The first DX10 game announced

apoppin

Lifer
Mar 9, 2000
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alienbabeltech.com
First posted in SW . . . thought you'd like a head's up:

Back in September 2005, at the PDC Microsoft Conference, CryTek, developers of Far Cry, released a movie that showcased some of the capabilities of the Cry Engine 2 under DirectX 10 API: dynamic day/night cycle, fully interactive enviroments, sunrays and diffuse transmission, real time soft shadows, soft particles, interactive/destructrible enviroments, volumetric clouds, and advanced shader technology.

You can d/l the Crysis Official Tech Demo (Hi-Res)

and

Crysis German Video Interview

Here's the rough translation:
Page 29

The Story

An unknown object (not an asteriod because it didn´t cause enough damage) hits an island in the Pacific, and the North Koreans send their army to investiage the issue, and so does China and the US sends two carrier there as well. The tensions between the NK and US are close to a war, so the US starts a CovertOp and sends in Jake Dunn (our character) and a small team to infiltrate and investigate the situation on the island. He and his team make a HALO jump at night and unlike in "NOLF", this isn´t a special level but we actually fall several miles thru air and the beautiful volumetric clouds and can steer our ´chute onto the island beneath us. There are no annoying level loadings and every object casts his own shadows which move accordingly as the times passes by just like in real life.

At first Dunn and his men are sneaking thru the jungle, listening to what the NK soldiers are saying, and investigating artifacts in a similar way like you can do in "Condemned" with a scanner and after sending it to your carrier you´ll receive ammo drops or weapon modifications.

Page 30 (Picture description: Notice how the dynamic sun movement changes the "mood" of the exact location. In the evening the jungle casts long shadows and a moody scary scene while middays the jungle has bright vibrant colors. All pictures are not pre-rendered but actual ingame pictures.)

Although the first actions of you and your team are covert and sneaking, soon you will take good use of your arms (pistols, MPs, assault rifles, sniper). All weapons are 3D objects and can collide with trees or other solid objects, so if you want to actual hit your targets, better make sure your rifle is lined up properly. (the way it is explained, it seems that the game helps you to line it up automatically as well. thats my guess though)

More details on the physics

The physical realism in Crysis is very amazing and doesn´t end at at the guns, but every object that looks like it can be moved, can actually. The times when a single leaf/branch stops the player are definitly over. Actually almost every object is destructable. We are droping trees and crush fences, detonate houses and even "damage" grass and leave trail behind us as we go thru the jungle. As we crouch into the grass, we actually feel safe because unlike in Far Cry, the AI does not see thru the grass but it does notice unnatural movement of the grass, and starts to investage the area.

The weapons

Almost every weapon in Crysis can be customized. You can either mount silencers, scopes, lasers. Jake itself is a mod-able weapon, he wears a Nano Muscle Suit. This suit does not only give him some armour and enhances his strenght and speed but the player can actually move the suits energy to either increase the armour/shield, speed, strenght. You can assign hotkeys to this energy management system and quickly change the settings of the suit. For a retreat you´d for instance try to maximize running speed etc. The suit can also heal you but of course all actions with the suit cost energy, but after a while it re-charges itself.

Page 31 (the KI Koreans are smart, they re-group and attack the people in the "building" simultaneously)

The suit can also help Jake to sneak around (costs energy as well) as it can reduce his noises, but if you forget to turn it off and fire a loud weapon, you can see how you waste your suits energy.

Holiday on ice

An AC might be a standard item in almost every car, but even Jakes suit has one as well and it will soon save his life. Because the unknown piece from outer space is not an asteriod but actually an alien ship who want to terraform the earth into an ice world. In a scene all out of sudden the aliens fire their ships ice cannon and parts of the jungle are now iced. This happens realtime ingame, the level doesn´t reload or anything like that. We can see how the area/island gets iced further and further as the time passes by. Game designer Bern Diemer told us "there won´t be any pre-rendered video clips that pull the player out of tense and nervwracking scenes". (similar like COD I guess)


The enemies become allies

After the surprise attack by aliens, the US and North Koreans now are allies and try to fight off the threat to all humans together. You might be now wondering if NKs have no bad feelings about Jake all out of sudden? They do. In Crysis the former enemies don´t forget what you have done. A Korean general knows exaclty what you have done with his soldiers. Have you killed many of them, especially out of situations where you suprised them, he won´t co-operate with you completely and might keep imporant information for himself or even "hiddes" equipment or ammo. All major NPCs have this kind of "memory" in Crysis and with the right actions Jake can even end up in a romantic relathionship with a hot female soldier. The main plot isn´t affected by this but the various side plots increase the replay value of Crysis tremendously.

.........

Page 32 (picture: for the night we have mounted a silencer on our rifle. Our compass seems to be broken because the sun goes down in the north)

"Farewell brothers"

Crysis even remembers our most spectacular attacks. When we fraged several aliens at the same with a well placed ´nate, a young soldier told us his amazement shortly after. Thanks to this we feel like a part of this world, that we can affect it and get to know the characters and therefore its even a little painful if our fellow mates get killed. The KI teammates however act independently and the player can´t give them any orders or commands. The devs told us they wanted the gameplay to be concentrated on Jake Dunn and our fellow soldiers don´t affect the main plot anyway. If they get killed they are simply not available in the next misson/chapter. So when things get really bad and your whole team is dead, you´ll end up celebrating your victory alone at the end of the game. BTW, we found our young soldier later on half way iced inside a huge ice block.

Cold War

The aliens have 2 primary weapons, the "Molecular Accelerator" shoots ice nails and doesn´t need ammo but far more spectaculor is the "Molecular Arrester". With that one we can freeze our enemy and split him into little ice cubes .... in realtime. If we get iced ourself, the Nano suit can safe our life if it has enough energy and the action can continue. Our suit has another advantage in the war against the aliens. He can drop our body temperature so deep that the alliens won´t see us anymore (they only see thermal vision). This obviously works only a short time, uses a lot of energy and can cause damage to Jack. The suit has also an emergency function where it sends out a shockwave and all enemies in area (maybe 50m around us) can´t fight us for a little while. The suit can also malfunction and take a little longer than usual to recharge after using the emergency function.

Freeroaming

In Crysis there will be huge partly metallic enemies who Jake has to climb on (with magnetic shoes lol). Jake won´t be walking the whole time on ceilings and walls unlike the hero in "Prey" but later on he will be "floating" inside the alien ship because it won´t have any gravity.

.........

Page 33 (Detail in Crysis is not a rare thing, notice the labels on the missiles, the starting officers vest and btw, Jake can pilot these VTOLs himelf. Other picture: Not only the sun is casting dynamic shadows, but so do explosions and fires)

The battles in air will be similar amazing. Yes Jake won´t only to use jeeps, or small vehicles, but also helicopters and high-tec jets. There won´t be any noticeable dead ends of the levels, but just like in FarCry when you leave beyond the limit you will either be stopped by the own troups, the aliens or a tropical storm.

A short vacation

As intense the Crysis adventure feels, its also short like it. The game is about 10 hours long, and frustating scenes like in FarCry won´t exists, in Crysis we are allowed to save our game at any time. Crytek wants to improve the multiplayer as well, and will include DM, TDM, CTF, and a more tactical mode similar to BF2 but unlike holding positions, it will actually be special artifacts that give the team special abilities, like weapons, upgrades, vehicles. The opposing team can steal these artifacts and vice versa. There won´t be any aliens in MP and a coop mode for SP won´t most likely be added either.

Destination unknown

While the guys from Crytek are still far from an official release date, CEO Cevat Yerli was optimistic: "The work on Crysis advances nicely and we are aiming at an release in Q4 2006." The red box also said that the game is finished around 60%.

now you know

:thumbsup:

 

CP5670

Diamond Member
Jun 24, 2004
5,660
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wow, this looks very interesting. Definitely a title I'll be watching for. 2006 looks like it's going to be a great year for games. :thumbsup:
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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"The work on Crysis advances nicely and we are aiming at an release in Q4 2006."

No worries, G80 and R600 will be there. This game better have multi-core support.
 

xtknight

Elite Member
Oct 15, 2004
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Originally posted by: CP5670
wow, this looks very interesting. Definitely a title I'll be watching for. 2006 looks like it's going to be a great year for games. :thumbsup:

Yeah...

I wonder if RTCW2 is going to be DX10...
 

xtknight

Elite Member
Oct 15, 2004
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Originally posted by: GTaudiophile
Will DX10 work on XP or will you need Vista?

I'm pretty sure it's Vista-only and it's really called WGF 2.0 (what happened to 1.0?)
 

GTaudiophile

Lifer
Oct 24, 2000
29,767
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Originally posted by: xtknight
Originally posted by: GTaudiophile
Will DX10 work on XP or will you need Vista?

I'm pretty sure it's Vista-only and it's really called WGF 2.0 (what happened to 1.0?)

Well, that would suck for CryTek! I don't plan on migrating to Vista until SP1 at the earliest...and that depends on whether or not Vista is DRM hell or not!
 

JonnyBlaze

Diamond Member
May 24, 2001
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Originally posted by: GTaudiophile
Originally posted by: xtknight
Originally posted by: GTaudiophile
Will DX10 work on XP or will you need Vista?

I'm pretty sure it's Vista-only and it's really called WGF 2.0 (what happened to 1.0?)

Well, that would suck for CryTek! I don't plan on migrating to Vista until SP1 at the earliest...and that depends on whether or not Vista is DRM hell or not!

drm hell? its not microsofts fault they the new dvd formats REQUIRE drm. if they didnt support you wouldnt be able to watch the new stuff anyways. your not gonna be able to watch it staying with xp.

 

SickBeast

Lifer
Jul 21, 2000
14,377
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It looks like the good DX10 games will approach photo-realism, it's quite impressive. I wonder what graphics card that demo was running on, or if it was prerendered.
 

apoppin

Lifer
Mar 9, 2000
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alienbabeltech.com
Originally posted by: xtknight
Originally posted by: GTaudiophile
Will DX10 work on XP or will you need Vista?

I'm pretty sure it's Vista-only and it's really called WGF 2.0 (what happened to 1.0?)

that would guarantee the game bombs. ;)

they still have to make it playable on the older systems or it'll be $200 a game
The game is named Crysis and will be shipping, as the first DX10 enabled game
not "DX10 only" ;)

it will still work on XP and look good too. How many Vista owners do you think we will have by Q4 '06? :p
 

akugami

Diamond Member
Feb 14, 2005
6,210
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Looks very very nice, however, it doesn't seem to be anything that can't be done in DX9...Most of the improvements over Farcry seems to be in the physics engine and enemy AI. A 10 hour game length seems very short but I think I can speak for all true gamers that I'd rather have an amazing 10 hours of gaming than a mediocre 30 hour game. If the game wishes to achieve longevity however, it better have decent multiplayer modes. Graphics look great, but again, the demo reel didn't show anything that, at least to me, isn't achievable on DX9.

My assumption is it will utilize a DX10 mode with some slightly added effects but will be playable in DX9 mode on WinXP. Unless Crytek is trying to commit financial suicide by making this a DX10 only game, thereby making it a Windows Vista only release.
 

apoppin

Lifer
Mar 9, 2000
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alienbabeltech.com
Originally posted by: akugami
Looks very very nice, however, it doesn't seem to be anything that can't be done in DX9...Most of the improvements over Farcry seems to be in the physics engine and enemy AI. A 10 hour game length seems very short but I think I can speak for all true gamers that I'd rather have an amazing 10 hours of gaming than a mediocre 30 hour game. If the game wishes to achieve longevity however, it better have decent multiplayer modes. Graphics look great, but again, the demo reel didn't show anything that, at least to me, isn't achievable on DX9.

My assumption is it will utilize a DX10 mode with some slightly added effects but will be playable in DX9 mode on WinXP. Unless Crytek is trying to commit financial suicide by making this a DX10 only game, thereby making it a Windows Vista only release.

the programmers have been working on this game for quite awhile [probably before FC finished] . . . and have only had Betas of Vista to work with for a much shorter time.

Expect a fully DX9c game with a few DX10 extensions for Vista. Should be the nextGen CryENGINE a direct competitor to the Unreal3WarfareEngine.

the x850xt should still be ok as the 9800p/6600 will probably be the minimum cards.
 

Genx87

Lifer
Apr 8, 2002
41,091
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Originally posted by: GTaudiophile
Will DX10 work on XP or will you need Vista?

DX10 will not work in XP.
But i am sure there will be more than 1 rendering target.

I dont plan on getting Vista until I have to.
 

NoStateofMind

Diamond Member
Oct 14, 2005
9,711
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Genx87 Wrote :

DX10 will not work in Vista.
But i am sure there will be more than 1 rendering target.

I dont plan on getting Vista until I have to






DX10 won't work with Vista? Huh?
 

v8envy

Platinum Member
Sep 7, 2002
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Originally posted by: professor1942
Will it work on teh linux??? ;P


Unlikely. The guys at Transgaming haven't gotten all the DX9 features implemented yet. Hoping for a DX10 implementation by the time vista & this game ships is probably a bit much.

And who knows how much DRM spaghetti is going to dangle alongside anything vista-related.

Don't expect to play DX10 games under Linux until late 2007 at the earliest, IMO.

p.s. I just spent half a day screwing with 64 bit linux and ATI's asstacular binary drivers for X trying to get cedega happy, so I may be a bit more pessimistic than usual
 

TroubleM

Member
Nov 28, 2005
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I hope I understood something from the developers interview. The minimum requirement for the video card will be "shader 2.0" compatible.