The AT World of Warcraft Thread (Where do you play) and general BS

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
and yea i never understood why people never want to group for the kill XX of YY mob quests

You do get less experience overall. But theoretically it should also take less time so in the time that you saved, you should be able to get enough exp to fill the gap. Unless your teammates are a waste of space :p I think people would also group up for drop quests if it guaranteed a better drop chance. I think you do get a better drop chance for the latter people to finish it as I always notice my sub-character (in my 2-man groups) will always go last in item pick-up and he tends to get them faster (just by recollection, not testing by numbers).
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
The only time I do not invite someone is if I am trying to quickly farm some mats because I am crunched for time. I really pissed off some low levels in Tanaris the other day because I was killing pirates in the cove to gather mageweave for my Tailor alt. I was able to pull about 40% of the base at a time then just pop barkskin and hurricane them to death. I kind of felt bad but it was funny. I was only there while they were killing for about 15 min though so it wasn't the end of the world.



***EDIT***

In the case where I am not 70 yet, I will often not invite someone because I am in the mood to solo the content. At the same time though, I do not fight people for mobs when I am leveling either. I just opt to do a different quest and come back later if it is really that bad in a particular area.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Xavier434
The only time I do not invite someone is if I am trying to quickly farm some mats because I am crunched for time. I really pissed off some low levels in Tanaris the other day because I was killing pirates in the cove to gather mageweave for my Tailor alt. I was able to pull about 40% of the base at a time then just pop barkskin and hurricane them to death. I kind of felt bad but it was funny. I was only there while they were killing for about 15 min though so it wasn't the end of the world.

i wouldent feel bad about that

at 70 i pull 1/2 the zone it seems like when im farming, affliction = OP lol

when i was farming those bogloads for primal lifes, if you think of that area as a circle i woudl pull 1/4 of it at once just dotting and running, id loot and then move on to the next part of the pie, id kill 15-20 mobs in the time it took a few others who were there to farming to kill 3
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: BadRobot
whast the normal heroic group, 1 healer 1 tank 3 dps/cc?

Depends on gear and experience but generally that is the case. You will preferably want someone that can rez in that mixture. Also, if it happens to be a PUG/group with less experience and/or gear then it would be wise to ensure that one of your DPS members is a hybrid that can heal if needed.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
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if they made a completely friendly server (like EQ1 had), do you think the game would be any different?

i.e. you could group, talk, exchange with the other factions - horde and alliance. would just have to work up a lot of rep to be able to enter the other side's cities, and even more to get quests?

 

CalvinHobbes

Diamond Member
Feb 27, 2004
3,524
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and yea i never understood why people never want to group for the kill XX of YY mob quests

I have always wondered that. It seems like there are a lot of people who would rather solo the kill X of X. Doesn't make much sense to me, it's more efficient with more people.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
so having just downed Souls, Mother, Council and Illidan, i can say for the moment ive beaten wow. the fights kick ass, however beating old wow was harder

cant wait for sunwell



 

Chimley

Senior member
Jan 28, 2008
383
0
0
Grats on beating the game.. what were the Illidan loots?

And wow.. you guys tore through the end-game content fast. I don't think I even heard of Greater Good until I saw you on the forums :x
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Chimley
Grats on beating the game.. what were the Illidan loots?

And wow.. you guys tore through the end-game content fast. I don't think I even heard of Greater Good until I saw you on the forums :x

i knew i should have edited into that post that i no longer play in TGG and im no longer on Skullcrusher.

2x protector, Cowl of the Illidari High Lord and the signet ring
 

Lamont Burns

Platinum Member
Dec 13, 2002
2,836
0
0
Need suggestions on what the hell to do now. Just hit 70 on druid a week ago, did some pvp, heroics, etc. He's sitting at about 21k armor in bear, 15k HPs but pretty low on dodge, like 25%. Anyway, need a new project...

Have:
70 shaman - no gear, miner
70 priest - decked
70 warrior - more decked
70 paladin - s1/vet arena holy 2s and 3s when it was not terrible
70 druid - feral tank
70 mage - herb/daily runner

I tend to stay away from pet classes so I have yet to do hunter or lock, and rogue is the only thing left... just having done 50 levels of cat I wonder if it would suck to do rogue atm.

I am so bored of dailies/farming, and have done enough arena for a lifetime. Seen enough raid content for the moment, and 3 hours on vent and just mindless trash is just not fun. I do like BGs when it's not AFK central...

dare I try a twink? never bothered with it... anyone with an opinion on which 9 bracket to do it in? leveling to do BGs as a hunter is tempting just b/c of how retarded scorpid pets can be and how good hunters are when played well.
 

Chimley

Senior member
Jan 28, 2008
383
0
0
Ah.. I take it you had enough of our stable server ;).

My wife xfered to another server and hooked up with some friends whose guild has been farming BT since.. October I believe? The speed at which they clear it..my God...
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Chimley
Ah.. I take it you had enough of our stable server ;).

My wife xfered to another server and hooked up with some friends whose guild has been farming BT since.. October I believe? The speed at which they clear it..my God...

yea server issues + guild issues mainily, what guild/server did you wife jump to only cause im curious.

and yea 2 days fully clearing Hyjal and BT is fun
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Lamont Burns
Need suggestions on what the hell to do now. Just hit 70 on druid a week ago, did some pvp, heroics, etc. He's sitting at about 21k armor in bear, 15k HPs but pretty low on dodge, like 25%. Anyway, need a new project...

Have:
70 shaman - no gear, miner
70 priest - decked
70 warrior - more decked
70 paladin - s1/vet arena holy 2s and 3s when it was not terrible
70 druid - feral tank
70 mage - herb/daily runner

I tend to stay away from pet classes so I have yet to do hunter or lock, and rogue is the only thing left... just having done 50 levels of cat I wonder if it would suck to do rogue atm.

I am so bored of dailies/farming, and have done enough arena for a lifetime. Seen enough raid content for the moment, and 3 hours on vent and just mindless trash is just not fun. I do like BGs when it's not AFK central...

dare I try a twink? never bothered with it... anyone with an opinion on which 9 bracket to do it in? leveling to do BGs as a hunter is tempting just b/c of how retarded scorpid pets can be and how good hunters are when played well.


warlocks are only a pet class if you spec fellguard at 70, yea you use the blueberry for lvling till you get to like 30 but thats about it. i say warlock they are fun, run and dot and run and dot
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Anubis
so having just downed Souls, Mother, Council and Illidan, i can say for the moment ive beaten wow. the fights kick ass, however beating old wow was harder

cant wait for sunwell

How many hours of playing did it take to bring those 4 encounters to their knees? I don't know when you guys started working on them but I have been curious as to how much of a learning curve my guild can expect from those bosses. I have heard tons about the rest of the encounters but very little on those.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Chim coudl prob answer that question better then me, but it shouldent take you longer then a day or 2 to learn any of those fights, Souls is prob the most annoying of them normally takes guilds the longest to learn, from everything ive seen guilds hang up on Bloodboil & Souls and when the get them down they pretty much get mother and council down that week and then start working on illidan
 

Chimley

Senior member
Jan 28, 2008
383
0
0
Originally posted by: Anubis
Originally posted by: Chimley
Ah.. I take it you had enough of our stable server ;).

My wife xfered to another server and hooked up with some friends whose guild has been farming BT since.. October I believe? The speed at which they clear it..my God...

yea server issues + guild issues mainily, what guild/server did you wife jump to only cause im curious.

and yea 2 days fully clearing Hyjal and BT is fun

She went to Dalvengyr I believe.. Low Pop server too.. I had to do a double take when she was in Shat. There was like nobody around. I think the guild's name is Prodigy.


Xavier - Souls will take you a couple days. It took us a couple attempts to get Phase 1 down. Phase 2 was a bit harder.. but after that Phase 3 should be ok. Overall, it took us maybe 3 progression raids to down them. Cool thing is..you can pump out attemtps on them because the trash is stupid (Supression room type bullshit).

Mother is all about how quickly you can get your guild's SR stuff crafted. We had to spend a couple "off-nights" farming for Hearts of Darkness. Outside of that.. remember this mantra when doing Mother: "It's a triangle.. make it bigger". We one-shot her on our first attempt.

Council is an excerise in doing the same crap for 10 minutes. It's mind-numbing really.. and that's the hard part of it. Took us two solid progression nights to down them. Bring lots of healers, and teach everyone to MOVE OUT OF THE AOE (Flamestrike/Blizzard).

Illidan.. learning curve is Phase 2. Get some good tanks.. and some patience

 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
lol she went to dalv. thats funny because thats where TGG came from, horde side on that server is a total joke, no horde guilds in T6 content at all

i agree with Chimleys assesment of those fights, i actually expected some of them to be harder, mother is really easy when you are SR caped, think solarian, people get marked and they run away, everyone else just stands there and nukes

Council is really boring, its like phase 3 of Kael, 4 advisors at the same time but they share HP so you only have to kill one, have to be tanked away from each other and such some have certian abalities that have to be kicked/CSed and such, but its mainily 10 min of not standing in AOE

ive done the fight twice now and really expected it to be harder.

Illidan other then phase 2 is much worse on paper then in reality, you need a warlock SR tank and 2 FR tanks, if they do their job its not so bad, he goes down pretty fast
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Is souls at least fun to learn or does it quickly turn into head banging against wall crap? I do hear more horror stories about that encounter than any other.
 

Chimley

Senior member
Jan 28, 2008
383
0
0
I think the horror stories spawn from the fact that the fight consists of three different "strats" you have to employ. Each of the three phases requires a different way of handling the abilities. You work on one phase.. get it down, then you have to work on the next phase. The problem is you have to keep getting back to the phase you're working on to practice... so if you're wiping to Phase 3 alot.. you gotta go through 1 and 2 again nonstop.. which is a chore. Here's some hints for ya:

Phase 1: Use Tanks for the "non-enrage" portions. Basically we did it like this: I took Fixates on my warrior until the first enrage. Then a rogue took over and Evasioned. After that, the next tank (we bring a prot pally) took fixates until the second enrage, which then a second rogue evasioned. By that time, Phase 1 is over.

Phase 2: Bring good rogues/DPS warriors and have a VERY SOUND interrupt rotation. Has to be tanked by a warrior because "Deaden" needs to be reflected back on the boss. Tell DPS to be careful because damage they do on the boss gets reflected back on em. This is probably the hardest phase.

Phase 3: Pop out a Cald. of Shadow Protection pots and make sure everyone gets one. This phase is another DPS burn.. with the added benefit of the tank getting hit hard. Burn DPS Cooldowns at 70%, and pots at 50%. Have second tank prepared to taunt in case the first tank bites a huge soul scream.

Enjoy your void crystals!
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Chimley
I think the horror stories spawn from the fact that the fight consists of three different "strats" you have to employ. Each of the three phases requires a different way of handling the abilities. You work on one phase.. get it down, then you have to work on the next phase. The problem is you have to keep getting back to the phase you're working on to practice... so if you're wiping to Phase 3 alot.. you gotta go through 1 and 2 again nonstop.. which is a chore. Here's some hints for ya:

Phase 1: Use Tanks for the "non-enrage" portions. Basically we did it like this: I took Fixates on my warrior until the first enrage. Then a rogue took over and Evasioned. After that, the next tank (we bring a prot pally) took fixates until the second enrage, which then a second rogue evasioned. By that time, Phase 1 is over.

Phase 2: Bring good rogues/DPS warriors and have a VERY SOUND interrupt rotation. Has to be tanked by a warrior because "Deaden" needs to be reflected back on the boss. Tell DPS to be careful because damage they do on the boss gets reflected back on em. This is probably the hardest phase.

Phase 3: Pop out a Cald. of Shadow Protection pots and make sure everyone gets one. This phase is another DPS burn.. with the added benefit of the tank getting hit hard. Burn DPS Cooldowns at 70%, and pots at 50%. Have second tank prepared to taunt in case the first tank bites a huge soul scream.

Enjoy your void crystals!

lol

it should be added that in phase 1 you can not heal, no one can so the tanking/evasion rotation has to be spot on

phase 2 you get a debuf that decreases your total mana pool so after 2 min you cant cast anything because you have 0/0 mana, shamans however with that totem from SSC can cast rank 1 of their heal because with the totem it becomes free

Deaden does 1/2 the damage your spells do back to you, if you have destro locks that crit for 10K with SBs during deaden they will crit for close to 20K and hit themselfs for 10K, its possiable for people to 1 shot themselfs during this phase, if you need to have them downrank, dots suck during this phase because of the damage taken and pushback, only fight i hate being an Aff lock on

phase 3 you get a stacking debuff that does 103 shadow damage to you every few seconds and its stacks 103-206-309...... its basicially a DPS race to kill the boss before that thing starts ticking for thousands, shadow pots and protection buff help here
most guilds save bloodlusts for phase 3
 

DarkRipper

Golden Member
Jun 29, 2000
1,351
0
71
Originally posted by: AntiFreze
if they made a completely friendly server (like EQ1 had), do you think the game would be any different?

i.e. you could group, talk, exchange with the other factions - horde and alliance. would just have to work up a lot of rep to be able to enter the other side's cities, and even more to get quests?

I'd be willing to give it a try. I've done pvp and pve already, might as well try grouping with hordie/alliance.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: DarkRipper
Originally posted by: AntiFreze
if they made a completely friendly server (like EQ1 had), do you think the game would be any different?

i.e. you could group, talk, exchange with the other factions - horde and alliance. would just have to work up a lot of rep to be able to enter the other side's cities, and even more to get quests?

I'd be willing to give it a try. I've done pvp and pve already, might as well try grouping with hordie/alliance.


That would really take away from the game actually feeling like Warcraft. It would be less interesting.
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
Originally posted by: Anubis
Originally posted by: Chimley
I think the horror stories spawn from the fact that the fight consists of three different "strats" you have to employ. Each of the three phases requires a different way of handling the abilities. You work on one phase.. get it down, then you have to work on the next phase. The problem is you have to keep getting back to the phase you're working on to practice... so if you're wiping to Phase 3 alot.. you gotta go through 1 and 2 again nonstop.. which is a chore. Here's some hints for ya:

Phase 1: Use Tanks for the "non-enrage" portions. Basically we did it like this: I took Fixates on my warrior until the first enrage. Then a rogue took over and Evasioned. After that, the next tank (we bring a prot pally) took fixates until the second enrage, which then a second rogue evasioned. By that time, Phase 1 is over.

Phase 2: Bring good rogues/DPS warriors and have a VERY SOUND interrupt rotation. Has to be tanked by a warrior because "Deaden" needs to be reflected back on the boss. Tell DPS to be careful because damage they do on the boss gets reflected back on em. This is probably the hardest phase.

Phase 3: Pop out a Cald. of Shadow Protection pots and make sure everyone gets one. This phase is another DPS burn.. with the added benefit of the tank getting hit hard. Burn DPS Cooldowns at 70%, and pots at 50%. Have second tank prepared to taunt in case the first tank bites a huge soul scream.

Enjoy your void crystals!

lol

it should be added that in phase 1 you can not heal, no one can so the tanking/evasion rotation has to be spot on

phase 2 you get a debuf that decreases your total mana pool so after 2 min you cant cast anything because you have 0/0 mana, shamans however with that totem from SSC can cast rank 1 of their heal because with the totem it becomes free

Deaden does 1/2 the damage your spells do back to you, if you have destro locks that crit for 10K with SBs during deaden they will crit for close to 20K and hit themselfs for 10K, its possiable for people to 1 shot themselfs during this phase, if you need to have them downrank, dots suck during this phase because of the damage taken and pushback, only fight i hate being an Aff lock on

phase 3 you get a stacking debuff that does 103 shadow damage to you every few seconds and its stacks 103-206-309...... its basicially a DPS race to kill the boss before that thing starts ticking for thousands, shadow pots and protection buff help here
most guilds save bloodlusts for phase 3

For us Phase 2 was the hardest, because a missed kick is almost definitely a wipe (or at least 1-2 deaths). The DPS requirement is pretty extreme so losing just one or two people is just a slow downhill from there. Phase 3 with a million chain heals and COH/POH bouncing around everywhere isn't nearly as bad.

As for Council, boring, boring fight. Once people learn to get out of AOE it's not bad. Mother isn't bad either.

Illidan took us one night actually, about 5 hours of attempts. Phase 2 was the hardest part for us (people too close to the flames, too close to each other, etc). On our last attempt we were like.. ok fine one more time, no pots or anything. We took him down that attempt - it was bizarre but we were happy.

It was a weird feeling to beat the game, but in the months since then it's become utterly boring. I login to do the weekly two day clear and don't play otherwise. Been spending some time on PTR though.
 
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