The AT World of Warcraft Thread (Where do you play) and general BS

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Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Xavier434
They blocked WoWDB here recently :(


Ok, one more question. I am under the impression (correct me if I am mistaken) that the JC designs which drop in Hyjal/BT are not purchasable through the Hyjal vendor. If this is true then does that also mean that those designs are not purchasable through SSO vendor?

you are mistaken


the Hyjal JC drops ARE avialable from the SSO dude, however they are the ones that require exaulted
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Anubis
Originally posted by: Xavier434
They blocked WoWDB here recently :(


Ok, one more question. I am under the impression (correct me if I am mistaken) that the JC designs which drop in Hyjal/BT are not purchasable through the Hyjal vendor. If this is true then does that also mean that those designs are not purchasable through SSO vendor?

you are mistaken


the Hyjal JC drops ARE avialable from the SSO dude, however they are the ones that require exaulted

What about the BT drops? There are BT drops for JC right?)
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: Xavier434
They blocked WoWDB here recently :(


Ok, one more question. I am under the impression (correct me if I am mistaken) that the JC designs which drop in Hyjal/BT are not purchasable through the Hyjal vendor. If this is true then does that also mean that those designs are not purchasable through SSO vendor?

you are mistaken


the Hyjal JC drops ARE avialable from the SSO dude, however they are the ones that require exaulted

What about the BT drops? There are BT drops for JC right?)

nope no BT JC drops just crafting patterns for crafting profs
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: exdeath
Nooooooo we need to kill Kael first.

Just because it's set up to precache doesn't mean it's coming out next week :). The fact of the matter is, a lot of the new content will not change except maybe adding a boss move or toning it down. Because of this, new models, skins, etc can all be downloaded now and more than likely they will not change before release. So might as well put 'em out there.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Aikouka
Originally posted by: exdeath
Nooooooo we need to kill Kael first.

Just because it's set up to precache doesn't mean it's coming out next week :). The fact of the matter is, a lot of the new content will not change except maybe adding a boss move or toning it down. Because of this, new models, skins, etc can all be downloaded now and more than likely they will not change before release. So might as well put 'em out there.

Ya, I still believe it will be a few weeks before we see 2.4
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: Aikouka
Originally posted by: exdeath
Nooooooo we need to kill Kael first.

Just because it's set up to precache doesn't mean it's coming out next week :). The fact of the matter is, a lot of the new content will not change except maybe adding a boss move or toning it down. Because of this, new models, skins, etc can all be downloaded now and more than likely they will not change before release. So might as well put 'em out there.

I hope it gets pushed lol. Most of the other officers intend to skip Kael if we don't have him down by the time 2.4 comes out (we haven't done our first pull yet, just downed Vashj after a month in SSC)... not only do I consider it a black stain on our progression record and see it as a cheap way out... the rep ring is a nice freebie upgrade for 25 people simultaneously just from a single kill, regardless of what his loot table is on top of it.

From what I've heard Kael is easier than Vashj, just a steeper learning curve, but more repeatable than Vashj after the first kill. We can do 3/4 TK farm in like an hour or two so I hope we can get Kael before we have to skip him :(

Really wish they would stop nerfing attunements.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: exdeath
Originally posted by: MustISO
Wooo hooo 2.4 is getting pre'd right now.

Nooooooo we need to kill Kael first.

i doubt we see it for at least 2 more weeks, its most likely the bulk of the graphicial and terrain data the is being Dled, remember we had the 2.0 patch Predled like a month before the patch actually came out
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: exdeath
Originally posted by: Aikouka
Originally posted by: exdeath
Nooooooo we need to kill Kael first.

Just because it's set up to precache doesn't mean it's coming out next week :). The fact of the matter is, a lot of the new content will not change except maybe adding a boss move or toning it down. Because of this, new models, skins, etc can all be downloaded now and more than likely they will not change before release. So might as well put 'em out there.

I hope it gets pushed lol. Most of the other officers intend to skip Kael if we don't have him down by the time 2.4 comes out (we haven't done our first pull yet, just downed Vashj after a month in SSC)... not only do I consider it a black stain on our progression record and see it as a cheap way out... the rep ring is a nice freebie upgrade for 25 people simultaneously just from a single kill, regardless of what his loot table is on top of it.

From what I've heard Kael is easier than Vashj, just a steeper learning curve, but more repeatable than Vashj after the first kill. We can do 3/4 TK farm in like an hour or two so I hope we can get Kael before we have to skip him :(

Really wish they would stop nerfing attunements.

Kael is easier than Vashj IMO. The learning curve took us less time with Kael. The major difference between the two is that I would say there is much less room for error when it comes to Vashj than it does with Kael. The Kael fight is like any other fight where the raid needs to learn how to control the situation but each aspect of that control relates much more to previous encounters short of having to loot, equip, use the legendary weapons that drop. That isn't a big deal though. Beyond control, it is mostly a DPS race and making sure your DPS reacts very quickly when it comes to focusing their fire on the correct targets. In general, the fight requires each role to need to do less at any given time in order to control the fight than Vashj.

Vashj, on the other hand, is much different. You got infinite spawns in both P2 and P3 that need to be controlled, DPS needs to focus on the proper targets at all times while being very well aware of a half a dozen things which are happening around them all at once which could screw them if they miss something, it requires masterful kiting skills by some members, the tossing of the cores is a brand new element to learn, you got strict timers to meet when it comes to killing all mobs except the naga, the fight is much more mana intensive than Kael's fight, you need to split up your DPS and healers into many more different groups than usual where the death of even one member can easily wipe the raid. The list goes on and on and on. P2 offers such little flexibility. Like all encounters, once you get it down you should be fine but the lack of room for error still means you will wipe at times even in farm mode.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
the phase 2-3 transition on Kael is the hardest part, once you nail that its pretty much cake

Vashj took us about 8 total hours to learn, Kael maybe 10

we 1 shot kael last week attuneing 5 people and 2 shot Vasjh, would have been a 1 shot but someone forgot to take it off masterloot
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: Xavier434
Originally posted by: exdeath
Originally posted by: Aikouka
Originally posted by: exdeath
Nooooooo we need to kill Kael first.

Just because it's set up to precache doesn't mean it's coming out next week :). The fact of the matter is, a lot of the new content will not change except maybe adding a boss move or toning it down. Because of this, new models, skins, etc can all be downloaded now and more than likely they will not change before release. So might as well put 'em out there.

I hope it gets pushed lol. Most of the other officers intend to skip Kael if we don't have him down by the time 2.4 comes out (we haven't done our first pull yet, just downed Vashj after a month in SSC)... not only do I consider it a black stain on our progression record and see it as a cheap way out... the rep ring is a nice freebie upgrade for 25 people simultaneously just from a single kill, regardless of what his loot table is on top of it.

From what I've heard Kael is easier than Vashj, just a steeper learning curve, but more repeatable than Vashj after the first kill. We can do 3/4 TK farm in like an hour or two so I hope we can get Kael before we have to skip him :(

Really wish they would stop nerfing attunements.

Kael is easier than Vashj IMO. The learning curve took us less time with Kael. The major difference between the two is that I would say there is much less room for error when it comes to Vashj than it does with Kael. The Kael fight is like any other fight where the raid needs to learn how to control the situation but each aspect of that control relates much more to previous encounters short of having to loot, equip, use the legendary weapons that drop. That isn't a big deal though. Beyond control, it is mostly a DPS race and making sure your DPS reacts very quickly when it comes to focusing their fire on the correct targets. In general, the fight requires each role to need to do less at any given time in order to control the fight than Vashj.

Vashj, on the other hand, is much different. You got infinite spawns in both P2 and P3 that need to be controlled, DPS needs to focus on the proper targets at all times while being very well aware of a half a dozen things which are happening around them all at once which could screw them if they miss something, it requires masterful kiting skills by some members, the tossing of the cores is a brand new element to learn, you got strict timers to meet when it comes to killing all mobs except the naga, the fight is much more mana intensive than Kael's fight, you need to split up your DPS and healers into many more different groups than usual where the death of even one member can easily wipe the raid. The list goes on and on and on. P2 offers such little flexibility. Like all encounters, once you get it down you should be fine but the lack of room for error still means you will wipe at times even in farm mode.

The fact that many a guild are stuck on Kael and have been for months, but have Vashj on farm leads me to believe you are nuts.

Vashj requires only couple people to know what they are doing, mainly the tainted spawn killers and their healer to toss the cores. Everyone else has one specific and easy task (dps one particular type of mob). And this is just for one phase of the fight.

On Kael, most of the raid needs to know what they are doing, and everyone has different tasks for each phase. Also the fight is a lot longer, which leaves much more time for stuff to go wrong.

This as far as learning the fights is concerned. Once both are on farm, Kael is probably easier to take out because there's less random chance involved.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: QuantumPion


The fact that many a guild are stuck on Kael and have been for months, but have Vashj on farm leads me to believe you are nuts.

Vashj requires only couple people to know what they are doing, mainly the tainted spawn killers and their healer to toss the cores. Everyone else has one specific and easy task (dps one particular type of mob). And this is just for one phase of the fight.

On Kael, most of the raid needs to know what they are doing, and everyone has different tasks for each phase. Also the fight is a lot longer, which leaves much more time for stuff to go wrong.

This as far as learning the fights is concerned. Once both are on farm, Kael is probably easier to take out because there's less random chance involved.

I guess my guild is just better at learning a fight with the kinds of challenges that Kael provides more than they are when it comes to what Vashj provides. Kael felt much more like we were able to gain control easier than Vashj. I also disagree with Vashj only requiring a few people to know what they are doing. Granted, there are roles which need to be fulfilled for Vashj which are less challenging than other roles but that is the case with any fight.


***EDIT***

Guilds have been stuck on him for months but defeated Vashj? How long does that average guild take to beat Vashj? I believe Vashj took my guild a total of about 12 hours of play time to beat where Kael took us maybe 10? Keep in mind we only put in 2 nights a week with about 3.5 hours of play time each of those nights.

Something doesn't add up.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Xavier434
Originally posted by: QuantumPion


The fact that many a guild are stuck on Kael and have been for months, but have Vashj on farm leads me to believe you are nuts.

Vashj requires only couple people to know what they are doing, mainly the tainted spawn killers and their healer to toss the cores. Everyone else has one specific and easy task (dps one particular type of mob). And this is just for one phase of the fight.

On Kael, most of the raid needs to know what they are doing, and everyone has different tasks for each phase. Also the fight is a lot longer, which leaves much more time for stuff to go wrong.

This as far as learning the fights is concerned. Once both are on farm, Kael is probably easier to take out because there's less random chance involved.

I guess my guild is just better at learning a fight with the kinds of challenges that Kael provides more than they are when it comes to what Vashj provides. Kael felt much more like we were able to gain control easier than Vashj. I also disagree with Vashj only requiring a few people to know what they are doing. Granted, there are roles which need to be fulfilled for Vashj which are less challenging than other roles but that is the case with any fight.


***EDIT***

Guilds have been stuck on him for months but defeated Vashj? How long does that average guild take to beat Vashj? I believe Vashj took my guild a total of about 12 hours of play time to beat where Kael took us maybe 10? Keep in mind we only put in 2 nights a week with about 3.5 hours of play time each of those nights.

Something doesn't add up.

we killed vashj and kael less then a month after starting SSC/TK seriously, we killed them in Jan 08, i xfered to skullcrusher in august of 07 and there were guilds on vashj and kael at that point and WE FUCKING BEAT THEM TO THE KILLS

thats how long some people take on them, its pathetic actually, those people will fail in MH/BT as well

hell there were guilds who were on gorefiend and bloodboil before we even started BT and we beat them to the kills, which is why most guilds on the server hate us,

there is also a guild on SK who killed Kael before even attempting vashj

the guild i used to play with on my rogue took at least 4 months to kill them both, however that was pre nerf
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Anubis
Originally posted by: Xavier434
I guess my guild is just better at learning a fight with the kinds of challenges that Kael provides more than they are when it comes to what Vashj provides. Kael felt much more like we were able to gain control easier than Vashj. I also disagree with Vashj only requiring a few people to know what they are doing. Granted, there are roles which need to be fulfilled for Vashj which are less challenging than other roles but that is the case with any fight.


***EDIT***

Guilds have been stuck on him for months but defeated Vashj? How long does that average guild take to beat Vashj? I believe Vashj took my guild a total of about 12 hours of play time to beat where Kael took us maybe 10? Keep in mind we only put in 2 nights a week with about 3.5 hours of play time each of those nights.

Something doesn't add up.

we killed vashj and kael less then a month after starting SSC/TK seriously, we killed them in Jan 08, i xfered to skullcrusher in august of 07 and there were guilds on vashj and kael at that point and WE FUCKING BEAT THEM TO THE KILLS

thats how long some people take on them, its pathetic actually, those people will fail in MH/BT as well

hell there were guilds who were on gorefiend and bloodboil before we even started BT and we beat them to the kills, which is why most guilds on the server hate us,

there is also a guild on SK who killed Kael before even attempting vashj

the guild i used to play with on my rogue took at least 4 months to kill them both, however that was pre nerf

Christ...I could never submit myself to such headaches. Banging my head against the wall week after week on the same encounter without showing hardly any signs of serious progress per night would be too much for me. I would have quit long ago. Still, I guess others feel different. I always wondered where we would stand as far as rank when it comes to my guild's progression if we spent an equal amount of time raiding as the top 5 guilds on my server spend. I believe we would be beating most of them.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: Anubis
the phase 2-3 transition on Kael is the hardest part, once you nail that its pretty much cake

Vashj took us about 8 total hours to learn, Kael maybe 10

we 1 shot kael last week attuneing 5 people and 2 shot Vasjh, would have been a 1 shot but someone forgot to take it off masterloot

Sounds about right. Took us a bit to learn who to bring and who to put on standby, but after we fixed a proven group to kill her, it was over. Only two dead at 5% on the kill; they had static charge and got out of range of the healers while running out of toxic spores. Only took 2 or 3 nights at 2-3 hours a night to get it down after we locked our group makeup.

Keal does seem a lot easier by design. Vashj is a massively parallel fight where the raid is spread very thin with no room for error and individual suck, where Kael is more of a traditional linear and sequential fight. With Vashj, ANY ONE PERSON dies, and you have an elemental leak, a lost core, a dead kiter, two striders due to being down 800 dps, etc. Only problem I've had on my side is a strider spawning right on top of my melee dps (a 1200+ dps rogue) as he's killing a tainted... meh
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: exdeath
Originally posted by: Anubis
the phase 2-3 transition on Kael is the hardest part, once you nail that its pretty much cake

Vashj took us about 8 total hours to learn, Kael maybe 10

we 1 shot kael last week attuneing 5 people and 2 shot Vasjh, would have been a 1 shot but someone forgot to take it off masterloot

Sounds about right. Took us a bit to learn who to bring and who to put on standby, but after we fixed a proven group to kill her, it was over. Only two dead at 5% on the kill; they had static charge and got out of range of the healers while running out of toxic spores.

Keal does seem a lot easier by design. Vashj is a massively parallel fight where the raid is spread very thin with no room for error and individual suck, where Kael is more of a traditional linear and sequential fight.

Exactly, the only thing about Kael which can really be a time sink is the DPS race and kill order portion of the challenge. Granted, there is a shit ton that can go wrong in P3 but most of that involves the types of challenges which guilds should have already learned from previous encounters. They just need to know where to be and when to be there. I found that picking the kill orders for both melee and ranged dps separately was the biggest part of the learning curve, but we still made a good decision on that quickly after some discussion on our boards. Once we optimized that part of the strat we got him down fast.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: Xavier434
I guess my guild is just better at learning a fight with the kinds of challenges that Kael provides more than they are when it comes to what Vashj provides. Kael felt much more like we were able to gain control easier than Vashj. I also disagree with Vashj only requiring a few people to know what they are doing. Granted, there are roles which need to be fulfilled for Vashj which are less challenging than other roles but that is the case with any fight.


***EDIT***

Guilds have been stuck on him for months but defeated Vashj? How long does that average guild take to beat Vashj? I believe Vashj took my guild a total of about 12 hours of play time to beat where Kael took us maybe 10? Keep in mind we only put in 2 nights a week with about 3.5 hours of play time each of those nights.

Something doesn't add up.

we killed vashj and kael less then a month after starting SSC/TK seriously, we killed them in Jan 08, i xfered to skullcrusher in august of 07 and there were guilds on vashj and kael at that point and WE FUCKING BEAT THEM TO THE KILLS

thats how long some people take on them, its pathetic actually, those people will fail in MH/BT as well

hell there were guilds who were on gorefiend and bloodboil before we even started BT and we beat them to the kills, which is why most guilds on the server hate us,

there is also a guild on SK who killed Kael before even attempting vashj

the guild i used to play with on my rogue took at least 4 months to kill them both, however that was pre nerf

Christ...I could never submit myself to such headaches. Banging my head against the wall week after week on the same encounter without showing hardly any signs of serious progress per night would be too much for me. I would have quit long ago. Still, I guess others feel different. I always wondered where we would stand as far as rank when it comes to my guild's progression if we spent an equal amount of time raiding as the top 5 guilds on my server spend. I believe we would be beating most of them.

theres a reason why i quit playing my rogue
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
Originally posted by: Anubis
Originally posted by: AntiFreze
what about a rogue's blade furry? I would love if that skipped a CC'd mob.

no it wont IIRC

IMO the change is stupid, if you are too stupid to not chain lightning whena mob is sheeped its your own damn fault.
The change is for tanks. Sometimes you have to tank 2-3 mobs right on top of CC.

AS shares code with CL for paladins.
Cleave, though not being used much, is in a warrior's toolkit. Felguards share this code.
Same with swipe for driuds.
Multishot is probably in there for MD->multi, not sure about that one... Maybe it shares code with AS/CL.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I'd imagine that multi-shot is in the list because of the nature of being ranged and having 0 control other than adjusting where you're standing ( which sometimes put you too close ). Also, as a MM hunter, you will use MS even on one mob at times. ALSO MS can be a great tool to use with misdirection to help give tanks more aggro on multiple mobs. I tend to do that in instances with my hunter (AS -> MS).

Blade Flurry is a little easier to control, but the thing that pisses me off about Blade Flurry (and Sweeping Strikes) is that sometimes it just doesn't work. You'll be in a good spot where someone is in front of you yet your attacks don't also hit them until you move slightly. I think it's an issue that checks for another mob near you where to be honest... I think it should check for another mob near the mob you're by ( kind of like Cleave does ).
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Aikouka
I'd imagine that multi-shot is in the list because of the nature of being ranged and having 0 control other than adjusting where you're standing ( which sometimes put you too close ). Also, as a MM hunter, you will use MS even on one mob at times. ALSO MS can be a great tool to use with misdirection to help give tanks more aggro on multiple mobs. I tend to do that in instances with my hunter (AS -> MS).

Blade Flurry is a little easier to control, but the thing that pisses me off about Blade Flurry (and Sweeping Strikes) is that sometimes it just doesn't work. You'll be in a good spot where someone is in front of you yet your attacks don't also hit them until you move slightly. I think it's an issue that checks for another mob near you where to be honest... I think it should check for another mob near the mob you're by ( kind of like Cleave does ).

Ya, I think MS is a part of an MM hunter's rotation. MM is not the preferred spec for raiding these days though. It's more for PvP now. Last I checked, EJ reported that Survival hunters with the proper gear and spec can actually pump out more DPS than any other spec. BM isn't far behind that at all assuming they can keep their pet alive.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
Originally posted by: Aikouka
You'll be in a good spot where someone is in front of you yet your attacks don't also hit them until you move slightly. I think it's an issue that checks for another mob near you where to be honest... I think it should check for another mob near the mob you're by ( kind of like Cleave does ).
Pretend you're a mage AEing and dance around?

;)
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
Originally posted by: Xavier434
Ya, I think MS is a part of an MM hunter's rotation. MM is not the preferred spec for raiding these days though. It's more for PvP now. Last I checked, EJ reported that Survival hunters with the proper gear and spec can actually pump out more DPS than any other spec. BM isn't far behind that at all assuming they can keep their pet alive.

What about WW? It's in a DPS warrior's rotation, right?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Xavier434
Ya, I think MS is a part of an MM hunter's rotation. MM is not the preferred spec for raiding these days though. It's more for PvP now. Last I checked, EJ reported that Survival hunters with the proper gear and spec can actually pump out more DPS than any other spec. BM isn't far behind that at all assuming they can keep their pet alive.

I've had a pretty poor time PVPing as MM and I have a pretty good feelin' that it'd be a lot easier if I were BM with TBW. Maybe you're talking about MM/S hunters though as I'm MM/BM /S (7/49/5).

Originally posted by: Phoenix86
What about WW? It's in a DPS warrior's rotation, right?

Yes, you'll use instants and slam in between your white damage. Typically it'll be something like this...

Attack->Mortal Strike->Slam->Attack->Whirlwind->Slam->Attack

and so on. They use swing timers to make sure they won't be off as using slam too late will disrupt your swing timer which is going to hamper your DPS quite a bit by making you lose that chance for rage generation. Note that this is for an Arms warrior, I don't suspect a fury warrior would waste time with Slam since their swing timers would be significantly lower (and possibly much different depending on if they're using faster 1H weapons or slower 1H weapons... still don't know which is better to be honest). Arms warriors in raids are not really meant entirely for DPS, but also serve as a huge buff to all physical DPS with Blood Frenzy (if the mob has a bleed, it will increase all physical damage done to the mob by 4%). It's pretty big since it affects tanks, rogues, shamans, warriors and hunters.
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
Originally posted by: Anubis
Originally posted by: Xavier434
They blocked WoWDB here recently :(


Ok, one more question. I am under the impression (correct me if I am mistaken) that the JC designs which drop in Hyjal/BT are not purchasable through the Hyjal vendor. If this is true then does that also mean that those designs are not purchasable through SSO vendor?

you are mistaken


the Hyjal JC drops ARE avialable from the SSO dude, however they are the ones that require exaulted

Not all of the designs from SSO are at exalted, they are scattered throughout the reputation levels.

To clarify: There are about.. 12ish? designs that are purchasable from the hyjal vendor that require faction with Scale of the Sands. Most people in Hyjal eventually get these (I think the last four open up at revered).

There are another handful of designs (10?) that only drop off the hyjal bosses. I'm exalted with SoS and am still missing two or three. It's kind of random/crapshoot to get all of these (they are pretty rare drops themselves, let alone to get the specific one you need).

All of these designs (both reputation designs and boss-only designs) will be purchasable from the new SSO vendor at various reputation levels. Keep in mind that they will be 50g each. The designs will still be available in hyjal for cheaper, but you will still need the faction for those. So spend the money now, or get rep and buy them later.

I believe someone did the math and it would cost ~1800g to purchase all of the new designs if you had none of them (post is at wowinsider I think).

For those JC who have all the designs now, they should make some good money cutting the epic gems since no one will have the reputation designs immediately (I'm stocking up now). Epic gem cuts will probably be quite high at the start, then drop down as more jc get the rep and designs. On my server I think they will be 300g-ish and get down to 100/150g per epic gem.

This will be nice since the blue-quality gem market is going to get completely flooded with the new brilliant gem transmute (I'd say most blue-quality gems will get down to 10g each uncut).



 

Aikouka

Lifer
Nov 27, 2001
30,383
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My triple Hunter team went 3-7 this week.... In a couple weeks we'll be goin' 10-0!! Actually, once 2.4 comes out, I think it'll get much better as it's unbelievable how many teams with S2/S3 gear you end up hitting. Although, we kept beatin' the crap out of this 2x Arcane Mage + BM Hunter team. I think they would've won if they had more coordination as attacking me and having another one attack someone else isn't good with arcane's high burst damage. I also had us coordinate our arcane shots to try to remove arcane power or presence of mind off of them :laugh:. Almost beat a Resto Shaman, Sub Rogue, Affl warlock team (that was fairly geared) as well. Had the resto shaman just about dead when the stupid rogue attacked me :(. Not being BM (or even having my trinket lol) FTL! Also would probably do better if I'd remember to use my cooldowns and such. Abacus of Violent Odds + Rapid Fire = quite fast. Imagine if I were Beast Mastery... AoVO + RF + that +speed talent in BM + Rapid Shots :Q!

As Doug would say, "BOOM HEADSHOT!"
 
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