Originally posted by: Xavier434
Eh...it's easy but it isn't. Here is the thing about MT. It is easy if you have raid experience. Not just because of the gear, but the ability to handle certain challenges in an encounter will be very difficult for your average 5 man with little to no raid experience.
I think it might be easier if I started pre-healing (i.e. instead of being reactive, being proactive). But this isn't easy unless your group has coordinated properly and has set up roles. For example, when doing the mana wyrms, two of the people in my group started doing AoE and both pulled some aggro. Thing is, I couldn't heal either of them enough to keep them both alive as they took 1000+ damage each second. If I were a pally, I would've just BoP'd one and healed the other, but that's obviously not an option

. In that case, it is much easier for the group to have a
single AoE'er or at least one that wants to get all the aggro and have me heal them (and possibly an off-healer to help as it doesn't hurt to overheal a little).
One other idea that I had which was pretty much ignored is that a lot of the pulls we lacked CC for. Well, frankly, I'm just the healer, but almost every group has a healing humanoid mob in it. My idea was to just mind control the healing mob (Blood Knight or Physician) and use their spells instead. The Blood Knight's heal heals from 10,000 to 16,000 depending on which one and it takes 2 seconds to cast... I think that's a tad bit better than my flash heal and as long as I can stay out of LoS of the Glaives, I should be fine. The Physicians would be a little bit harder to use because they only have Prayer of Mending.
Because of the incredibly high humanoid count of Magister's Terrace, I wonder if it's possible for shadow priests to solo this (to an extent... bosses wouldn't be so pretty) like I used to do to Scholomance because of the high humanoid count.
Originally posted by: Xavier434
The 3rd boss is the most chaotic fight in a 5 man.
This fight is so much different depending on how much CC you have for the fight. Also, ensuring that your group is focus firing is a huge thing and not allowing the healer to die (like I did... thankfully the druid had a b. rez

)
Originally posted by: Xavier434
Kael in MT is easily the most complex 5 man fight in the game.
You know, I think it's really not that bad if you get used to the orbs and your party members that will control the Phoenix are used to it. My first time on Kael, the biggest problem I had was my own positioning, because I kept having to avoid the phoenix, which wasn't being controlled well, and because of that, I couldn't heal and well... you know how that goes. I found myself simply standing in the "lower room" kind of in the corner. I could move forward and see most of the "upper room" too. The Phoenix spawns in the middle of the lower room, so I could easily fade if I caught healing aggro before it even got close to me.
Originally posted by: Xavier434
The healer need to concentrate on healing many people whose hp can go down fast. They have to deal with the gravity mechanic too.
I found that this is yet another case of necessary pre-healing. Once he started casting Gravity Lapse, I started throwing renews up. The hardest part of Gravity Lapse is knowing where everyone is. The second lock that we got after the first one left sat behind Kael using Drain Life on him, so he was pretty much alright, but I still wanted to keep a renew on him. Moving around was a lot easier after my first try on Phase 2 as I was pretty much used to the orbs and the speed at which I moved.
I think another problem that I have is my UI positioning. My own health bar is at the bottom center of my screen, which is fine for soloing, but as a healer, my eyes are literally fixed on the top left, where my party bars are. Because of this, I rarely ever see my own health, which is a problem. I also need to set up some better bindings and completely rearrange my bars. I need to look into Bartender3's options for creating "bar sets" so I can switch between 100% healing and something like offensive (when I'm oot and aboot by myself in the world) and maybe even a PVP one (related to offensive in a way). This will help me as spells like Binding Heal and Dispel Magic are on my top bar right now and my top bar keys are not bound, so they require me to move my mouse down to click and then back up to select another player (too lazy to remember the position of the player, so I can't use F2-F5, which would be like reversing the typical scenario of click player + push spell button to push player button + click spell)
Originally posted by: Anubis
everyone complains about the 2nd boss, ive never done it with a druid or shaman healer and we have never lost more then one person, again this is prob gear related as having a 4/5 T6 paly heal it might be a bit much
my brother has done it on his warrior and our SP neither of which has any raid gear other then some random kara parts and he has not complained,
after he did kael he thought it was sweet that it was just like the kael in TK
I usually have a problem at the end when I'm trying to keep everyone alive through the tons of damage. If I had CoH, it would be pretty easy as CoH is instant cast and probably heals as much as the amount of damage being put out. But I don't know if I want to drop Divine Spirit (and Improved Divine Spirit).