- Oct 14, 2003
They aren't doing a simple change like on PCs. It's going to change very dramatically to fully take advantage of having an SSD.They're sure hyping the SSD. Hopefully it lives up to it. I do like the suspend, and them talking about using the SSD to enable you to just jump into a game (but that'd be possible right now, at least the bits about skipping all the menu junk like the startup screens), and being able to uninstall certain parts (so if you just play multiplayer you could ditch the single player stuff, or vice versa). I kinda have my doubts about how prevalent that will be and its not like they couldn't already do that stuff so them tying it to the SSD seems weird. That does kinda indicate to me that the size of it might be a concern. Its making me guess its an embedded NAND setup more (which will be great for performance - and I think they touch a bit on how it'll change games where they can quickly load entire games - which to me seems like it should indicate some tiered storage plans; but also the speed would be nice where they could have super high quality assets that they could have streamed in very quickly, and that will change how game developers design games).
They demonstrated a scene loading 10-15x faster(in PCs, SSDs are 2x, and 4x at best). Or doing things previously impossible as skipping loading scenes disguised as slow door openings, or through rock climbing.
They were talking about how its the storage that limits how fast the scenes are updating when you are swinging in Spiderman. And moving to another world seamlessly similar to in the Doctor Strange movie.
There was a thread that went over the patents and supported the claims which seemed otherwise ridiculous.
The differences basically boil down to consoles being a dedicated platform for gaming, and PCs being general purpose. PCs will get there, but after many years, and progressively. Probably 10-15. Plus might need Optane DIMMs or some form of storage-class memory to be widespread.