Time: 50467ms - Avg: 66.043 - Min: 17 - Max: 258

I need someone with a 12 pipe 6800 vanilla to run the game with the second set of settings, because it might show if sm3 helps the 6800 pull ahead.
 

kylebisme

Diamond Member
Mar 25, 2000
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people are going to get different results depending on how they move and what they look at. It would provide much more accurate results to benchmark the opening cutsceeens.
 

MBrown

Diamond Member
Jul 5, 2001
5,726
35
91
My system: A64 3500 winchester oced to 2.4Ghz
6600 vanilla core clock at 403, memory at 590
1gb or ram.

Benchmark: Average fps: 27. 951
Min: 11
Max: 61
Bench(Oced)Average fps: 29.561
Min: 16
Max: 61


Ill oc my video card some more to see if I can do better.


Edit: I just oced my video card.
 

sisq0kidd

Lifer
Apr 27, 2004
17,043
1
81
My computer cannot play it. Black screen when load even though my monitor and video card supports the resolutions. Any help?

A64 3000+ Venice
MSI k8n neo2 Platinum
4x512 (2 gigs) ram
36 gig Raptor
6800nu unlocked pipes
Dual Dell 17" lcds
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
did you run up the lumber pile or go around to the steps?

2005-08-07 23:26:27 - FEARSPDemo
Frames: 3769 - Time: 42099ms - Avg: 89.527 - Min: 53 - Max: 205


Opening cut scene, from the eyeball to the loading screen.

2005-08-07 23:39:18 - FEARSPDemo
Frames: 29692 - Time: 267051ms - Avg: 111.185 - Min: 7 - Max: 1496





A64 4000 @ 2626
2048 ram
bfg6800gt
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Yeah, I went around the pile and ran up the steps. It woulda been faster to just jump up, but I wasn't really thinking about where I was going...
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Munky, should AA and AF be set in the game options? Or the video cards control panel?
I didn't see an option for AF in the game options. Just AA. Unless I'm looking in the wrong place.

Thanks
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
I'm using the in game options. IIRC, there's an option for AF in the same place where you set up the resolution and other gfx settings.
 

Munky

Diamond Member
Feb 5, 2005
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76
Originally posted by: sisq0kidd
My computer cannot play it. Black screen when load even though my monitor and video card supports the resolutions. Any help?

A64 3000+ Venice
MSI k8n neo2 Platinum
4x512 (2 gigs) ram
36 gig Raptor
6800nu unlocked pipes
Dual Dell 17" lcds

Read the readme file in the game folder, I remeber it had some tips on what to do if you get a black screen
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
P4 3.0E stock (definately holding me back)
ASUS P4P800
1GB DDR DC
BFG 6800GT stock

FRAPS:
2005-08-08 09:42:55 - FEARSPDemo
Frames: 2952 - Time: 66021ms
Avg: 44.713
Min: 19
Max: 142

Second Run
2005-08-08 10:18:19 - FEARSPDemo
Frames: 3024 - Time: 66300ms
Avg: 45.610
Min: 21
Max: 141

Side note: My prescott never went over 58C. ;)
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Bump... Lets get more of those benches. Also, I'm kind of thinking now we should have had soft shadows enabled, I don't know why I set em to disabled. I don't notice much of a performance hit with them on. And maybe it would be one of those things that sm3 helps, but that's just speculation at this point.
 

kman79

Senior member
Sep 14, 2004
366
0
0
2005-08-08 12:24:06 - FEARSPDemo
Frames: 9303 - Time: 76910ms
Avg: 120.960
Min: 67
Max: 224


Just did it. I pretty much took the long way to get to the first ladder. Went up the stairs instead of jumping over the pile of wood. Pressed F11 when he got out of the car and pressed F11 again when I got out of the stairs.

At these settings it doesn't look to pretty, but it was fast.

EDIT: Sorry folks, first one was a mistake. I thought the average was too high, so I tried it again and I Turned on DirectX 8.0 and the one above it on when I first did it. So I turned it off and ran it again. Here are the results.


2005-08-08 12:34:53 - FEARSPDemo
Frames: 4978 - Time: 71006ms
Avg: 70.107
Min: 30
Max: 209


Now that looks more like a Single 7800GTX numbers. First test numbers rivaled stang's SLi numbers, that's why I thought something was wrong.

I just realised if you set everything to medium by just going go graphics setting and putting it in medium, instead of going into the list and changing it individualy, it turns on DirectX 8.0 stuff automatically.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Gonna benchmark right now.

Someone needs to make a freakin timedemo. that'd be sweet.

and someone needs to figure out how to change shader models.

that'd be even sweeter.

If my FPS isn't that great, just look at my CPU and RAM...:(

Oh, and thanks munky for the thread :D
 

Stangs55

Golden Member
Oct 17, 2004
1,130
0
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Originally posted by: kman79

I just realised if you set everything to medium by just going go graphics setting and putting it in medium, instead of going into the list and changing it individualy, it turns on DirectX 8.0 stuff automatically.

yea...you also have to manually set the AA and AF after putting it on Medium.
 

Stangs55

Golden Member
Oct 17, 2004
1,130
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And here are my results from the Opening Cutscene.

From Eyeball -> Just got out of the car

Frames - 39230
Time - 294673
Min - 0
Max - 1276
Avg - 133.131

However I don't think that this will be a very good judge at all b/c it takes into account the blank screens when nothing but text is displayed as well as the loading screen. People with faster computers but identical video cards to others should have lower scores b/c their loading screen will load faster thereby decreasing the amount of extremely high fps's that are avg'ed into the final score.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Um, we should probably do the benching with AA/AF on and off. I never play with it on because I just never have. I dont think its worth the performance loss. So i'm gonna start that.
 

kman79

Senior member
Sep 14, 2004
366
0
0
Just wanted to add a little more to this thread. You get different Averages with having the Flashlight on or off also. Not much of a difference but it's there. Here check it out

Light on
2005-08-08 12:47:22 - FEARSPDemo
Frames: 4827 - Time: 67782ms
Avg: 71.214
Min: 30
Max: 214

Light Off
2005-08-08 12:49:09 - FEARSPDemo
Frames: 4664 - Time: 62233ms
Avg: 74.944
Min: 30
Max: 223

So you get about 3 more FPS with the light off. No big deal really.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Ok, here are my results. I'm gonna run it with AA/AF off, and then with my own custom settings. I should also remind everyone that the benchmark should be ~ 60k to 70k ms long (62k-67k kinda being ideal)

(munky's settings)
Min: 0 (I'm assuming this is from stuttering)
Max 48
Average: 14

(munky's settings with AA/AF off)
Min: 2 (Once again, probably fixable with more ram)
Max: 66
Average: 26

custom settings (auto detect that is)-
CPU settins all at max (Physics, sounds, and effects)
GFX settings at custom-
Reflection & Display: Medium
Vol. Light Density: Medium
No AA/AF (the game sets it to 4x AF, but I turned it off)
Light Detail: Max
Shadows: on
Shadow Detail: Max
Soft Shadows: off
Texture: Medium
Shaders: Max
(Anything not listed in the GFX settings was also at max)
Results:
Min: 0
Max: 118
Average: 38

My custom settings with soft shadows ON:
Min- 0
Max- 69
Average- 20

New Tweaked settings set by Munky (based off of mine):
Min...of course, ZERO
Max: 69
Average: 23

This just shows how much soft shadows can hurt performance. These results also show how much 1gb of ram is needed...such terrible stuttering when you start out...

I'd also like to mention this: I haven't defragmented my computer since installing the demo (which I should). That might cause a slight fps decrease. 512mb ram doesnt help either.

I also noticed later in the demo, when this pipe runs into the water, that the water was actually making real 3d waves, not 2d shader waves like most games do. Is this a case of displacement mapping? Does it look different on SM2 cards? I should post a sreen to show an example. Not unless someone asks though...
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Originally posted by: kman79
2005-08-08 12:24:06 - FEARSPDemo
Frames: 9303 - Time: 76910ms
Avg: 120.960
Min: 67
Max: 224


Just did it. I pretty much took the long way to get to the first ladder. Went up the stairs instead of jumping over the pile of wood. Pressed F11 when he got out of the car and pressed F11 again when I got out of the stairs.

At these settings it doesn't look to pretty, but it was fast.

EDIT: Sorry folks, first one was a mistake. I thought the average was too high, so I tried it again and I Turned on DirectX 8.0 and the one above it on when I first did it. So I turned it off and ran it again. Here are the results.


2005-08-08 12:34:53 - FEARSPDemo
Frames: 4978 - Time: 71006ms
Avg: 70.107
Min: 30
Max: 209


Now that looks more like a Single 7800GTX numbers. First test numbers rivaled stang's SLi numbers, that's why I thought something was wrong.

I just realised if you set everything to medium by just going go graphics setting and putting it in medium, instead of going into the list and changing it individualy, it turns on DirectX 8.0 stuff automatically.

LOL, I thought too those was some amazing numbers for a single 7800gtx!