Ubisoft Massive just updated the game to version 1.6.1 and this had some nice DX12 performance and bug fixes. With the previous patch 1.6, DX12 would have intermittent stuttering, but this new patch has fixed that problem and increased performance as well.
I did a comparison between the DX12 and the DX11 renderer using the internal benchmark, and DX12 was faster by nearly 8% at 1440p 165Hz. Not impressive you may say, but considering that I am already GPU bound under DX11, I think that's something. In game, this translates to an FPS gain of 6 to 8. At 1080p the performance gain would be significantly higher due to being more CPU bound.
Until SM6.0 games start coming down the pipeline, GPU side performance improvements will be quite limited, especially for NVidia which already has great DX11 performance. The fact that Ubisoft Massive can squeeze almost 8% more out of my Titan Xp with DX12 at 1440p 165Hz goes to show how far they've come since they first introduced the DX12 patch last year.
I'm sure all of those gains are coming from the heavy leveraging of DX12 multi engine. When I first read NVidia's DX12 case study which profiled several games in their attempt to add DX12, I was pleasantly surprised at how much the Snowdrop engine was utilizing asynchronous queues.
So in light of this new patch, I move that the Division should now be considered one of the top tier DX12 titles, along with a small handful of other games like Ashes of the Singularity, Gears of War 4, Hitman, Sniper Elite 4 etcetera. Here's hoping this is just the beginning of an avalanche, as developers begin to get a firmer grasp on DX12 and how to get the most performance out of it.
If any Radeon owners have The Division, I would be interested in seeing some comparison numbers between DX11 and DX12 using the internal benchmark.
I did a comparison between the DX12 and the DX11 renderer using the internal benchmark, and DX12 was faster by nearly 8% at 1440p 165Hz. Not impressive you may say, but considering that I am already GPU bound under DX11, I think that's something. In game, this translates to an FPS gain of 6 to 8. At 1080p the performance gain would be significantly higher due to being more CPU bound.
Until SM6.0 games start coming down the pipeline, GPU side performance improvements will be quite limited, especially for NVidia which already has great DX11 performance. The fact that Ubisoft Massive can squeeze almost 8% more out of my Titan Xp with DX12 at 1440p 165Hz goes to show how far they've come since they first introduced the DX12 patch last year.
I'm sure all of those gains are coming from the heavy leveraging of DX12 multi engine. When I first read NVidia's DX12 case study which profiled several games in their attempt to add DX12, I was pleasantly surprised at how much the Snowdrop engine was utilizing asynchronous queues.
So in light of this new patch, I move that the Division should now be considered one of the top tier DX12 titles, along with a small handful of other games like Ashes of the Singularity, Gears of War 4, Hitman, Sniper Elite 4 etcetera. Here's hoping this is just the beginning of an avalanche, as developers begin to get a firmer grasp on DX12 and how to get the most performance out of it.
If any Radeon owners have The Division, I would be interested in seeing some comparison numbers between DX11 and DX12 using the internal benchmark.