Lamont Burns
Platinum Member
- Dec 13, 2002
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Originally posted by: abaez
Originally posted by: Anubis
Originally posted by: Chimley
I think the horror stories spawn from the fact that the fight consists of three different "strats" you have to employ. Each of the three phases requires a different way of handling the abilities. You work on one phase.. get it down, then you have to work on the next phase. The problem is you have to keep getting back to the phase you're working on to practice... so if you're wiping to Phase 3 alot.. you gotta go through 1 and 2 again nonstop.. which is a chore. Here's some hints for ya:
Phase 1: Use Tanks for the "non-enrage" portions. Basically we did it like this: I took Fixates on my warrior until the first enrage. Then a rogue took over and Evasioned. After that, the next tank (we bring a prot pally) took fixates until the second enrage, which then a second rogue evasioned. By that time, Phase 1 is over.
Phase 2: Bring good rogues/DPS warriors and have a VERY SOUND interrupt rotation. Has to be tanked by a warrior because "Deaden" needs to be reflected back on the boss. Tell DPS to be careful because damage they do on the boss gets reflected back on em. This is probably the hardest phase.
Phase 3: Pop out a Cald. of Shadow Protection pots and make sure everyone gets one. This phase is another DPS burn.. with the added benefit of the tank getting hit hard. Burn DPS Cooldowns at 70%, and pots at 50%. Have second tank prepared to taunt in case the first tank bites a huge soul scream.
Enjoy your void crystals!
lol
it should be added that in phase 1 you can not heal, no one can so the tanking/evasion rotation has to be spot on
phase 2 you get a debuf that decreases your total mana pool so after 2 min you cant cast anything because you have 0/0 mana, shamans however with that totem from SSC can cast rank 1 of their heal because with the totem it becomes free
Deaden does 1/2 the damage your spells do back to you, if you have destro locks that crit for 10K with SBs during deaden they will crit for close to 20K and hit themselfs for 10K, its possiable for people to 1 shot themselfs during this phase, if you need to have them downrank, dots suck during this phase because of the damage taken and pushback, only fight i hate being an Aff lock on
phase 3 you get a stacking debuff that does 103 shadow damage to you every few seconds and its stacks 103-206-309...... its basicially a DPS race to kill the boss before that thing starts ticking for thousands, shadow pots and protection buff help here
most guilds save bloodlusts for phase 3
For us Phase 2 was the hardest, because a missed kick is almost definitely a wipe (or at least 1-2 deaths). The DPS requirement is pretty extreme so losing just one or two people is just a slow downhill from there. Phase 3 with a million chain heals and COH/POH bouncing around everywhere isn't nearly as bad.
As for Council, boring, boring fight. Once people learn to get out of AOE it's not bad. Mother isn't bad either.
Illidan took us one night actually, about 5 hours of attempts. Phase 2 was the hardest part for us (people too close to the flames, too close to each other, etc). On our last attempt we were like.. ok fine one more time, no pots or anything. We took him down that attempt - it was bizarre but we were happy.
It was a weird feeling to beat the game, but in the months since then it's become utterly boring. I login to do the weekly two day clear and don't play otherwise. Been spending some time on PTR though.
Originally posted by: Fingolfin269
I've heard from a lot of guilds that once you get out of TK/SSC you never want to go back because Hyjal/BT are a lot less annoying and more fun. Would you all agree with this? The reason I ask is that last night we finally got to see KT, got to phase 3 on our first attempt and decided to call it a night to review info and come back fresh tonight. To be honest I'm ready to move on as we spent way too much time in SSC due to some guild shuffling/reshuffling/shuffling some more.
Originally posted by: Lamont Burns
Game has not felt like Warcraft in so, so long.
Originally posted by: Xavier434
Originally posted by: Fingolfin269
I've heard from a lot of guilds that once you get out of TK/SSC you never want to go back because Hyjal/BT are a lot less annoying and more fun. Would you all agree with this? The reason I ask is that last night we finally got to see KT, got to phase 3 on our first attempt and decided to call it a night to review info and come back fresh tonight. To be honest I'm ready to move on as we spent way too much time in SSC due to some guild shuffling/reshuffling/shuffling some more.
Based on what I have heard and experienced, most guilds feel the same way you do and enjoy Hyjal/BT a lot.
Originally posted by: abaez
It was a weird feeling to beat the game, but in the months since then it's become utterly boring. I login to do the weekly two day clear and don't play otherwise. Been spending some time on PTR though.
Originally posted by: Xavier434
Originally posted by: Lamont Burns
Game has not felt like Warcraft in so, so long.
That happens if you play too much.![]()
Originally posted by: Lamont Burns
Originally posted by: Xavier434
Originally posted by: Lamont Burns
Game has not felt like Warcraft in so, so long.
That happens if you play too much.![]()
Touche'... I need a new PC so I can try all these new hot FPS joints.
Originally posted by: Xavier434
Originally posted by: DarkRipper
Originally posted by: AntiFreze
if they made a completely friendly server (like EQ1 had), do you think the game would be any different?
i.e. you could group, talk, exchange with the other factions - horde and alliance. would just have to work up a lot of rep to be able to enter the other side's cities, and even more to get quests?
I'd be willing to give it a try. I've done pvp and pve already, might as well try grouping with hordie/alliance.
That would really take away from the game actually feeling like Warcraft. It would be less interesting.
Originally posted by: JAH
I think to spice things up, they should create two more types of servers. One, is all friendly, no PvP at all and you can group, play and understand everybody. Two, is all PvP where everything goes and only time you?re ?safe? is in town when guards will attack the aggressor.
Originally posted by: JAH
I think to spice things up, they should create two more types of servers. One, is all friendly, no PvP at all and you can group, play and understand everybody. Two, is all PvP where everything goes and only time you?re ?safe? is in town when guards will attack the aggressor.
Originally posted by: Anubis
f that they need to remove town guards, putting them in runied city raids and world PVP
Originally posted by: Aikouka
I mean, Draenei can be evil (Eredar) and there are various types of humanoids in groups such as the Twilight's Hammer... why can't a human be allied with the Horde? That'd make a PVP server more fun, "Oh no a 70! Oh it's a human! Jolly good day, mate! Wait... what are you doing.. noo it's a Hordeman!"
Originally posted by: Aikouka
Originally posted by: JAH
I think to spice things up, they should create two more types of servers. One, is all friendly, no PvP at all and you can group, play and understand everybody. Two, is all PvP where everything goes and only time you?re ?safe? is in town when guards will attack the aggressor.
Man, ganking would probably be hooooorrible on the all PVP server, but I imagine that it'd resolve the complaining about others stealing your stuff. I think what'd REALLY be interesting is the ability to switch factions and stuff. WoW is pretty linear when it comes to most reputation. I mean, Draenei can be evil (Eredar) and there are various types of humanoids in groups such as the Twilight's Hammer... why can't a human be allied with the Horde? That'd make a PVP server more fun, "Oh no a 70! Oh it's a human! Jolly good day, mate! Wait... what are you doing.. noo it's a Hordeman!"
EDIT:
Originally posted by: Anubis
f that they need to remove town guards, putting them in runied city raids and world PVP
That's because Blizzard wants a game where the PVP centric cannot completely ruin the PVE for players that want to PVE too. If you could take over a town, you could essentially shut down an area as a PVE questing area (to an effect).
Originally posted by: Anubis
also you should be able to kill members of your own faction, o man sometimes i wish i could kill horde as horde
Originally posted by: Anubis
Originally posted by: Aikouka
Originally posted by: JAH
I think to spice things up, they should create two more types of servers. One, is all friendly, no PvP at all and you can group, play and understand everybody. Two, is all PvP where everything goes and only time you?re ?safe? is in town when guards will attack the aggressor.
Man, ganking would probably be hooooorrible on the all PVP server, but I imagine that it'd resolve the complaining about others stealing your stuff. I think what'd REALLY be interesting is the ability to switch factions and stuff. WoW is pretty linear when it comes to most reputation. I mean, Draenei can be evil (Eredar) and there are various types of humanoids in groups such as the Twilight's Hammer... why can't a human be allied with the Horde? That'd make a PVP server more fun, "Oh no a 70! Oh it's a human! Jolly good day, mate! Wait... what are you doing.. noo it's a Hordeman!"
EDIT:
Originally posted by: Anubis
f that they need to remove town guards, putting them in runied city raids and world PVP
That's because Blizzard wants a game where the PVP centric cannot completely ruin the PVE for players that want to PVE too. If you could take over a town, you could essentially shut down an area as a PVE questing area (to an effect).
IMO you all towns should be like Halaa, if the the aliance mustered the forced to actually kill thrall they should be able to take controll or org for a period of time, where if you were horde going there all the NPCs would attack you
IMO that would be awsome
also you should be able to kill members of your own faction, o man sometimes i wish i could kill horde as horde
Originally posted by: exdeath
Just tried to take 5 new people to get their Vashj vials last night.... gah.
No more than 1 or 2 at a time from now on.
Originally posted by: Lamont Burns
Every time people postulate legitimately about new and exciting world/server PvP ideas all you get from blue is "Zomg Siege Weapons and a true PvP zone in WoTLK it will be amazing!"
Which, it won't.
People only PvP Halaa on my server in the middle of the night or early morning, just to snag a token or gem and be off.
Originally posted by: Anubis
yea people only really did halaa the first month or 2, at last years blizzcon they had a pretty decent discussion about what parts of the world PVP things workd and those that did not
ones like EPL/Silithus = Fail
halaa was generally a success, the idea was better, same with the spirit towers in terrokar
Originally posted by: Aikouka
Originally posted by: Anubis
yea people only really did halaa the first month or 2, at last years blizzcon they had a pretty decent discussion about what parts of the world PVP things workd and those that did not
ones like EPL/Silithus = Fail
halaa was generally a success, the idea was better, same with the spirit towers in terrokar
but the problem is... it's a @$#%ing PVE boost (spirit shards) for a PVP goal! BAD BAD BAD!!! I .
