The Elder Scrolls IV: Oblivion Remastered

Zenoth

Diamond Member
Jan 29, 2005
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I'll give them credits where due, that's a proper remaster; looks pretty well made. I was also in genuine shock when they said it was using UE5. At first I thought maybe UE4 at best, or some sort of yet another upgraded version of GameBryo / Creation Engine as usual. But certainly never expected UE5 (not even sure UE5 will be used for ES6, ironically enough). In any case, it looks good, they revamped a bunch of things including the combat (which was probably the most important part to overhaul). They haven't mentioned the A.I. at all though, not sure if it's still dumb like the original especially versus stealth, or versus long range builds.

But yeah, anyway. I'm not jumping around in happiness for this since I probably played the OG version for at least 2,000 hours, if not more (and also, I'm 20 years older so that doesn't help the case either). So, 'been there done that' for sure when it comes to Oblivion. It's not a day one, or month one, or probably not a even year one purchase for me: but I'll consider it eventually... maybe. I am genuinely impressed about this remaster, it's actually well made, with a caring team behind it. It's just that I played it so much, too much (especially modded it to the point of frustration). I would probably react the same way if it was Morrowind or even Fallout 3 redone like this. I have a love and hate relationship with Bethesda games.

This is very good for the newcomers though, I'm happy for them. If it's their genuine first time in Oblivion, they'll probably enjoy it a lot.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
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Its really weird to me that the official title is "remaster" when what I am looking at is very obviously a remake.

Model geometry, textures, environments, meshes... It all looks like it was made from the ground up, not using cleaned up assets from the original game (which would make it a remaster).

Anyhow I always struggled to get into Oblivion when it first released (Morrowind too for that matter) so this might be the gateway for me if the performance isn't in the crapper like most UE5 games.
 

Zenoth

Diamond Member
Jan 29, 2005
5,200
214
106
Its really weird to me that the official title is "remaster" when what I am looking at is very obviously a remake.

Model geometry, textures, environments, meshes... It all looks like it was made from the ground up, not using cleaned up assets from the original game (which would make it a remaster).

Anyhow I always struggled to get into Oblivion when it first released (Morrowind too for that matter) so this might be the gateway for me if the performance isn't in the crapper like most UE5 games.
Yeah I see what you mean.

But I think at this point a "Remake" might have been a re-telling of the entire story itself, the term 'remaster' is being used so often for many weird (and wrong) reasons. But I learned to get past the proper meaning of it after a bazillion remasters indeed we've been getting since the past few years. They did mention in the reveal video that they redid the entire assets from scratch, but they did not retouch the main story arc; and included all the DLCs. So it's still... say, the original Oblivion in terms of story telling, overall game events and story beats; and characters (and voice acting, arguably the best part of the original's "charm", which at this point I think should be an untouched now-classic limitation from its time). But it's a remake in terms of assets, game systems, UI, etc.

Maybe let's call it a "Remademaster"? Or a "Mastermake"? We have choices. I often just call such games now a "Modernized" game, it covers everything in my book.

In any case, I played both Oblivion and Skyrim to about equal measure (easily in the 2000+ hours range each). And, personally, I always preferred the game setting and story of Oblivion over Skyrim. I did always prefer Skyrim's combat and leveling (and UI, because yes, Oblivion's UI was an absolute "consolitis" effect of its time on the PC version: it was horrid for the brain and the soul), but that's where it stopped with Skyrim. The environments, enemy types (looks and feels very High-Fantasy compared to Skyrim, which feels and looks more Medieval than Fantasy... to me anyway), general world building / setting, soundtrack (let's not forget that one, it does add a lot to the game's atmosphere and feel), story and side quests were - to me anyway - always better in Oblivion.

So a 'modernized' Oblivion with better-than-Skyrim combat along with proper hit detection (goes a long way to make combat more believable and precise), using UE5's capabilities for visuals on top of it (not to mention better and new audio) would definitely make Oblivion not only worth a try, but would finally, properly make Oblivion better than Skyrim (and as I said, I only ever preferred Skyrim's combat, but Oblivion overall always remained my favorite of the two; not that I want to remove anything from Skyrim, but yeah, Oblivion was the SH_ back then, way more impressive in 2006 than Skyrim was in 2011).
 

[DHT]Osiris

Lifer
Dec 15, 2015
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I never beat the original Oblivion, despite playing it off and on for like 15 years. I look forward to never beating this one, as well.

It's unfortunate that it'll shed off all those years of quite excellent modding, but i'm sure a whole new batch will show up. I just want a decent mimic of midas magic, that mod was phenomenal.
 

StinkyPinky

Diamond Member
Jul 6, 2002
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It's on Gamepass so I give it a spin last night.

It's very impressive. Very much straddles the line between remaster and remake for sure. It is a complete overhaul of the visuals and lighting, it looks hugely better as you would expect. They redid the leveling system to make it more modern which is the correct thing to do, even back in 2006 that leveling system wasn't great. However it still retains the old school gameplay and jank so it feels like the OG game which to me is a positive. To others that never played the OG that may be a negative.

Either way, it's well done and worth a look for sure.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
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I wonder if you can still train your athletics and acrobatics to 255 and hop over city walls. Made a lot of dungeons super easy just jumping over locked gates and all. Fav way to play the game was to kill Umbra early on and get her sword which made the rest of the game easy mode lol. Liked to make staircases out of paint brushes and bring the game to its knees when I'd be a couple thousand feet up and turn to look towards Imperial City. Still can't believe they stole their theme music from Kim Jong Un though tbh.

 

jpiniero

Lifer
Oct 1, 2010
16,107
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Its really weird to me that the official title is "remaster" when what I am looking at is very obviously a remake.

Model geometry, textures, environments, meshes... It all looks like it was made from the ground up, not using cleaned up assets from the original game (which would make it a remaster).

Anyhow I always struggled to get into Oblivion when it first released (Morrowind too for that matter) so this might be the gateway for me if the performance isn't in the crapper like most UE5 games.

My understanding is that it is using some sort of mutant hybrid where the graphics engine is running on UE5 but everything else is using the original 2006 engine.
 
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GodisanAtheist

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Nov 16, 2006
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My understanding is that it is using some sort of mutant hybrid where the graphics engine is running on UE5 but everything else is using the original 2006 engine.

-Yeah the more reading I do the more it looks like they took the guts of the Gamebryo "Radiance" engine and crammed it into the UE5 engine with it's modern renderer with some tweaking to the game systems and all new assets across the board. I stand by it being more of a remake than a remaster given the substantial changes to the visuals and the new assets.

I think its easier to think of it in music terms where "remasters" are commonplace.

Remastering something is taking the original asset (the OG gold master) and use modern equipment to bring the quality up to par. But its still the original music recorded by the original musicians using the original "source". The Half Life 2 20th Anniversary update was a classic "remaster".

If a new set of musicians re-record the same songs in the same order with new instruments to "update" a classic album, no one would consider that a "remaster" even if the songs were a note by note reproduction. That is more like what we have here with the Oblivion "remaster". Half Life Black Mesa is a faithful remake of Half Life, not a remaster of Half Life. That is what we have here.
 

[DHT]Osiris

Lifer
Dec 15, 2015
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-Yeah the more reading I do the more it looks like they took the guts of the Gamebryo "Radiance" engine and crammed it into the UE5 engine with it's modern renderer with some tweaking to the game systems and all new assets across the board. I stand by it being more of a remake than a remaster given the substantial changes to the visuals and the new assets.

I think its easier to think of it in music terms where "remasters" are commonplace.

Remastering something is taking the original asset (the OG gold master) and use modern equipment to bring the quality up to par. But its still the original music recorded by the original musicians using the original "source". The Half Life 2 20th Anniversary update was a classic "remaster".

If a new set of musicians re-record the same songs in the same order with new instruments to "update" a classic album, no one would consider that a "remaster" even if the songs were a note by note reproduction. That is more like what we have here with the Oblivion "remaster". Half Life Black Mesa is a faithful remake of Half Life, not a remaster of Half Life. That is what we have here.
It's odd, the engine is very, very clearly not the original, but *everything* is identical in terms of object placement, lighting shafts, like it feels like the whole thing has just been lifted and shifted with some weird arcane voodoo.

The graphical fidelity is superb though, and they really stepped up their game with the character editor. Time to find some slavers.
1745435104727.png
 

Artorias

Platinum Member
Feb 8, 2014
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I've never had the chance to play Oblivion, I hear very good things about the guild quest lines.

Having only played Skyrim these past few years I was starting to get the itch for Elder Scrolls. I think this will be something I start playing at year end when the bugs are sorted, and there is a discount.
 

[DHT]Osiris

Lifer
Dec 15, 2015
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I've never had the chance to play Oblivion, I hear very good things about the guild quest lines.

Having only played Skyrim these past few years I was starting to get the itch for Elder Scrolls. I think this will be something I start playing at year end when the bugs are sorted, and there is a discount.
The quest chains in MW/Oblivion were far, far better imo than the skyrim ones. I've always enjoyed both for questing, though most of the mechanics are a bit long in the tooth at this point (doubly so unmodded).

I haven't seen any bugs so far FWIW, but the mods are going to explode for this I bet. The discount I get, I'm just a sucker for TES games and couldn't get it out of my head until I bought it haha.
 
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