- Aug 9, 2002
- 16,665
- 21
- 81
With graphic engines in games progressively getting better (like Doom3 and half life 2), will video card filters like Anisotropic and Antialiasing play a smaller role?
The question I ask is, Why would someone limit the performance ability by enabling these filters on such high detailed games such as Half life 2?
I think video card customers put entirely to much emphasis on video card eye candy then the actual game eye candy. I highly doubt a video game programmer cares about AA or AF, but more on how the video card hardware renders and computes instructions.
So if you are planning to run Doom 3 with 8x AA/AF on a 1600x1200 screen, I recommend a eye exam. These new generation games have state of the art graphic engines, enabling AA/AF will only insult the creators and ultimately give you a sluggish framerate on any video card made.
The question I ask is, Why would someone limit the performance ability by enabling these filters on such high detailed games such as Half life 2?
I think video card customers put entirely to much emphasis on video card eye candy then the actual game eye candy. I highly doubt a video game programmer cares about AA or AF, but more on how the video card hardware renders and computes instructions.
So if you are planning to run Doom 3 with 8x AA/AF on a 1600x1200 screen, I recommend a eye exam. These new generation games have state of the art graphic engines, enabling AA/AF will only insult the creators and ultimately give you a sluggish framerate on any video card made.