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some questions to ponder:
1) when cpu and gpu merge, i'm curious what people will have to purchase to get more fps in their games. especially with rumors of ati eventually elimating the add-in card products.
a faster chip? or will there be variations that have more gpu pipelines like there are cpu's with more cache today? or simply buy a gpu card as we do today?
2) how will clock speed affect the cpu/gpu chip considering that cpu cores are 5x faster than gpu cores today? will cpu be some multiple of gpu?
3) is this scenario possible:
cpu/gpu chips become commonplace, game engines are written for them and return to being software based like halflife1, developers stop writing game engines to support gpu cards because they represent a minority of the market, gpu cards thus are eliminated?
The current situation in the PC world is very similar to that of 20 years ago. Back then, it wasn?t uncommon for a computer to have several processors, which is why we call the processor the central processing unit (CPU). The CPU took on general-purpose calculations and coordinated the activities of the other processors. Commonly, workstations and high-end PCs also had a floating-point unit (FPU) that handled floating-point operations. Starting with the 80486, the FPU was on the same die as the CPU. Another common addition was a memory management unit (MMU). This unit handled the translation between real and virtual memory; these days, you?d be hard-pressed to find a CPU without an MMU built in. A modern computer has a CPU and a parallel coprocessor. It doesn?t take much of a leap to imagine that Intel will eventually start adding a GPU core or two to its CPUs.
some questions to ponder:
1) when cpu and gpu merge, i'm curious what people will have to purchase to get more fps in their games. especially with rumors of ati eventually elimating the add-in card products.
a faster chip? or will there be variations that have more gpu pipelines like there are cpu's with more cache today? or simply buy a gpu card as we do today?
2) how will clock speed affect the cpu/gpu chip considering that cpu cores are 5x faster than gpu cores today? will cpu be some multiple of gpu?
3) is this scenario possible:
cpu/gpu chips become commonplace, game engines are written for them and return to being software based like halflife1, developers stop writing game engines to support gpu cards because they represent a minority of the market, gpu cards thus are eliminated?
