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The Best of PS2?

Tweak155

Lifer
What game (you only get one!) was the absolute best for PS2? I'm tempted to pick one up before they're completely gone, but in case you're out of the loop - games are STILL made for it to this day. It is the number one selling console in history and has over 2000 titles for the US version.

So, what games are worth my while? If I can trick myself into thinking it is worth it, I'll pick one up.

My favorite games from PS1:

FFVII
RE1 & 2

Sorry, I was more an N64 kid.
 
Devil may cry 1 and 3. 2 was okay in absolute terms, but compared to 1 and 3 it sucked.

Shadowman 2nd coming

Nightshade

Castlevania LoI

Castlevania CoD (not a ps2 exclusive, but one of the rare cases where it was better than the Xbox version).

Bujingai
 
Metal Gear 3
Okami
Grand Theft Auto series
Ico
Shadow of Colossus
God of War series
Prince of Persia the Sands of Time
Final Fantasy X

Most of the ones I've listed are ported over to the PS3 so I'd definitely play them that way.
 
Ones that haven't been listed:

Zone of Enders 1 and 2
Persona 3 FES and Persona 4
Okami
Silent Hill 2 and 3
Katamari Damacy
Disgaea

There are more that I am forgetting.
 
Since someone already took Disgaea, Personal 3, and Final Fantasy X... Being an RPG fan, I'll have to go with Tales of the Abyss.
 
Kingdom Hearts and Xenosaga stand out for me. But listing just two games would not do PS2 justice.

PS2 marks the end of an era for me, specifically the last console of the 16/32 bit era with decent JRPGs.

XBox and beyond marked the start of the "Halo" "Fast and Furious" and "Call of Duty" generation which I have grown to loathe as it all but stamped out all other genres in favor of the quick cut and paste vs. mode FPS quick buck business model.
 
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Kingdom Hearts and Xenosaga stand out for me. But listing just two games would not do PS2 justice.

PS2 marks the end of an era for me, specifically the last console of the 16/32 bit era with decent JRPGs.

XBox and beyond marked the start of the "Halo" "Fast and Furious" and "Call of Duty" generation which I have grown to loathe as it all but stamped out all other genres in favor of the quick cut and paste vs. mode FPS quick buck business model.

I agree. While I like Halo myself, I haven't found the same "hooking" rpg's of the past. I started playing FFVII again (first attempt at a full playthrough since its original release) and even though the graphics are slaughtering my eyeballs on an LCD, I want to keep playing it. It just has a story and leveling system that keeps you hooked.
 
There were a lot of good JRPGs that wouldn't be considered "good" now. Xenosaga for me was slow and monotonous, but I loved xenogears.

Okami is the most memorable though. Persona 3 and 4 were awesome as well. Kingdom hearts series were also good if you can stand the disney characters. Disgaea was great for its time.
 
MGS 3 impressed me the most on PS2. I could't believe that game was running on the system when I fired it up. Looked like what I imagined PS3 games to be at the time.

While I loved the game I think FF X was my favorite on the system... maybe MGS 2.
 
I am not really a jrpg fan anymore. Not since the psone.

FF X in my opinion was way too linear.

That was one of the things I liked about it. It was extremely story driven. There was a constant progression of the game until pretty close to the end when you could wander around if you wanted.

It always annoyed the crap out of me, getting lost trying to figure out where the next town is in 7-9, having the random encounters slowly whittling away at the health of my characters.

I know in FF8, the first time I played it, I wasn't paying close attention when you have to go to the Galbadia Garden the first time, so I missed the tiny little forested area right by the train tracks and ended up wandering all over the place, going back into that city you fight in for the SeeD test. Then later I got lost looking for the missile base and found out cars can run out of gas in that game. Then much later in the game when you have to find the white SeeD ship, and all your told is that they like certain mountain ranges...

I liked the story driven nature of X and even XIII, where there was a very specific reason why you went to this place. In both cases, the plot was driving where the characters went and why. Given the plot of FFX, it wouldn't have really made sense for them to just go wandering around aimlessly and exploring. Same with XIII, except for on Pulse, when they do let you go wandering around exploring.
 
Except both FFX and FF13 had craptastic stories. I'm sorry, stories are not the strong point of any final fantasies post FF7, and even then FF7's story wasn't good either.
 
Except both FFX and FF13 had craptastic stories. I'm sorry, stories are not the strong point of any final fantasies post FF7, and even then FF7's story wasn't good either.

I'd disagree. I thought the story for X was pretty good. It was one of the least annoying love stories in a video game I have ever seen, happening over a long period of time, as opposed to just sort of suddenly being thrust on you in FF8. And while there were some minor issues here and there, the plot on X was pretty good. While 13 didn't do quite as much for me, it was at least reasonably coherent unlike 12. Pre-FF7, there really wasn't much of a story to speak of in FF games, because they were considerably shorter.

Of course I was really just saying that the plot for X and 13 explained why there was a more linear nature to the games. I wasn't making any kind of a value statement on the plots.
 
I'd disagree. I thought the story for X was pretty good. It was one of the least annoying love stories in a video game I have ever seen, happening over a long period of time, as opposed to just sort of suddenly being thrust on you in FF8. And while there were some minor issues here and there, the plot on X was pretty good. While 13 didn't do quite as much for me, it was at least reasonably coherent unlike 12. Pre-FF7, there really wasn't much of a story to speak of in FF games, because they were considerably shorter.

Of course I was really just saying that the plot for X and 13 explained why there was a more linear nature to the games. I wasn't making any kind of a value statement on the plots.

Uh...
 
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