Originally posted by: JackBurton
Man, this is grea! My 6800 GT should run this game REALLY nicely.![]()
Should be awesome...
Until i grab one though,
2.4ghz Athlon XP
1GB Hyper X
9500 Pro should allow me to run 1024 x768
Originally posted by: JackBurton
Man, this is grea! My 6800 GT should run this game REALLY nicely.![]()
Originally posted by: Nebor
Which is bad.![]()
Originally posted by: deanx0r
Originally posted by: Nebor
Which is bad.![]()
What is bad?
The 9700 was still a good performer until the x800 and 6800 were introduced.
The opposite man!Originally posted by: PorBleemo
Those are way too depressing...
Originally posted by: Ferocious
Ok. So using HardOCP graphs....what would the average for my system be?
P4-2.4ghz
512 megs
9700 Pro
46 fps at 1024x768 at medium is my guess.
Sound about right?
(Anyways I'm sure it's way below 60 average....so I might not buy D3 till next when I get my next system...and also D3 is on sale and throughly patched up by then too.)
Originally posted by: KnightBreed
Can somebody please explain the 5.1 situation? Will it work with a digital output or will I need the multi-plug approach where a separate connector is needed for front/rear/center channels?
Or does that not even matter? Forgive me, I'm not very sound savy.
Duh, I should have known that. Thanks!Originally posted by: Dug
You will not be able to send the 5.1 over digital to something like a dd receiver. This is because the information isn't encoded at the source so the receiver wouldn't have a dd signal to decode. (You could with the nforce2 but I'm not sure if it would sound correct.)Originally posted by: KnightBreed
Can somebody please explain the 5.1 situation? Will it work with a digital output or will I need the multi-plug approach where a separate connector is needed for front/rear/center channels?
Or does that not even matter? Forgive me, I'm not very sound savy.
I think the confusion probably arises from the palette used with PNG. It can have an 8-bit indexed palette just as GIF, which is lossy in that it tosses a lot of the colors, but the only artifacts introduced are from dithering unlike the transform encoding lossy compression of JPEG. PNG also has the ability to use a 24-bit palette with even an 8-bit alpha channel making it effectively lossless for most uses (going from RAW still makes it lossy, but the media content is still the same), but it will not get filesizes down anywhere near JPEG at say 60-70% compression. With a change over to MNG, animation is also possible, and so it does become a reasonable replacement for GIF. Being a high traffic site, OCP chose to use JPEG for the bandwidth savings. It would be nice if they used PNG or TIFF like Tom's did for some Far Cry comparos I read a little while back.Originally posted by: Oreo
Yes, PNG actually is lossless. It uses compression but it's lossless compression so you get the same quality as a BMP at a smaller filesize.Originally posted by: HeroOfPellinor
The term is lossless. And PNG is not lossless, like BMP, so you can open it and resave it as many times as you want and not degrade quality...
So a 32/24-bit PNG image will be lossless even though it loses som information compared to RAW? How does that work?Originally posted by: PliotronX
I think the confusion probably arises from the palette used with PNG. It can have an 8-bit indexed palette just as GIF, which is lossy in that it tosses a lot of the colors, but the only artifacts introduced are from dithering unlike the transform encoding lossy compression of JPEG. PNG also has the ability to use a 24-bit palette with even an 8-bit alpha channel making it effectively lossless for most uses (going from RAW still makes it lossy, but the media content is still the same), but it will not get filesizes down anywhere near JPEG at say 60-70% compression. With a change over to MNG, animation is also possible, and so it does become a reasonable replacement for GIF. Being a high traffic site, OCP chose to use JPEG for the bandwidth savings. It would be nice if they used PNG or TIFF like Tom's did for some Far Cry comparos I read a little while back.Originally posted by: Oreo
Yes, PNG actually is lossless. It uses compression but it's lossless compression so you get the same quality as a BMP at a smaller filesize.Originally posted by: HeroOfPellinor
The term is lossless. And PNG is not lossless, like BMP, so you can open it and resave it as many times as you want and not degrade quality...