Originally posted by: Machine350
Unlocking a 6800 does not make a HUGE difference. You'll get a higher score while benchmarking, but otherwise, you won't even notice a difference. You can pick up a 6800 for about 250 now, making them a really good bargain. For 30-50 bucks more, you get a 256 bit card as opposed to 128 bit, which does make a noticable difference if you play at higher resolutions with more eye candy turned on.
Originally posted by: Avalon
Originally posted by: Machine350
Unlocking a 6800 does not make a HUGE difference. You'll get a higher score while benchmarking, but otherwise, you won't even notice a difference. You can pick up a 6800 for about 250 now, making them a really good bargain. For 30-50 bucks more, you get a 256 bit card as opposed to 128 bit, which does make a noticable difference if you play at higher resolutions with more eye candy turned on.
Wrong.
First, making a comparison by bus width alone is a rather hollow comparison.
You have to look at the total memory bandwidth and fillrate of the card.
Second, unlocking a 6800 DOES make a noticeable difference.
I just ran some benchmarks with mine locked and unlocked in HL2.
The level is d2_prison_05.
Game details set to maximum, with 4xAA and 8xAF set in the control panel, vsync disabled.
Locked
10x7 - 70.9fps
12x9 - 51.9fps
16x12 - 22.6fps
Unlocked
10x7 - 84.6fps
12x9 - 70.7fps
16x12 - 37.8fps
16x12 unlocked is still fairly playable, as you'll kindly note, whereas 16x12 locked absolutely is not. Also, if you're one of those people who can feel differences at higher framerates, you'll also appreciate 71fps in 12x9 as opposed to 52fps. That's a pretty big difference to me.
Originally posted by: gobucks
As for the differences:
6800NU ->
Pixel Fillrate = 12 pixel pipes x 325MHz = 3900
Vertex Fillrate = 5 vertex pipes x 325MHz = 1625 or 4 vertex pipes x 325MHz = 1300 (i forget which it is)
Memory Bandwidth = 256-bit x 700MHz = 179200
6600GT ->
Pixel Fillrate = 8 pixel pipes x 500MHz = 4000
Vertex Fillrate = 3 vertex pipes x 500MHz = 1500
Memory Bandwidth = 128-bit x 1000MHz = 128000
As you can see, the only advantage the 6800 has is in eye candy mode, where its memory bandwidth helps. Other than that, it's actual GPU power is less than the 6600GT. Throw in the fact that the 6600GT is $100 cheaper and overclocks better, and I think the decision is pretty easy.
Originally posted by: HeatMiser
I think it is more important to look at in-game benchmarks than theoretical fillrates/bandwidth. If I were the OP, I would check out this great roundup. Look at the games that you like to play, cross reference with the resolutions and eye-candy you want, and then figure out if the 6800 or 6600GT is better for you. The 6800 is ahead frequently, particularly with more eye candy (as gobucks said)...but not all the time. And, sometimes it might be 70fps vs. 60fps -- you may never see the difference. This doesn't take into account future-proofing, so you'll want to think about that as well.
Originally posted by: Reiniku
don't forget about the working vp in the 6600gt which actually can prove very useful if your card is not purely for gaming
don't forget about the working vp in the 6600gt which actually can prove very useful if your card is not purely for gaming