The OFFICIAL Anandtech Forums TeS V: Skyrim Thread

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s1njin

Senior member
Apr 11, 2011
304
0
0
***From the AVS Forum***

The latest update for Skyrim is rolling out on PlayStation 3. Our ETA for PC and 360 is Wednesday

UPDATE 1.2 NOTES (all platforms unless specified)

Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player's wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)

After releasing the 1.2 update, we will continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience.
 

Gheris

Senior member
Oct 24, 2005
305
0
0
Loving the game so far. Started a Nord Hunter type focusing on sneak and archery. Only annoying thing so far is that I level too fast due to Archery and Sneak starting out at minimum levels for Nord's. Have not gotten far with the Nord hunter and also like the idea of an Orc hunter. Does the berserk racial work on ranged weapons as well?
 
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Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Fixed occasional issue where a guest would arrive to the player's wedding dead
Never had that happen but would be funny to see?
Fixed rare issue with dragons not properly giving souls after death
I have had this happen a few times, primarily at places where you get a bounty from an jarl to go kill one.
Fixed rare issue where dragons would not attack
Happened to me once, had a dragon near a keep I wanted to lure it to kill the people but would not attack
ESC button can now be used to exit menus (PC)
Finally YES... how the hell was that missed
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
Legendary is the best you can do with improving weapons and armor of a certain type. The only way to make them better then what you have would be to improve your smithing skill through enchants or potions.

True, but keep in mind that there are many possible levels of Legendary. I've upgraded my gear at least three times AFTER I first got it to Legendary. This is because my alchemy skill is increasing, allowing me to make better enchanting pots (which allows me to increase the bonus from my crafting gear set) and better smithing pots, both of which obviously increase my total overall smithing skill.
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
Question what is everyone enchanting on their main set of armor? I know a lot of people run an alchemy set and say a smithing and an enchanting set but what are you rocking on your combat set.

I think it depends entirely on your play style. I'm using an archery/sneak/restoration build (the resto part is useful for healing stamina in addition to health so you can never stop sprinting and zooming with your bow), so I don't need extra health because if anything gets into melee range, I've done something horribly wrong.

For my build I've enchanted all but my chest with +archery/+sneak (about 30/30 at this point, using enchanting pots), and my chest has +restoration (less mana to heal stamina) / +stamina regen. My bow has soul trap (1 sec) and absorb 20 health. With all my archery bonuses and 100 archery, it's at 227 dmg right now, not counting the 15 health absorbed.

You obviously need 100 enchanting and 4 perks to put two enchants on each piece of gear, but I highly recommend this for high-level marauding. The only downside is that you have to do both enchants at the same time (with one soul gem, thankfully), so you will likely end up having to get another set of armor if you already put one enchant on each piece.
 
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waggy

No Lifer
Dec 14, 2000
68,143
10
81
I think it depends entirely on your play style. I'm using an archery/sneak/restoration build (the resto part is useful for healing stamina in addition to health so you can never stop sprinting and zooming with your bow), so I don't need extra health because if anything gets into melee range, I've done something horribly wrong.

For my build I've enchanted all but my chest with +archery/+sneak (about 30/30 at this point, using enchanting pots), and my chest has +restoration (less mana to heal stamina) / +stamina regen. My bow has soul trap (1 sec) and absorb 20 health. With all my archery bonuses and 100 archery, it's at 227 dmg right now, not counting the 15 health absorbed.

You obviously need 100 enchanting and 4 perks to put two enchants on each piece of gear, but I highly recommend this for high-level marauding. The only downside is that you have to do both enchants at the same time (with one soul gem, thankfully), so you will likely end up having to get another set of armor if you already put one enchant on each piece.

I did the same with blacksmithing. its insane on how much you can max out gear if you think about it.

though my bow is only at 97. but i have no perks in bow
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
Thanks! I might try Preset #2...and I guess changing presets is easy?
Yes, it happens during the install.

Also, someone beat me to it, patch notes are out. thread updated.

UPDATE 1.2 NOTES (all platforms unless specified)

  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)
 

coldmeat

Diamond Member
Jul 10, 2007
9,234
142
106
To me, If my carry limit is 400, I do not feel the urge to run around at all times with 399 weight in items. People can do whatever they want. I just don't get it, that's all. Once you have enough money to buy what you want/need, why bother collecting every little thing you find to sell for more gold? What's the purpose? If you just enjoy doing it, then I guess that is the purpose.

Well the thing is that my inventory isn't just filled with steel swords and brooms. It's filled with unique items and jewelry. I don't even pick anything up unless it's worth about 300G or more. I have a cutoff point of about 100G/lb for stuff that I will pick up.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Bah, I accidentally deleted most of my post in a pre-edit. There should have been a smiley and a few more lines in there...

Of course there is nothing wrong with playing the game how you want (hoarding and selling loot for example). All I meant was that making money wasn't exactly the main intended point of the game, though you could make it that way if you wanted, Skyrim being a sandbox and all.

To me, If my carry limit is 400, I do not feel the urge to run around at all times with 399 weight in items. People can do whatever they want. I just don't get it, that's all. Once you have enough money to buy what you want/need, why bother collecting every little thing you find to sell for more gold? What's the purpose? If you just enjoy doing it, then I guess that is the purpose.

That's why I set my carry weight limit to 2000. I've been doing a lot of blacksmith leveling and crafting which requires a decent amount of gold. I got tired of continually trying to find ways to move around loot. I spent a lot of time in Fallout3 and Oblivion managing inventory and that's not what I wanted to do with this game.
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
True, but keep in mind that there are many possible levels of Legendary. I've upgraded my gear at least three times AFTER I first got it to Legendary. This is because my alchemy skill is increasing, allowing me to make better enchanting pots (which allows me to increase the bonus from my crafting gear set) and better smithing pots, both of which obviously increase my total overall smithing skill.

Well yes but what I meant is that unless you increase your smithing skill somehow (enchants or potions) improving will only give you x amount of improved armor or damage. It is still called legendary but if you have more than 100 smithing skill through other means it can be a better legendary.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
That's why I set my carry weight limit to 2000. I've been doing a lot of blacksmith leveling and crafting which requires a decent amount of gold. I got tired of continually trying to find ways to move around loot. I spent a lot of time in Fallout3 and Oblivion managing inventory and that's not what I wanted to do with this game.

i agree. somone posted a cheat to increase how much you can carry. i used it and now can carry a insane amount. i don't want to be spending time running back and forth selling crap.


Well yes but what I meant is that unless you increase your smithing skill somehow (enchants or potions) improving will only give you x amount of improved armor or damage. It is still called legendary but if you have more than 100 smithing skill through other means it can be a better legendary.

yeah. this is the 2nd upgrade to my mace.

TESV2011-11-2814-17-16-80.jpg
 
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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
i agree. somone posted a cheat to increase how much you can carry. i used it and now can carry a insane amount. i don't want to be spending time running back and forth selling crap.

... but if you're going to use cheats to change how much you can carry, then why wouldn't you just use cheats to give yourself gold? :confused:
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
... but if you're going to use cheats to change how much you can carry, then why wouldn't you just use cheats to give yourself gold? :confused:

why would i want to do that? all i'm doing is saving myself time running from one place to another. running back and forth is not fun.

giving myself a ton of gold is not fun either by that way of thinking why not use a god code? or why not use a mod to add a sword that does 1million damage (was one in oblivion)? I'm just saving myself from the time sink


Also i maxed out crafting. wich i find fun. but to the point i don't need to do it anymore (at least until new recipes come out).
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
... but if you're going to use cheats to change how much you can carry, then why wouldn't you just use cheats to give yourself gold? :confused:

I'm not unequivocally opposed to "cheating," but I agree with this "slippery slope" argument. In a game like Skyrim, it's hard to draw a bright line of where to stop. For example, I don't consider it cheating to "respec" (Seriously, get this addon).

But once you start messing with gold, carry weight, etc, why not go god mode and no clip? I think that in games like this, tough choices about what to loot and what to purchase are all part of the world. So, for me, I've drawn the line at respeccing in Skyrim. To that end, I actually took the pickpocket perk that gives you 100 extra carry weight. At level 51, I'm at around 475 carry weight between stamina and that perk, and it's more than enough (granted, I wear light armor, but still).

To be honest, the biggest problem with carry weight right now is that the vendors just don't have enough gold. So like another posted above, I have a veritable treasure chest of gems in my nightstand in Whiterun, not to mention several other chests full of unique weapons/armor and other trinkets I don't wear.

In Morrowind, there was a vendor that could carry up to 16k gold (you had to spend it first), but every time you reloaded a savegame he refilled his coffers, so you could bring HUGE amounts of loot to him and just keep reloading and selling everything you looted. Players shouldn't be forced into that kind of nonsense to sell hard-earned loot. I'm not suggesting that vendors should have unlimited gold, but it would be nice if there were a few that had a little more to spend...maybe unlock them via quests just like you can unlock a couple of additional fences through quests? Hint*hint*wink*wink modders...
 
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coldmeat

Diamond Member
Jul 10, 2007
9,234
142
106
In Morrowind, there was a vendor that could carry up to 16k gold (you had to spend it first), but every time you reloaded a savegame he refilled his coffers, so you could bring HUGE amounts of loot to him and just keep reloading and selling everything you looted. Players shouldn't be forced into that kind of nonsense to sell hard-earned loot. I'm not suggesting that vendors should have unlimited gold, but it would be nice if there were a few that had a little more to spend...maybe unlock them via quests just like you can unlock a couple of additional fences through quests? Hint*hint*wink*wink modders...

There are 2 perks under the speech skill that do this that I know of. One lets you "invest" 500 gold to increase that's shops amount forever, and one increases all shops by 1000. This would be nice but I don't have a high enough speech skill to buy these, even at level 38 I only have a skill of 46 and I sell a lot of stuff.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
Being an archer it gets really frustrating sometimes trying to shoot around a corner or over a ledge.

You could move away from the corner, the target completely in your crosshairs, and then you let loose and your arrow gets stuck in the middle of the air next to the corner, as if the corner had an invisible section sticking out even further.
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
There are 2 perks under the speech skill that do this that I know of. One lets you "invest" 500 gold to increase that's shops amount forever, and one increases all shops by 1000. This would be nice but I don't have a high enough speech skill to buy these, even at level 38 I only have a skill of 46 and I sell a lot of stuff.

Yeah I considered those, and as I continue to level up I might go after them, but it still wouldn't cut out the running around to many different vendors to empty your bags. Another 1000 gold in all shops just wouldn't be enough given the value of the loot we find. Part of the problem is that all of Skyrim is somewhat economically depressed in light of the civil war and just being a rural place for the most part anyway.

I might try to work on a mod that would give the Imperial treasury several thousand gold to spend on your loot (refreshing on the same schedule as regular vendors), under the pretense of arming its soldiers. Then again, that would require a new NPC and possibly new quests, so might as well wait for the CK and see what SkyrimNexus.com brings us. Something similar for Stormcloaks could be done, but it would be less believable that they had the funds for it.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
Part of the problem is that all of Skyrim is somewhat economically depressed in light of the civil war and just being a rural place for the most part anyway.

You would think so, which is why I laugh every time I browse a shop's wares to find full suits of ebony armor plus enchantings on them for large sums of gold. I should quit the adventuring business and hook up with these NPC shopkeeper suppliers!
 

Matthiasa

Diamond Member
May 4, 2009
5,755
23
81
Things not appreciating include:
Being the prioritized target when a dragon is attacking a town if I haven't had blood recently. :(

And losing track of said dragons corpse where stuff got left due to weight issues.
 
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Wardawg1001

Senior member
Sep 4, 2008
653
1
81
I'm not unequivocally opposed to "cheating," but I agree with this "slippery slope" argument. In a game like Skyrim, it's hard to draw a bright line of where to stop. For example, I don't consider it cheating to "respec" (Seriously, get this addon).

But once you start messing with gold, carry weight, etc, why not go god mode and no clip? I think that in games like this, tough choices about what to loot and what to purchase are all part of the world. So, for me, I've drawn the line at respeccing in Skyrim. To that end, I actually took the pickpocket perk that gives you 100 extra carry weight. At level 51, I'm at around 475 carry weight between stamina and that perk, and it's more than enough (granted, I wear light armor, but still).

To be honest, the biggest problem with carry weight right now is that the vendors just don't have enough gold. So like another posted above, I have a veritable treasure chest of gems in my nightstand in Whiterun, not to mention several other chests full of unique weapons/armor and other trinkets I don't wear.

In Morrowind, there was a vendor that could carry up to 16k gold (you had to spend it first), but every time you reloaded a savegame he refilled his coffers, so you could bring HUGE amounts of loot to him and just keep reloading and selling everything you looted. Players shouldn't be forced into that kind of nonsense to sell hard-earned loot. I'm not suggesting that vendors should have unlimited gold, but it would be nice if there were a few that had a little more to spend...maybe unlock them via quests just like you can unlock a couple of additional fences through quests? Hint*hint*wink*wink modders...

I don't understand that argument against increasing carry weight. I'm sure you were exaggerating, but I think you went a bit far with the god mode comparison.

In the end the only real determining factor in how much gold you amass in this game is how much time you are willing to dedicate to running around to vendors selling shit. A single dungeon visit can sometimes load you up with enough loot that you can't even sell it all in a single city because you will run out of vendor gold. Personally I got tired of screwing around with swapping stuff between my inventory, my companions inventory, and my house. I boosted my weight limit up to 100,000. I'm still much poorer than most of the people posting here, my max gold ever is somewhere between 15-20k because I just don't bother to go sell all my crap (hell I don't even pick up most things any more), and I'm level 44. I'm currently running around with about 11k weight, though most of it is probably ore and ingots that I will never use (those Dwemer ruins really load you up with Dwarven ingots). The only difference between me and someone who didn't boost their weight limit is I've probably spent 8 less hours of game time fucking around with inventory and transporting shit between my house and vendors. If you have unlimited storage in your companion and your house, whats the difference?

If the roleplay factor improves your gameplay experience, then by all means go for it. But lets not pretend that unlimited inventory is anything more than a convenience factor.
 
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Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
In Morrowind, there was a vendor that could carry up to 16k gold (you had to spend it first), but every time you reloaded a savegame he refilled his coffers, so you could bring HUGE amounts of loot to him and just keep reloading and selling everything you looted. Players shouldn't be forced into that kind of nonsense to sell hard-earned loot. I'm not suggesting that vendors should have unlimited gold, but it would be nice if there were a few that had a little more to spend...maybe unlock them via quests just like you can unlock a couple of additional fences through quests? Hint*hint*wink*wink modders...

I must have missed that vendor. I remember using Dwemer coins and Creeper to offload pieces of high value. Getting enough coins were a matter of time....but once had they made it easy to get money..most vendors simply didn't have enough money for even one piece of high value loot. Of course it got to the point where I had thousands of gold worth of loot just dumped all over his room lmfao. I miss Morrowind. I heard the theme song playing while I was in Whiterun and it brought back memories.