The next Unreal Tournament...

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Computer Gaming World cover

Some tidbits... these are about the most detailed the article gets... it mostly talks about how they're trying to improve gameplay and close the skill gap between a novice and people like Fatal1ty.

"This is not an iteration, it's an entirely new game - which is why it's entirely possible it won't be called Unreal Tournament 2006"

"The polygon jump is going from thousands to millions."

"The finished product is still well over a year away (there are 10 'milestones' in the creation process, and we're visiting just after the completion of No. 3.)"

"With 2k4, because of the mobility, the firefights tended to be at kind of a medium distance. Does this mean the double-jump is a thing of the past? No, it just means that instead of entire deathmatches in which you strive to shoot one another out of the air like clay pigeons, you should expect to do more up-close-and-personal fighting with your foes."
 

SaintTigurius

Senior member
Apr 3, 2003
332
0
0
you should expect to do more up-close-and-personal fighting with your foes."

What like strangle them, or pull there finger that would BE SICK>>

man is the tighter than a 12 year old... oh yeah.

UT2K6 here we go
 

Fern

Elite Member
Sep 30, 2003
26,907
173
106
Originally posted by: MercenaryForHire
Oh, and ...

Originally posted by: Jeff7181
... they're trying to improve gameplay and close the skill gap between a novice and people like Fatal1ty.

Any game that "strives to close the gap" between me and this Vanilla Ice Posse Reject better damn well have something really good going for it to counterbalance.

- M4H

LOL. M4H you're always makin me laugh :thumbsup:
 

Megatomic

Lifer
Nov 9, 2000
20,127
6
81
Originally posted by: blazer78
can't wait to hack someone up with swords!!
Now that would be awesome, an FPS with midievel (sp?) weapons including melee items like swords and maces and morning stars and spears. :Q

 

kile22

Member
Apr 1, 2005
79
0
0
in the new xbox version every person will have some type of melee weapon....it will be bad@ss if they put it in the new pc version
 

BrokenVisage

Lifer
Jan 29, 2005
24,771
13
81
Originally posted by: tfinch2
Originally posted by: BrokenVisage
Originally posted by: MercenaryForHire
Originally posted by: AdamSnow
man is the tighter than a 12 year old... oh yeah.

uhm...... yeah.... That's wrong.

I concur. :confused:

- M4H

If thats wrong I don't want to be right!

You're a sick person.

If this is being sick then I don't want to be healthy!

 

n7

Elite Member
Jan 4, 2004
21,281
4
81
I'm a tad worried that when they say the want to narrow the gap between very skilled players & the n00bs, they are going to dumb down the weapons so that it becomes a joke like CS.

The concept of making things close-range is great & all, but part of the reason Q3 & UT are the best ever FPS games is due to the skill & practise involved.
 

clamum

Lifer
Feb 13, 2003
26,252
403
126
Originally posted by: BrokenVisage
Originally posted by: tfinch2
Originally posted by: BrokenVisage
Originally posted by: MercenaryForHire
Originally posted by: AdamSnow
man is the tighter than a 12 year old... oh yeah.

uhm...... yeah.... That's wrong.

I concur. :confused:

- M4H

If thats wrong I don't want to be right!

You're a sick person.

If this is being sick then I don't want to be healthy!

HAHAHA :D
 

mundane

Diamond Member
Jun 7, 2002
5,603
8
81
Originally posted by: Megatomic
Originally posted by: blazer78
can't wait to hack someone up with swords!!
Now that would be awesome, an FPS with midievel (sp?) weapons including melee items like swords and maces and morning stars and spears. :Q

They'd spawn off a new genre. Call it the First Person Melee [Fighter]. But third person is more suited to hand-to-hand combat, so Third Person Melee. Anyone remember Die By The Sword? The "innovative control system" really pissed me off. What was I talking about again .... ?

Seriously, it'd be nice to have some closer-quarters combat. It's traditionally been limited to fists, kinves, chainsaws, crowbars and bayonets =)
 

Emultra

Golden Member
Jul 6, 2002
1,166
0
0
Dip a PIII 800Mhz with a GF2 MX200 into a pool of liquid nitrogen, start up the main menu for 1/1000000th of a second before the computer explodes and call it minimum requirement specifics.
 

imported_Lucifer

Diamond Member
Oct 12, 2004
5,139
1
0
Originally posted by: randumb
Originally posted by: Thin Lizzy
Can't wait till it's out on Mac! :D
Can't wait to get this months before you! ;)

Just messin' with ya...

LOL! :D

That's what sucks about Mac games. I waited a looong time till Halo came out on Mac. Here in San Antonio, Halo for PC is 19.95. Halo for Mac is 49.95. But of course, I spent the 50 bucks to get it. That's how bad I wanted it. :eek: :(

And I'd do the same for Unreal Tournament. :eek:

But... Unreal Tournament 2004 for Mac and PC cost the same here, 39.95. And yes, I did buy it for Mac. :)
 
Jan 31, 2002
40,819
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UC2 (Unreal Championship 2) has melee weapons - often hugely more effective than the ranged, albiet hugely unbalanced.

- M4H
 

lxskllr

No Lifer
Nov 30, 2004
58,403
8,695
126
I haven't been liking what I've heard about the new Unreal. It sounds like they want to take away the advanced movement of the 2k series. I played a little of the original Unreal today and it felt like I was wearing concrete shoes. The acrobatic jumps and stuff is what separates Unreal from all the other fps's. As for melee weapons, youy already have the shield gun, my second favorite weapon. I don't think any other melee's are needed.