The AT World of Warcraft Thread (Where do you play) and general BS

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Fingolfin269

Lifer
Feb 28, 2003
17,948
31
91
Originally posted by: abaez
Originally posted by: Anubis
Originally posted by: Chimley
I think the horror stories spawn from the fact that the fight consists of three different "strats" you have to employ. Each of the three phases requires a different way of handling the abilities. You work on one phase.. get it down, then you have to work on the next phase. The problem is you have to keep getting back to the phase you're working on to practice... so if you're wiping to Phase 3 alot.. you gotta go through 1 and 2 again nonstop.. which is a chore. Here's some hints for ya:

Phase 1: Use Tanks for the "non-enrage" portions. Basically we did it like this: I took Fixates on my warrior until the first enrage. Then a rogue took over and Evasioned. After that, the next tank (we bring a prot pally) took fixates until the second enrage, which then a second rogue evasioned. By that time, Phase 1 is over.

Phase 2: Bring good rogues/DPS warriors and have a VERY SOUND interrupt rotation. Has to be tanked by a warrior because "Deaden" needs to be reflected back on the boss. Tell DPS to be careful because damage they do on the boss gets reflected back on em. This is probably the hardest phase.

Phase 3: Pop out a Cald. of Shadow Protection pots and make sure everyone gets one. This phase is another DPS burn.. with the added benefit of the tank getting hit hard. Burn DPS Cooldowns at 70%, and pots at 50%. Have second tank prepared to taunt in case the first tank bites a huge soul scream.

Enjoy your void crystals!

lol

it should be added that in phase 1 you can not heal, no one can so the tanking/evasion rotation has to be spot on

phase 2 you get a debuf that decreases your total mana pool so after 2 min you cant cast anything because you have 0/0 mana, shamans however with that totem from SSC can cast rank 1 of their heal because with the totem it becomes free

Deaden does 1/2 the damage your spells do back to you, if you have destro locks that crit for 10K with SBs during deaden they will crit for close to 20K and hit themselfs for 10K, its possiable for people to 1 shot themselfs during this phase, if you need to have them downrank, dots suck during this phase because of the damage taken and pushback, only fight i hate being an Aff lock on

phase 3 you get a stacking debuff that does 103 shadow damage to you every few seconds and its stacks 103-206-309...... its basicially a DPS race to kill the boss before that thing starts ticking for thousands, shadow pots and protection buff help here
most guilds save bloodlusts for phase 3

For us Phase 2 was the hardest, because a missed kick is almost definitely a wipe (or at least 1-2 deaths). The DPS requirement is pretty extreme so losing just one or two people is just a slow downhill from there. Phase 3 with a million chain heals and COH/POH bouncing around everywhere isn't nearly as bad.

As for Council, boring, boring fight. Once people learn to get out of AOE it's not bad. Mother isn't bad either.

Illidan took us one night actually, about 5 hours of attempts. Phase 2 was the hardest part for us (people too close to the flames, too close to each other, etc). On our last attempt we were like.. ok fine one more time, no pots or anything. We took him down that attempt - it was bizarre but we were happy.

It was a weird feeling to beat the game, but in the months since then it's become utterly boring. I login to do the weekly two day clear and don't play otherwise. Been spending some time on PTR though.

I've heard from a lot of guilds that once you get out of TK/SSC you never want to go back because Hyjal/BT are a lot less annoying and more fun. Would you all agree with this? The reason I ask is that last night we finally got to see KT, got to phase 3 on our first attempt and decided to call it a night to review info and come back fresh tonight. To be honest I'm ready to move on as we spent way too much time in SSC due to some guild shuffling/reshuffling/shuffling some more.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Fingolfin269

I've heard from a lot of guilds that once you get out of TK/SSC you never want to go back because Hyjal/BT are a lot less annoying and more fun. Would you all agree with this? The reason I ask is that last night we finally got to see KT, got to phase 3 on our first attempt and decided to call it a night to review info and come back fresh tonight. To be honest I'm ready to move on as we spent way too much time in SSC due to some guild shuffling/reshuffling/shuffling some more.

Based on what I have heard and experienced, most guilds feel the same way you do and enjoy Hyjal/BT a lot.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: Xavier434
Originally posted by: Fingolfin269

I've heard from a lot of guilds that once you get out of TK/SSC you never want to go back because Hyjal/BT are a lot less annoying and more fun. Would you all agree with this? The reason I ask is that last night we finally got to see KT, got to phase 3 on our first attempt and decided to call it a night to review info and come back fresh tonight. To be honest I'm ready to move on as we spent way too much time in SSC due to some guild shuffling/reshuffling/shuffling some more.

Based on what I have heard and experienced, most guilds feel the same way you do and enjoy Hyjal/BT a lot.

It's just nice to see something new after many months of being stuck on one boss. Hyjal gets extremely tedious (and gives me carpal tunnel trying to tank it as a druid). Black Temple also gets just as boring as T5 instances after you do it a while.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: abaez
It was a weird feeling to beat the game, but in the months since then it's become utterly boring. I login to do the weekly two day clear and don't play otherwise. Been spending some time on PTR though.

Same here, I'm just waitin for the x-pack to come out. Once we get that on farm I'll probably take a break until WotLK comes out.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Lamont Burns
Originally posted by: Xavier434
Originally posted by: Lamont Burns
Game has not felt like Warcraft in so, so long.

That happens if you play too much. ;)

Touche'... I need a new PC so I can try all these new hot FPS joints.

I do believe that WotLK will feel more like Warcraft than TBC did. Not that TBC did a bad job mind you. It's just that it was brought into a world in much greater details than what people have seen before in previous games as compared to Azeroth.
 

Lamont Burns

Platinum Member
Dec 13, 2002
2,836
0
0
I wish I could create a faction that only consisted of:

Undead - Any class
Dwarves - Paladins only
Trolls - Rogues only
Orcs - Hunters only
Tauren - Warriors only

That would make me happy.

I can't even stay in Shattrath for more than a few seconds w/o getting angry at the sight of all the people(mostly applies to Alliance). I'm a bit neurotic.
 

JAH

Member
Mar 4, 2005
165
0
0
I think to spice things up, they should create two more types of servers. One, is all friendly, no PvP at all and you can group, play and understand everybody. Two, is all PvP where everything goes and only time you?re ?safe? is in town when guards will attack the aggressor.
 

DarkRipper

Golden Member
Jun 29, 2000
1,351
0
71
Originally posted by: Xavier434
Originally posted by: DarkRipper
Originally posted by: AntiFreze
if they made a completely friendly server (like EQ1 had), do you think the game would be any different?

i.e. you could group, talk, exchange with the other factions - horde and alliance. would just have to work up a lot of rep to be able to enter the other side's cities, and even more to get quests?

I'd be willing to give it a try. I've done pvp and pve already, might as well try grouping with hordie/alliance.


That would really take away from the game actually feeling like Warcraft. It would be less interesting.

The beauty of it would be that you wouldn't have to roll there :D

Stay on the normal pvp server if you prefer.

 

Lamont Burns

Platinum Member
Dec 13, 2002
2,836
0
0
I would love an FFA style server, but I imagine it's not worth the effort on the part of Blizz to create one, or 2.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: JAH
I think to spice things up, they should create two more types of servers. One, is all friendly, no PvP at all and you can group, play and understand everybody. Two, is all PvP where everything goes and only time you?re ?safe? is in town when guards will attack the aggressor.

f that they need to remove town guards, putting them in runied city raids and world PVP
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: JAH
I think to spice things up, they should create two more types of servers. One, is all friendly, no PvP at all and you can group, play and understand everybody. Two, is all PvP where everything goes and only time you?re ?safe? is in town when guards will attack the aggressor.

Man, ganking would probably be hooooorrible on the all PVP server, but I imagine that it'd resolve the complaining about others stealing your stuff. I think what'd REALLY be interesting is the ability to switch factions and stuff. WoW is pretty linear when it comes to most reputation. I mean, Draenei can be evil (Eredar) and there are various types of humanoids in groups such as the Twilight's Hammer... why can't a human be allied with the Horde? That'd make a PVP server more fun, "Oh no a 70! Oh it's a human! Jolly good day, mate! Wait... what are you doing.. noo it's a Hordeman!"

EDIT:

Originally posted by: Anubis
f that they need to remove town guards, putting them in runied city raids and world PVP

That's because Blizzard wants a game where the PVP centric cannot completely ruin the PVE for players that want to PVE too. If you could take over a town, you could essentially shut down an area as a PVE questing area (to an effect).
 

Lamont Burns

Platinum Member
Dec 13, 2002
2,836
0
0
Originally posted by: Aikouka
I mean, Draenei can be evil (Eredar) and there are various types of humanoids in groups such as the Twilight's Hammer... why can't a human be allied with the Horde? That'd make a PVP server more fun, "Oh no a 70! Oh it's a human! Jolly good day, mate! Wait... what are you doing.. noo it's a Hordeman!"

Hahaha... I like that.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Aikouka
Originally posted by: JAH
I think to spice things up, they should create two more types of servers. One, is all friendly, no PvP at all and you can group, play and understand everybody. Two, is all PvP where everything goes and only time you?re ?safe? is in town when guards will attack the aggressor.

Man, ganking would probably be hooooorrible on the all PVP server, but I imagine that it'd resolve the complaining about others stealing your stuff. I think what'd REALLY be interesting is the ability to switch factions and stuff. WoW is pretty linear when it comes to most reputation. I mean, Draenei can be evil (Eredar) and there are various types of humanoids in groups such as the Twilight's Hammer... why can't a human be allied with the Horde? That'd make a PVP server more fun, "Oh no a 70! Oh it's a human! Jolly good day, mate! Wait... what are you doing.. noo it's a Hordeman!"

EDIT:

Originally posted by: Anubis
f that they need to remove town guards, putting them in runied city raids and world PVP

That's because Blizzard wants a game where the PVP centric cannot completely ruin the PVE for players that want to PVE too. If you could take over a town, you could essentially shut down an area as a PVE questing area (to an effect).


IMO you all towns should be like Halaa, if the the aliance mustered the forced to actually kill thrall they should be able to take controll or org for a period of time, where if you were horde going there all the NPCs would attack you

IMO that would be awsome


also you should be able to kill members of your own faction, o man sometimes i wish i could kill horde as horde
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Just tried to take 5 new people to get their Vashj vials last night.... gah.

No more than 1 or 2 at a time from now on.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
also you should be able to kill members of your own faction, o man sometimes i wish i could kill horde as horde

Sometimes it pays to have Horde and Alliance on the same server :evil:! I need to level something back on Lightning's Blade Alliance and use my Undead Rogue to help me out (since I'm lazy). I don't know if I want to do another rogue though. I was thinking maybe another warlock.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Anubis
Originally posted by: Aikouka
Originally posted by: JAH
I think to spice things up, they should create two more types of servers. One, is all friendly, no PvP at all and you can group, play and understand everybody. Two, is all PvP where everything goes and only time you?re ?safe? is in town when guards will attack the aggressor.

Man, ganking would probably be hooooorrible on the all PVP server, but I imagine that it'd resolve the complaining about others stealing your stuff. I think what'd REALLY be interesting is the ability to switch factions and stuff. WoW is pretty linear when it comes to most reputation. I mean, Draenei can be evil (Eredar) and there are various types of humanoids in groups such as the Twilight's Hammer... why can't a human be allied with the Horde? That'd make a PVP server more fun, "Oh no a 70! Oh it's a human! Jolly good day, mate! Wait... what are you doing.. noo it's a Hordeman!"

EDIT:

Originally posted by: Anubis
f that they need to remove town guards, putting them in runied city raids and world PVP

That's because Blizzard wants a game where the PVP centric cannot completely ruin the PVE for players that want to PVE too. If you could take over a town, you could essentially shut down an area as a PVE questing area (to an effect).


IMO you all towns should be like Halaa, if the the aliance mustered the forced to actually kill thrall they should be able to take controll or org for a period of time, where if you were horde going there all the NPCs would attack you

IMO that would be awsome


also you should be able to kill members of your own faction, o man sometimes i wish i could kill horde as horde

Ah but you see...you would be transforming WoW into PvP game with PvE slapped on top instead of the opposite. I will be very surprised at the day Blizz announces that they are developing a game with that mentality period let alone release a type of server which is designed around it.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: exdeath
Just tried to take 5 new people to get their Vashj vials last night.... gah.

No more than 1 or 2 at a time from now on.

We had a similar experience but with Kael recently. We were constantly wiping because of lack of DPS. Our raid leader wanted to finish TK for good that night which is why he brought in 5-6 new DPS people. People blamed the DPS members who were not as experienced, but I blamed the raid leader for allowing his greed to overwhelm his sense reality. I hope he doesn't make the same mistake twice because it was rather wasteful.
 

Lamont Burns

Platinum Member
Dec 13, 2002
2,836
0
0
Every time people postulate legitimately about new and exciting world/server PvP ideas all you get from blue is "Zomg Siege Weapons and a true PvP zone in WoTLK it will be amazing!"

Which, it won't.

People only PvP Halaa on my server in the middle of the night or early morning, just to snag a token or gem and be off.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Lamont Burns
Every time people postulate legitimately about new and exciting world/server PvP ideas all you get from blue is "Zomg Siege Weapons and a true PvP zone in WoTLK it will be amazing!"

Which, it won't.

People only PvP Halaa on my server in the middle of the night or early morning, just to snag a token or gem and be off.

yea people only really did halaa the first month or 2, at last years blizzcon they had a pretty decent discussion about what parts of the world PVP things workd and those that did not

ones like EPL/Silithus = Fail

halaa was generally a success, the idea was better, same with the spirit towers in terrokar
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
yea people only really did halaa the first month or 2, at last years blizzcon they had a pretty decent discussion about what parts of the world PVP things workd and those that did not

ones like EPL/Silithus = Fail

halaa was generally a success, the idea was better, same with the spirit towers in terrokar

I never do any of them because I can't be troubled to do it. One of the problems with Terokkar is how you're "punished" when you're not even on because the people from your faction that were on at that point sucked (or didn't even try). Although, the duration is nice but the problem is... it's a @$#%ing PVE boost (spirit shards) for a PVP goal! BAD BAD BAD!!! I should not have to PVP, then PVE to get items just to get something for PVP. It can be a side thing kind of like the new blue reputation PVP gear in 2.4, but to force the flow like that was a poor idea.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Aikouka
Originally posted by: Anubis
yea people only really did halaa the first month or 2, at last years blizzcon they had a pretty decent discussion about what parts of the world PVP things workd and those that did not

ones like EPL/Silithus = Fail

halaa was generally a success, the idea was better, same with the spirit towers in terrokar

but the problem is... it's a @$#%ing PVE boost (spirit shards) for a PVP goal! BAD BAD BAD!!! I .

thats only 1/2 true, the gear you get from those shards is PVP gear it has resiliance on it

ive also never done the towers, honestly i dont even know how lol
 
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