Are you trying to claim that Apple did not stop millions of their customers from using Google Maps app because they decided to demand their users use Apple Maps instead? Are you also going to deny that Apple maps was so bad Police were issuing warnings not to use it?
Honestly, is your Elite title provided because you're elite at providing misinformation? You do realize that the original Maps application in iOS that used Google's data was
created by Apple using a license from Google. You do also realize that
this license did not allow for turn-by-turn directions. You do also realize that by using Google's back-end,
Apple was providing more data to Google that it uses in its data-mining operations.
What's humorous is that prior to iOS 6's announcement, Android fans would lambaste Apple for the lack of turn-by-turn directions in iOS. Once they released an app that could perform turn-by-turn directions, they cried out against it. At least if you're going to complain about Apple Maps, complain about the lack of public transit or something. I've had instances where Google Maps did not find what I was looking for and Apple Maps did and vice-versa. Google Maps also has local businesses in vastly wrong locations, and it's not like the location is simply old... it was never there.
Also, see the comment below about how worthwhile this topic is in this topic.
You can try and claim that is biased, stepping outside the RDF into actual reality can certainly seem that way.
Yes, I am claiming that you are biased against Apple, and as far as I'm concerned, you have done nothing but prove me right with your latest post. Look at it this way, this is a thread on mobile gaming on iOS (specifically the iPhone). Ignoring their legitimacy, you bring up points that aren't even applicable to mobile gaming, and yet you expect me to take you seriously.
The only point that you've brought up that is even related to gaming is being negative toward GLBenchmark. If you were going to at least bring up a decent point, you could state how nVidia's solution supports things such as PhysX, which is why you see things like cloth-based doodads in Tegra Zone versions of the same game. Although, given that I play Borderlands 2 with PhysX and find said cloth-based doodads to be more of a hindrance, I am probably not missing much.
How about the new connector that they came up with to break every third party accessory that used the long standing iPod style connector. Is it bias to point out that Apple told all the accessory makers and users of those products that they decided that once again, they knew what was better and they didn't have a choice?
So, you're saying that Apple can never change a connector?
People really need to get off that silly topic. If you don't want to lose your compatibility, then don't upgrade your device.
iPad Mini- 1024x768 using an A5 SoC to push it- 4:3
iPad 4- 2048x1536 using an A6x SoC to push it- 4:3
iPhone 5- 1136x640 using an A6 SoC to push it- 16:9
Hmmm, so out of the last three models Apple has introduced, none of them have the same resolution, none of them have the same SoC and they don't even share the same aspect ration. That is what you call 'fragmentation'. Apple is shattering the iOS market and only compounding it with each device they make.
This is all you have? Sigh...
1) The iPad Mini has the exact same internals and screen resolution as the iPad 2. This means it results in no change to developers.
2) I'm rather confused as to what's bad about the iPad 4? It's the exact same resolution as the iPad 3, which is just 4x the resolution (2x in each dimension) of the iPad 1/2. This is theoretically easier on developers because assets simply need to be doubled. Not to mention the A6X is actually far more sufficient at providing the graphic horsepower to match the resolution increase.
Also,
take a look at the numbers, and keep in mind that the iPad 4 is about in parity with the iPhone 5 (at the native resolution of the respective device) in regard to performance. That is a good thing. That means that theoretically, a developer can design a game and expect it to run at about the same sort of performance on each device.
3) The iPhone 5 is potentially a messier situation because it doesn't provide such a rosy increase as mentioned above. At worst, developers simply leave the apps alone and they have black bars. This really just negates the screen size bonus of the phone for that specific app.
As I stated previously before the member of the Cult of Jobs jumped in- There is *FAR* too much fragmentation- even when looking *ONLY* at iOS devices for developers to get behind it the way they do the dedicated hand held consoles.
Yeah... not so much, and you may want to consider avoiding painting people in the color that you wish to see them. I own an iPhone because AT&T
did not have any android devices in February of 2009. I replaced my old Windows Mobile 6.0 device with it, and I haven't had a desire to leave. I don't use Mac computers and have no desire to. I actually don't even like OSX.
So, uh... yeah. Nice try, chap? :hmm: