The Official DOOM 3 [H]ardware Guide

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bjc112

Lifer
Dec 23, 2000
11,460
0
76
Originally posted by: JackBurton
Man, this is grea! My 6800 GT should run this game REALLY nicely. :)

:D

Should be awesome...

Until i grab one though,

2.4ghz Athlon XP

1GB Hyper X

9500 Pro should allow me to run 1024 x768

:)
 

Jmmsbnd007

Diamond Member
May 29, 2002
3,286
0
0
Originally posted by: PorBleemo
Those are way too depressing...
The opposite man!
I can average 50 fps on my setup (2500+ @ 2.3 ghz, NF7-S 2.0m 2x 256 Corsair XMS PC2700LL) at 1024x768xHigh Quality!
 

gxsaurav

Member
Nov 30, 2003
170
0
0
U guys in US or Europe gte the latest Computer hardware easily & quickly, atleast the new models are available, here in India we don't have that luck with us. I bet MY rig can play Doom 3 at high setings preety well

P4 3.06 GHz with HT/533 FSB
Intel 865GBF mobo
512 MB DDR333, dual channel
Audigy LS
Gigabyte 5900XT with 128 MB RAM

I will be playing with headphone though
 

Yanagi

Golden Member
Jun 8, 2004
1,678
0
0
Woohoo! My old GF3 can still be able to play the darn game! :D I guess i can atleast buy the game and test it out instead of buying it when i buy my new righ in January :/
 
Jun 18, 2000
11,197
769
126
Can somebody please explain the 5.1 situation? Will it work with a digital output or will I need the multi-plug approach where a separate connector is needed for front/rear/center channels?

Or does that not even matter? Forgive me, I'm not very sound savy.
 

Ferocious

Diamond Member
Feb 16, 2000
4,584
2
71
Ok. So using HardOCP graphs....what would the average for my system be?

P4-2.4ghz
512 megs
9700 Pro

46 fps at 1024x768 at medium is my guess.

Sound about right?

(Anyways I'm sure it's way below 60 average....so I might not buy D3 till next when I get my next system...and also D3 is on sale and throughly patched up by then too.)
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Originally posted by: Ferocious
Ok. So using HardOCP graphs....what would the average for my system be?

P4-2.4ghz
512 megs
9700 Pro

46 fps at 1024x768 at medium is my guess.

Sound about right?

(Anyways I'm sure it's way below 60 average....so I might not buy D3 till next when I get my next system...and also D3 is on sale and throughly patched up by then too.)

On a 3.0 Northwood with 1 Gig of Ram:

Radeon 9800Pro 128MB

Best Playable IQ Settings
Resolution: 1024x768
Texture Quality: Medium Quality


Maybe if you over clock your 2.4 with a 800+ FSB
 

Dug

Diamond Member
Jun 6, 2000
3,469
6
81
Originally posted by: KnightBreed
Can somebody please explain the 5.1 situation? Will it work with a digital output or will I need the multi-plug approach where a separate connector is needed for front/rear/center channels?

Or does that not even matter? Forgive me, I'm not very sound savy.


You will not be able to send the 5.1 over digital to something like a dd receiver. This is because the information isn't encoded at the source so the receiver wouldn't have a dd signal to decode. (You could with the nforce2 but I'm not sure if it would sound correct.)
 
Jun 18, 2000
11,197
769
126
Originally posted by: Dug
Originally posted by: KnightBreed
Can somebody please explain the 5.1 situation? Will it work with a digital output or will I need the multi-plug approach where a separate connector is needed for front/rear/center channels?

Or does that not even matter? Forgive me, I'm not very sound savy.
You will not be able to send the 5.1 over digital to something like a dd receiver. This is because the information isn't encoded at the source so the receiver wouldn't have a dd signal to decode. (You could with the nforce2 but I'm not sure if it would sound correct.)
Duh, I should have known that. Thanks!
 

Sonic587

Golden Member
May 11, 2004
1,146
0
0
Woo! Glad to see the Ti4XXX still alive and kickin'! They benched almost my exact system. nForce2-Ultra400/512MB RAM/XP2500/Ti4600. I have a 2.5GHz mobile, though ;) I'm happy with 800X600 medum texture detail. Only dropped below 30FPS 3 times for less than a few seconds during gameplay :thumbsup: That might even be it accessing the system RAM.

EDIT: I am so freaked out at this pic. I will be sh!tting myself playing this game. Seems like it'll be Silent Hill, FPS style.

http://www2.hardocp.com/image.html?image=MTA5MDc4NzE0M1RPNjJBTU9FV1hfNF8xOV9sLmpwZw==
 

Dman877

Platinum Member
Jan 15, 2004
2,707
0
0
10x7/high quality on a 3200+/9800 Pro is bad? Do you remember when Quake3 came out? A previous gen card playing quake3 couldn't run higher then 8x6/medium quality... and even the mighty GF1 was stuck at 10x7/medium quality... now the new cards are running new engines at 16x12/high quality even with aa/af...
 

PliotronX

Diamond Member
Oct 17, 1999
8,883
107
106
Originally posted by: Oreo
Originally posted by: HeroOfPellinor
The term is lossless. And PNG is not lossless, like BMP, so you can open it and resave it as many times as you want and not degrade quality...
Yes, PNG actually is lossless. It uses compression but it's lossless compression so you get the same quality as a BMP at a smaller filesize.
I think the confusion probably arises from the palette used with PNG. It can have an 8-bit indexed palette just as GIF, which is lossy in that it tosses a lot of the colors, but the only artifacts introduced are from dithering unlike the transform encoding lossy compression of JPEG. PNG also has the ability to use a 24-bit palette with even an 8-bit alpha channel making it effectively lossless for most uses (going from RAW still makes it lossy, but the media content is still the same), but it will not get filesizes down anywhere near JPEG at say 60-70% compression. With a change over to MNG, animation is also possible, and so it does become a reasonable replacement for GIF. Being a high traffic site, OCP chose to use JPEG for the bandwidth savings. It would be nice if they used PNG or TIFF like Tom's did for some Far Cry comparos I read a little while back.
 

XMan

Lifer
Oct 9, 1999
12,513
49
91
It's pretty amazing how well it runs on various platforms. It's pretty obvious that Carmack is a genius. ;)
 

Oreo

Senior member
Oct 11, 1999
755
0
0
Originally posted by: PliotronX
Originally posted by: Oreo
Originally posted by: HeroOfPellinor
The term is lossless. And PNG is not lossless, like BMP, so you can open it and resave it as many times as you want and not degrade quality...
Yes, PNG actually is lossless. It uses compression but it's lossless compression so you get the same quality as a BMP at a smaller filesize.
I think the confusion probably arises from the palette used with PNG. It can have an 8-bit indexed palette just as GIF, which is lossy in that it tosses a lot of the colors, but the only artifacts introduced are from dithering unlike the transform encoding lossy compression of JPEG. PNG also has the ability to use a 24-bit palette with even an 8-bit alpha channel making it effectively lossless for most uses (going from RAW still makes it lossy, but the media content is still the same), but it will not get filesizes down anywhere near JPEG at say 60-70% compression. With a change over to MNG, animation is also possible, and so it does become a reasonable replacement for GIF. Being a high traffic site, OCP chose to use JPEG for the bandwidth savings. It would be nice if they used PNG or TIFF like Tom's did for some Far Cry comparos I read a little while back.
So a 32/24-bit PNG image will be lossless even though it loses som information compared to RAW? How does that work?