- Nov 22, 2012
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Now that apparently MSAA modes are disappearing from games and being replaced by inferior postprocessing, where are we heading? Not just in the short term, but also in 5, 10 and 20 years - what will we see?
In recent years I had the feeling that performance was finally catching up allowing most people to use MSAA in common resolutions on relatively inexpensive gaming rigs. And just as that happens, it starts to disappear. To me that seems to defy all logic. (Yes I know that there are limitations, and that MSAA doesn't work on everything).
So where are we going? As pixel density increases there might be less need for it, but that would have to be quite a jump for it be completely unnecessary, probably far beyond what we will see any time soon. Right now, inferior postprocessing modes annoy me greatly and if this trend continues we will have to live with worse anti aliasing than we had just a couple of years ago until there is some new development. What will that be and how long will we have to live with the situation we are in right now?
In recent years I had the feeling that performance was finally catching up allowing most people to use MSAA in common resolutions on relatively inexpensive gaming rigs. And just as that happens, it starts to disappear. To me that seems to defy all logic. (Yes I know that there are limitations, and that MSAA doesn't work on everything).
So where are we going? As pixel density increases there might be less need for it, but that would have to be quite a jump for it be completely unnecessary, probably far beyond what we will see any time soon. Right now, inferior postprocessing modes annoy me greatly and if this trend continues we will have to live with worse anti aliasing than we had just a couple of years ago until there is some new development. What will that be and how long will we have to live with the situation we are in right now?
