- Aug 22, 2001
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Since we don't have a Intel Graphics sub forum, I am going to post here.
This will be a cleaner, more legible list of the games tested and the results. It'll make it easier for anyone looking for info about the ARC A750 and the listed games. I will continue to update.
System Specs:
Ryzen 5600 ECO with 4.65GHz boost ( 10/1/23 now using a 5700G with 2x8GB 4133 MT/s )
Deep Cool Castle 120mm AIO
2x16GB 3600 MT/s
Gigabyte B550i AORUS PRO AX (ReBar enabled) (10/1/23 now using ASRock Gaming B450ITX/ac)
2TB Silicon Image UD90 gen 4 nvme
EVGA SFX 650W gold full modular
CoolerMaster NR200 mini-ITX case
Intel ARC A750 LE
MSI Optix 27" 1080p 165Hz (Most test performed on 55" 1080p 60Hz TV)
WIn11 pro
Spiderman Remastered = Passed. Mix of high and med. settings. RT reflections on high distance 6, XeSS on Ultra Quality. TAA and MSAA must be broken with these drivers. Both provide unstable images. XeSS is a big improvement over them. Stuff like brick walls and windows look much better and remain stable.
Halo Reach = Fail. Graphical corruption galore with latest drivers. I will try again to see if it is a one off.
Assassins Creed Mirage = Passes big time. 1080 Max settings averages over 70fps in Anbar where the game opens. Played 45 minutes, ran the built-in bench. Best optimized game I have played since Dead Island 2. I'll add more details in its own post.
Forespoken = Pass is an understatement. This is the best experience since Gears 5. Outstanding. FSR3 and frame generation work a treat. Menus are flickering with it turned on. Direct Storage allows you to change settings so fast it is blink of the eye and trivial to turn FSR features on and off. So no deductions for the bug. I set the memory features to standard but left everything else pretty much maxed at 1080p the way it was on my 7800XT. Getting 80-100+ fps.
Starfield = Fail. (update Fixed) Did not have a single crash, and was getting 60fps in many situations where previously locked 30 with far worse graphics and rendering issues happened.
AC:Black Flag. Passed. This game has issues when enabling ambient occlusion and MSAA. It's like the shadow map floats around in front of you or something. It's a weird one. I experienced this issue using AMD, it is not an ARC problem. My guess is it is due to the settings being proprietary Nvidia features. Game is fine with these features turned off.
Dirt 4 = Passed
Arkham City = Passed
Arkham Origins = Passed
Arkham Knight = PASSED - Fixed by adding 64bit DXVK d3d11 and dxgi DLLs to same folder as game .exe
Call of Duty 2 = PASSED - Fixed by adding 32bit DXVK d3d9 and dxgi DLLs to same folder as game .exe
Fallout 4 - Passed
Fallout New Vegas = PASSED - Fixed by adding 32bit DXVK d3d9 and dxgi DLLs to same folder as game .exe
Original version of Mafia= Passed
Halo 3 from the MC collections = Passed
Mad Max = Passed
Middle Earth: Shadow of Mordor = Passed. I played this for 3.5hrs. Killing orcs is addictive.
Days Gone - Passed
Crysis = Settings that cause Crysis crashes or frame rate issues so far -
Fullscreen
Anti Aliasing
I turned everything else to max and stable. Fullscreen is running at 24fps; didn't play long enough to see if it would crash or not. Turn on any AA and it crashes shortly. Other than that it is running fine.
Star Trek: Elite Force 2 (OpenGL) = Passed
Spiderman: Miles Morales = Passed. Freezing/pausing when swinging near ground level in crowded areas on 1080 High or very High presets. Medium runs smoothly.
Delta Force: Black Hawk Down (DX8.1) - Fail. All troubleshooting steps taken, no dice.
Fallout 3- Pass. Another title that requires adding the DXVK files to the game folder where the .exe is.
Gears 5 - Pass. 1080 everything maxed locked 60.
F.E.A.R. Platinum - Passed
Star Wars: The Force Unleashed - Passed
Star Wars: The Force Unleashed II - Passed
Lego Star Wars: The Complete Saga - Passed
Stalker Call: of Pripyat - Passed
Assassins Creed: Odyssey - Passed, but with unacceptable performance in DX11. Vulcan performance is much better. Sometimes more than double the fps better.
Cyberpunk 2077 - Passed. XeSS looks much better than FSR in this one. The ghosting behind cars with FSR is - jumps out at you bad. Impressive RT performance for a $200 card.
Watch Dogs 2 - Calling this one a FAIL. Tough to get past initial resolution settings. DXVK triggers easy anti cheat so stuck on DX11. Where you are forced to play at reduced settings, even at 1080p, in a game from 2016.
Assassins Creed: Syndicate - Passed. Yet again, Vulcan is a must for locked 60 fps performance or better. DX11 radically underperforms to the point of unplayable.
Witcher 3 enhanced - Passed. Ray tracing and XeSS combine for a great experience.
GTA 5 - Pass. Can't do max distance scaling or high MSAA and keep locked 1080 60. Other than that plays great. I recommend a frame cap because in the menu, trying to change settings it hits the engine's frame cap and it keeps hitching. Super annoying.
Tomb Raider 2013 - DX11 Fail. DX in these older games is largely a waste of time. Can't hold 1080 60 maxed settings. First village I made it to, it tanked to the 40s with bad pacing. 32bit DXVK Vulcan is great, no issues staying locked 60 in the same areas.
Assassin's Creed: Origins -DX fail. DXVK Pass. Same as the other AC games.
Orange Box games -
Half Life 2 - Passed
HL2 Episode 1 - Passed
HL2 Episode 2- Passed
Portal - Passed
Gotham Knights - Passed. See post #88 if you want details about the experience.
Games played/tested by @Pohemi -
"I'm mostly playing WoW and The Division 2, both at 4K and medium-high to high settings. If I drop the res to 1440p, I can set it to high/ultra. No stutter or hang-ups, even in WoW's 25-man raids with a ton happening onscreen."
CS:GO testing by @Dayman1225
@Hulk has results for Deeplink using Topaz in this post - https://forums.anandtech.com/thread...arfield-is-playable-now.2612941/post-41110953
This will be a cleaner, more legible list of the games tested and the results. It'll make it easier for anyone looking for info about the ARC A750 and the listed games. I will continue to update.
System Specs:
Ryzen 5600 ECO with 4.65GHz boost ( 10/1/23 now using a 5700G with 2x8GB 4133 MT/s )
Deep Cool Castle 120mm AIO
2x16GB 3600 MT/s
Gigabyte B550i AORUS PRO AX (ReBar enabled) (10/1/23 now using ASRock Gaming B450ITX/ac)
2TB Silicon Image UD90 gen 4 nvme
EVGA SFX 650W gold full modular
CoolerMaster NR200 mini-ITX case
Intel ARC A750 LE
MSI Optix 27" 1080p 165Hz (Most test performed on 55" 1080p 60Hz TV)
WIn11 pro
Spiderman Remastered = Passed. Mix of high and med. settings. RT reflections on high distance 6, XeSS on Ultra Quality. TAA and MSAA must be broken with these drivers. Both provide unstable images. XeSS is a big improvement over them. Stuff like brick walls and windows look much better and remain stable.
Halo Reach = Fail. Graphical corruption galore with latest drivers. I will try again to see if it is a one off.
Assassins Creed Mirage = Passes big time. 1080 Max settings averages over 70fps in Anbar where the game opens. Played 45 minutes, ran the built-in bench. Best optimized game I have played since Dead Island 2. I'll add more details in its own post.
Forespoken = Pass is an understatement. This is the best experience since Gears 5. Outstanding. FSR3 and frame generation work a treat. Menus are flickering with it turned on. Direct Storage allows you to change settings so fast it is blink of the eye and trivial to turn FSR features on and off. So no deductions for the bug. I set the memory features to standard but left everything else pretty much maxed at 1080p the way it was on my 7800XT. Getting 80-100+ fps.
Starfield = Fail. (update Fixed) Did not have a single crash, and was getting 60fps in many situations where previously locked 30 with far worse graphics and rendering issues happened.
AC:Black Flag. Passed. This game has issues when enabling ambient occlusion and MSAA. It's like the shadow map floats around in front of you or something. It's a weird one. I experienced this issue using AMD, it is not an ARC problem. My guess is it is due to the settings being proprietary Nvidia features. Game is fine with these features turned off.
Dirt 4 = Passed
Arkham City = Passed
Arkham Origins = Passed
Arkham Knight = PASSED - Fixed by adding 64bit DXVK d3d11 and dxgi DLLs to same folder as game .exe
Call of Duty 2 = PASSED - Fixed by adding 32bit DXVK d3d9 and dxgi DLLs to same folder as game .exe
Fallout 4 - Passed
Fallout New Vegas = PASSED - Fixed by adding 32bit DXVK d3d9 and dxgi DLLs to same folder as game .exe
Original version of Mafia= Passed
Halo 3 from the MC collections = Passed
Mad Max = Passed
Middle Earth: Shadow of Mordor = Passed. I played this for 3.5hrs. Killing orcs is addictive.
Days Gone - Passed
Crysis = Settings that cause Crysis crashes or frame rate issues so far -
Fullscreen
Anti Aliasing
I turned everything else to max and stable. Fullscreen is running at 24fps; didn't play long enough to see if it would crash or not. Turn on any AA and it crashes shortly. Other than that it is running fine.
Star Trek: Elite Force 2 (OpenGL) = Passed
Spiderman: Miles Morales = Passed. Freezing/pausing when swinging near ground level in crowded areas on 1080 High or very High presets. Medium runs smoothly.
Delta Force: Black Hawk Down (DX8.1) - Fail. All troubleshooting steps taken, no dice.
Fallout 3- Pass. Another title that requires adding the DXVK files to the game folder where the .exe is.
Gears 5 - Pass. 1080 everything maxed locked 60.
F.E.A.R. Platinum - Passed
Star Wars: The Force Unleashed - Passed
Star Wars: The Force Unleashed II - Passed
Lego Star Wars: The Complete Saga - Passed
Stalker Call: of Pripyat - Passed
Assassins Creed: Odyssey - Passed, but with unacceptable performance in DX11. Vulcan performance is much better. Sometimes more than double the fps better.
Cyberpunk 2077 - Passed. XeSS looks much better than FSR in this one. The ghosting behind cars with FSR is - jumps out at you bad. Impressive RT performance for a $200 card.
Watch Dogs 2 - Calling this one a FAIL. Tough to get past initial resolution settings. DXVK triggers easy anti cheat so stuck on DX11. Where you are forced to play at reduced settings, even at 1080p, in a game from 2016.
Assassins Creed: Syndicate - Passed. Yet again, Vulcan is a must for locked 60 fps performance or better. DX11 radically underperforms to the point of unplayable.
Witcher 3 enhanced - Passed. Ray tracing and XeSS combine for a great experience.
GTA 5 - Pass. Can't do max distance scaling or high MSAA and keep locked 1080 60. Other than that plays great. I recommend a frame cap because in the menu, trying to change settings it hits the engine's frame cap and it keeps hitching. Super annoying.
Tomb Raider 2013 - DX11 Fail. DX in these older games is largely a waste of time. Can't hold 1080 60 maxed settings. First village I made it to, it tanked to the 40s with bad pacing. 32bit DXVK Vulcan is great, no issues staying locked 60 in the same areas.
Assassin's Creed: Origins -DX fail. DXVK Pass. Same as the other AC games.
Orange Box games -
Half Life 2 - Passed
HL2 Episode 1 - Passed
HL2 Episode 2- Passed
Portal - Passed
Gotham Knights - Passed. See post #88 if you want details about the experience.
Games played/tested by @Pohemi -
"I'm mostly playing WoW and The Division 2, both at 4K and medium-high to high settings. If I drop the res to 1440p, I can set it to high/ultra. No stutter or hang-ups, even in WoW's 25-man raids with a ton happening onscreen."
CS:GO testing by @Dayman1225
@Hulk has results for Deeplink using Topaz in this post - https://forums.anandtech.com/thread...arfield-is-playable-now.2612941/post-41110953
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