Ok, so I came up with some ideas on how to test this thing. First, set all your display options to driver defaults, start fraps and then launch the game. Go to the game options and select these settings:
All the cpu-related stuff: medium
Sound settings: medium
Graphics: everything medium ........(manually change all the options to medium)
1024x768 4xAA 8xAF.....................(AF is in the same options list as trilinear)
shadows: on
soft shadows: off
volumetric lighting: on
Now, start the game, on any difficulty (we're not gonna run the whole thing...)
As a side note, when in the game you hit the "say" key (T) and type in 'god' or 'nodamage' it supposedly activates god mode. The funny thing is that you still get shot and die... go figure.
Just at the point when you get out of the car and are standing outside, press the key to begin recording fps. Now run through the outdoor area as fast as you can (run around the lumber pile and up the stairs), jump off the top of the ladder, run through the sewer, and climb up the ladder that leads to where the helicopter was flying. When you climb up and are standing outside, hit the key to stop benchmarking, and exit the game. The go to your fraps folder, and look at the frapslog file for stats. Post the min, max, and avg fps you get, along with your specs.
Here's mine:
A64 Venice 2.5ghz
256mb Radeon x800 oc'd 440/900
2x512mv OCZ vx ddr500
* Frames: 2571 - Time: 51296ms - Avg: 50.121 - Min: 13 - Max: 182
(note, this is slightly higher than my original post because the first time the $#@%! fraps started recording a video when I hit F9 to load the savegame).
Update:
I'm thinking what would stress the shaders as much as possible and not bog down everything else? We should probably enable soft shadows, and put the shader settings to maximum. That might put the sm3 capabilities to good use if you have em.
Lets try this to test the benefits of sm3 (tweaked hans's settings):
CPU settings all at Medium (Physics, sounds, and effects)
1024x768, No AA/AF (use trilinear filtering)
Volumetric lights: on
Light Detail: Max
Shadows: on
Shadow Detail: Max
Soft Shadows: on
Shaders: Max
everything else medium
OC'd x800 with above settings:
* Frames: 3669 - Time: 49208ms - Avg: 74.561 - Min: 19 - Max: 263
Stock x800:
* Frames: 3333 - Time: 50467ms - Avg: 66.043 - Min: 17 - Max: 258
I need someone with a 12 pipe 6800 vanilla to run the game with the second set of settings, because it might show if sm3 helps the 6800 pull ahead.
All the cpu-related stuff: medium
Sound settings: medium
Graphics: everything medium ........(manually change all the options to medium)
1024x768 4xAA 8xAF.....................(AF is in the same options list as trilinear)
shadows: on
soft shadows: off
volumetric lighting: on
Now, start the game, on any difficulty (we're not gonna run the whole thing...)
As a side note, when in the game you hit the "say" key (T) and type in 'god' or 'nodamage' it supposedly activates god mode. The funny thing is that you still get shot and die... go figure.
Just at the point when you get out of the car and are standing outside, press the key to begin recording fps. Now run through the outdoor area as fast as you can (run around the lumber pile and up the stairs), jump off the top of the ladder, run through the sewer, and climb up the ladder that leads to where the helicopter was flying. When you climb up and are standing outside, hit the key to stop benchmarking, and exit the game. The go to your fraps folder, and look at the frapslog file for stats. Post the min, max, and avg fps you get, along with your specs.
Here's mine:
A64 Venice 2.5ghz
256mb Radeon x800 oc'd 440/900
2x512mv OCZ vx ddr500
* Frames: 2571 - Time: 51296ms - Avg: 50.121 - Min: 13 - Max: 182
(note, this is slightly higher than my original post because the first time the $#@%! fraps started recording a video when I hit F9 to load the savegame).
Update:
I'm thinking what would stress the shaders as much as possible and not bog down everything else? We should probably enable soft shadows, and put the shader settings to maximum. That might put the sm3 capabilities to good use if you have em.
Lets try this to test the benefits of sm3 (tweaked hans's settings):
CPU settings all at Medium (Physics, sounds, and effects)
1024x768, No AA/AF (use trilinear filtering)
Volumetric lights: on
Light Detail: Max
Shadows: on
Shadow Detail: Max
Soft Shadows: on
Shaders: Max
everything else medium
OC'd x800 with above settings:
* Frames: 3669 - Time: 49208ms - Avg: 74.561 - Min: 19 - Max: 263
Stock x800:
* Frames: 3333 - Time: 50467ms - Avg: 66.043 - Min: 17 - Max: 258
I need someone with a 12 pipe 6800 vanilla to run the game with the second set of settings, because it might show if sm3 helps the 6800 pull ahead.