Oh I see...You mean that hard to measure bullshite??? Dude, I have athlon xps in my house now and have had that 3200+ right next to my 2.4 at 3.2ghz and I don't know what the helll you are talking about....
Thats your problem, not mine.
I give give you hardcore numbers and real data not a sense...
LOL hehe hardcore numbers and real data? I posted hadcore numbers, real data and documented above of a hardware page. With them, your hardcore numbers and statements are nothing. I repeat them, perhaps you have not found out:
No lag!!! LMAO...you guys and your NAV in the background...Is it scanning the files or just active in the Systray!!!
Obviously it is scanning the files, all entire HD.
Obviously NAV active in the systray, no sense (at least in Athlon LOL ;-) ). 10 explorer open, no sense; 10 programs just active in systray, no sense... 7 programs open, no sense etc
Encoding and gaming just means I can game with about a 5-7% loss in max fps in gaming
Sure? about 5-7% loss fps only? sorry, but... LOL
Let's see: Flight Simulator main task, WME9 encoding in background (for the fps results, I supose with normal priority process):
http://common.ziffdavisinternet.com/util_get_image/5/0,3363,sz=1&i=57173,00.jpg
P4EE 3.4 running only Flight Simulator: around 55-60 fps avarage.
P4EE 3.4 running FS with WME9 encoding in background (I think without set less priority for encoding): 17fps avarage (with habitual drops to 7-8fps).
Is this result a 5-7% fps loss?
Is this avarage 17 fps with FS and WME9, playable?
Of course, in that situation, 4fps avarage for A64 in FS, encoding with WME9 in background without set less priority for encoding task, is absolutely unplayable. But, is playable a 17fps avarage with habitual drops to 7fps in P4EE 3.4? Obviously, either (at least if you want to play decently).
This is what I said above, with multi tasking tests in Xbitlabs: a real life multi tasking situation (tests 1 and 2) A64 is better. An irreal life multi tasking situation (test 3) P4C is better (as I said before, is less bad). In that test 3 situation *any* single CPU works decently. So, what's the win? where's the advantage?
Now, another example: Dungeon Siege main task, Sound Forge encoding in background (for the fps results, I supose with normal priority process for Sound Forge set to less than normal):
http://common.ziffdavisinternet.com/util_get_image/2/0,3363,sz=1&i=29026,00.gif
Well in this situation, playing Dungeon Siege and meanwhile encoding with Sound Forge in background (I supose, with priority process for SF set to lower than normal -for the high fps avarage obtained-) even AXP 3200+ obtains more fps than a P4EE 3,2. And A64 3200+ and FX-51 obtain between a 25 to 40% more fps than P4C 3,2 and P4EE 3,2.
Yes, P4 finish Sound Forge encoding in background sooner than Athlon, but really is that the objetive in this multi tasking scenario???????? or the objetive is playing game -our main task- smoothly possible and with great quality?????? Who's matter SF finish sooner??? I think, the answer is obvious. And I think is obvious which one is the more recomendable situation. So, I think it's unnecessary I answer this questions here, isn't it?
Priorities have little effect with HT as it seems to override everything. I played with each and every one of them and they usually seem to have negative or opposite effect. It appears HT schedules the threads much more efficiently....
It will be in P4. In Athlon is absolutely great, and it lets you *really* to continue working (or playing) normally, even doing some hard work in background.
Regards.