- Aug 21, 2002
- 18,368
- 11
- 81
Computer Gaming World cover
Some tidbits... these are about the most detailed the article gets... it mostly talks about how they're trying to improve gameplay and close the skill gap between a novice and people like Fatal1ty.
"This is not an iteration, it's an entirely new game - which is why it's entirely possible it won't be called Unreal Tournament 2006"
"The polygon jump is going from thousands to millions."
"The finished product is still well over a year away (there are 10 'milestones' in the creation process, and we're visiting just after the completion of No. 3.)"
"With 2k4, because of the mobility, the firefights tended to be at kind of a medium distance. Does this mean the double-jump is a thing of the past? No, it just means that instead of entire deathmatches in which you strive to shoot one another out of the air like clay pigeons, you should expect to do more up-close-and-personal fighting with your foes."
Some tidbits... these are about the most detailed the article gets... it mostly talks about how they're trying to improve gameplay and close the skill gap between a novice and people like Fatal1ty.
"This is not an iteration, it's an entirely new game - which is why it's entirely possible it won't be called Unreal Tournament 2006"
"The polygon jump is going from thousands to millions."
"The finished product is still well over a year away (there are 10 'milestones' in the creation process, and we're visiting just after the completion of No. 3.)"
"With 2k4, because of the mobility, the firefights tended to be at kind of a medium distance. Does this mean the double-jump is a thing of the past? No, it just means that instead of entire deathmatches in which you strive to shoot one another out of the air like clay pigeons, you should expect to do more up-close-and-personal fighting with your foes."