it doesnt matter if they are the minority the game will die without them, just like what happened to EQ
Originally posted by: Anubis
it doesnt matter if they are the minority the game will die without them, just like what happened to EQ
One thing I noticed about heroic PuG is that there are some people in full purple (elitist pricks) who will automatically discount your skills if they see you in blues. I had quite a few who would just drop party or make lame excuse to leave after inspecting other members. One time I had this shadow priest who cussed out our healer for a little mistake - so I promptly kick him out of the group and /ignore. Got a mage to rep him and clear the instance without any issue.
Originally posted by: abaez
I can't get to the guild website now, but whatever the reasons, 10+ months between any new high end raid content is completely ridiculous for the amount of money that is pouring in.
Originally posted by: Jschmuck2
Originally posted by: abaez
I can't get to the guild website now, but whatever the reasons, 10+ months between any new high end raid content is completely ridiculous for the amount of money that is pouring in.
Go. Outside.
Originally posted by: Anubis
Originally posted by: Jschmuck2
Originally posted by: abaez
I can't get to the guild website now, but whatever the reasons, 10+ months between any new high end raid content is completely ridiculous for the amount of money that is pouring in.
Go. Outside.
i love this arguement, you do realize that even the majority of hardcore raiders dont play 8 hours a day 7 days a week
hell most of the raiders on skullcrusher play LESS then the casualls, we raid and kill stuff and then are done for the week and they stand in shat all day doing nothing
Originally posted by: Anubis
heres the post that Risen made on their site
Ok, so it's a %@!@ty title, sue me. The idea is there, and everyone knows it's true. Blizzard no longer cares about the hardcore gamers, be that the raiders or the pvpers. Well, we're done with it. It wasn't just one thing really. While we were all excited to get some tier6 for our freshly 70 alts from this new badge gear, there's a part of you that just has to feel some pain when you look back at all the time you spent farming instances...for nothing.
About 2 weeks ago it became official. No, Risen is not a dead guild. We are a group of gamers that likes being the best we can be. Well, WoW isn't about that anymore, so we are taking WoW for what it is - casual. Some of us may be around running their casual content as they release it, others of us are taking an even more casual approach and deactivating until Wrath. It's kinda funny really. Shortly after making this decision, it was announced that Karazhan would now drop TEN epic gems per clear. Wow, that's more than we get in Hyjal half the time (not to mention that can be 10 spinels, not 9 emeralds and a lionseye!). I was just about to get pissed off when I read that, then I remembered it didn't affect me anymore and a wave of calm relief passed over me.
Not having been back in Black Temple for 2 weeks was kind of nice as well. As much as I loved still trying to complete our first warglaive set (along with Nihilum, DnT, and Vodka I believe?), it's nice not having to worry about it anymore. No longer have to worry that the 200th US guild to kill Illidan has 4x the warglaives that we have (3rd US?). And looking to the future, damn am I glad we won't have to farm Sunwell like we did Naxx. Not that we have anything to show for Naxx or BT. I'm sure Sunwell will be different, right?
But ya know, forget all that. What happened to the competition? What happened to the encounters that took time to learn? In BT PTR I said this, and people told me it would be different on live. It sure didn't seem that way to me. Nihilum praised the Souls encounter and Illidan both. Neither of those seemed even remotely challenging. Well, Sunwell PTR seems even worse. Granted, we quit before some of the later encounters...but if that instance is what we've been farming BT for 8 months waiting for then well, this post speaks for itself.
Well Blizzard, it was a fun 3 years. You want a casual game, we're playing your game casually. See you again in the expac. We'll give it another try most likely, see if anything has changed. In the meanwhile, if anyone has any suggestions for us, feel free to let us know (or if any devs from other games want a top guild to help with beta-testing! ^.^)! In the meanwhile, can look us up in other games (TF2, DotA, FFXI, and more).
-Failure
Originally posted by: Xavier434
Originally posted by: Anubis
heres the post that Risen made on their site
Ok, so it's a %@!@ty title, sue me. The idea is there, and everyone knows it's true. Blizzard no longer cares about the hardcore gamers, be that the raiders or the pvpers. Well, we're done with it. It wasn't just one thing really. While we were all excited to get some tier6 for our freshly 70 alts from this new badge gear, there's a part of you that just has to feel some pain when you look back at all the time you spent farming instances...for nothing.
About 2 weeks ago it became official. No, Risen is not a dead guild. We are a group of gamers that likes being the best we can be. Well, WoW isn't about that anymore, so we are taking WoW for what it is - casual. Some of us may be around running their casual content as they release it, others of us are taking an even more casual approach and deactivating until Wrath. It's kinda funny really. Shortly after making this decision, it was announced that Karazhan would now drop TEN epic gems per clear. Wow, that's more than we get in Hyjal half the time (not to mention that can be 10 spinels, not 9 emeralds and a lionseye!). I was just about to get pissed off when I read that, then I remembered it didn't affect me anymore and a wave of calm relief passed over me.
Not having been back in Black Temple for 2 weeks was kind of nice as well. As much as I loved still trying to complete our first warglaive set (along with Nihilum, DnT, and Vodka I believe?), it's nice not having to worry about it anymore. No longer have to worry that the 200th US guild to kill Illidan has 4x the warglaives that we have (3rd US?). And looking to the future, damn am I glad we won't have to farm Sunwell like we did Naxx. Not that we have anything to show for Naxx or BT. I'm sure Sunwell will be different, right?
But ya know, forget all that. What happened to the competition? What happened to the encounters that took time to learn? In BT PTR I said this, and people told me it would be different on live. It sure didn't seem that way to me. Nihilum praised the Souls encounter and Illidan both. Neither of those seemed even remotely challenging. Well, Sunwell PTR seems even worse. Granted, we quit before some of the later encounters...but if that instance is what we've been farming BT for 8 months waiting for then well, this post speaks for itself.
Well Blizzard, it was a fun 3 years. You want a casual game, we're playing your game casually. See you again in the expac. We'll give it another try most likely, see if anything has changed. In the meanwhile, if anyone has any suggestions for us, feel free to let us know (or if any devs from other games want a top guild to help with beta-testing! ^.^)! In the meanwhile, can look us up in other games (TF2, DotA, FFXI, and more).
-Failure
This is so stupid. This is exactly why it is not a good idea to be in a hardcore raiding guild. The game will never revolve around them because they complete and grind the hell out of content far faster than the rest of the devs and the WoW community can keep up with. Naturally, this is going to make them less interested in the game. It feels more like a job and the rewards for the work are minimal to non-existent.
They say that all of their time spent farming feels like it was for nothing. My big question for them is why did they do the grind in the first place? What were they trying to achieve that they feel got stolen from them? To me, it is really simple. I play video games to have fun. That's it. If I am not having fun then I don't play which might be the real reason why they are stopping. However, to me, it seems like one of their core reasons to grind raids is to fulfill some sort of superiority complex. I have no idea why else these changes would upset them since they already got to experience the content and have fun with it.
News Flash! Blizzard is not designing their game to fulfill a superiority complex! They are designing it so that their whole community can have fun and that is exactly what they are achieving. If some people want to use the game as a tool to fulfill this sort of complex then that is fine. However, never expect Blizz to cater to your whims if your plans for the game include goals which Blizz is not intending to provide. Such expectations are down right foolish. Despite Blizz's efforts to make an exciting game for all, they are still a business and no one should ever forget that when evaluating expectations. They need to focus their energies on the majority and not revolve around a minority.
The percentage of the community which will stop raiding or stop playing period is going to be very minimal and they will be forgotten in a matter of weeks because there are plenty of other guilds that will continue playing. The raiding community is not going to die.
Originally posted by: Xavier434
[snip]They say that all of their time spent farming feels like it was for nothing. My big question for them is why did they do the grind in the first place?[/snip]
Originally posted by: Xavier434
Originally posted by: Anubis
heres the post that Risen made on their site
Ok, so it's a %@!@ty title, sue me. The idea is there, and everyone knows it's true. Blizzard no longer cares about the hardcore gamers, be that the raiders or the pvpers. Well, we're done with it. It wasn't just one thing really. While we were all excited to get some tier6 for our freshly 70 alts from this new badge gear, there's a part of you that just has to feel some pain when you look back at all the time you spent farming instances...for nothing.
About 2 weeks ago it became official. No, Risen is not a dead guild. We are a group of gamers that likes being the best we can be. Well, WoW isn't about that anymore, so we are taking WoW for what it is - casual. Some of us may be around running their casual content as they release it, others of us are taking an even more casual approach and deactivating until Wrath. It's kinda funny really. Shortly after making this decision, it was announced that Karazhan would now drop TEN epic gems per clear. Wow, that's more than we get in Hyjal half the time (not to mention that can be 10 spinels, not 9 emeralds and a lionseye!). I was just about to get pissed off when I read that, then I remembered it didn't affect me anymore and a wave of calm relief passed over me.
Not having been back in Black Temple for 2 weeks was kind of nice as well. As much as I loved still trying to complete our first warglaive set (along with Nihilum, DnT, and Vodka I believe?), it's nice not having to worry about it anymore. No longer have to worry that the 200th US guild to kill Illidan has 4x the warglaives that we have (3rd US?). And looking to the future, damn am I glad we won't have to farm Sunwell like we did Naxx. Not that we have anything to show for Naxx or BT. I'm sure Sunwell will be different, right?
But ya know, forget all that. What happened to the competition? What happened to the encounters that took time to learn? In BT PTR I said this, and people told me it would be different on live. It sure didn't seem that way to me. Nihilum praised the Souls encounter and Illidan both. Neither of those seemed even remotely challenging. Well, Sunwell PTR seems even worse. Granted, we quit before some of the later encounters...but if that instance is what we've been farming BT for 8 months waiting for then well, this post speaks for itself.
Well Blizzard, it was a fun 3 years. You want a casual game, we're playing your game casually. See you again in the expac. We'll give it another try most likely, see if anything has changed. In the meanwhile, if anyone has any suggestions for us, feel free to let us know (or if any devs from other games want a top guild to help with beta-testing! ^.^)! In the meanwhile, can look us up in other games (TF2, DotA, FFXI, and more).
-Failure
This is so stupid. This is exactly why it is not a good idea to be in a hardcore raiding guild. The game will never revolve around them because they complete and grind the hell out of content far faster than the rest of the devs and the WoW community can keep up with. Naturally, this is going to make them less interested in the game. It feels more like a job and the rewards for the work are minimal to non-existent.
They say that all of their time spent farming feels like it was for nothing. My big question for them is why did they do the grind in the first place? What were they trying to achieve that they feel got stolen from them? To me, it is really simple. I play video games to have fun. That's it. My fun with the game does not involve anything regarding the other players and their goals or experiences with exception of my guild since that is my team. If I am not having fun then I don't play which might be the real reason why they are stopping. However, to me, it seems like one of their core reasons to grind raids is to fulfill some sort of superiority complex. I have no idea why else these changes would upset them since they already got to experience the content and have fun with it.
News Flash! Blizzard is not designing their game to fulfill a superiority complex! They are designing it so that their whole community can have fun and that is exactly what they are achieving. If some people want to use the game as a tool to fulfill this sort of complex then that is fine. However, never expect Blizz to cater to your whims if your plans for the game include goals which Blizz is not intending to provide. Such expectations are down right foolish. Despite Blizz's efforts to make an exciting game for all, they are still a business and no one should ever forget that when evaluating expectations. They need to focus their energies on the majority and not revolve around a minority.
The percentage of the community which will stop raiding or stop playing period is going to be very minimal and they will be forgotten in a matter of weeks because there are plenty of other guilds that will continue playing. The raiding community is not going to die.
Originally posted by: lupi
I only had enough money on my banker to post 2 of the previous 4 blues on the AH. Both of them sold within 24 hours. I had them listed at a level just about the auctioneer Value point. Damn AH is still a bit of a ripoff, one of the items listed at 20g and in the end I only pocketed about 18.7g of it.
And for those reminiscing about the good ole days, I was cruising through the quest in Ungo and headed toward the volcano to do the ash quest. Each one dropped so I ended up only killing 9 elementals. The nice part is that during that spree I also collected 9 essence of fire. Back in the day when essence of ### was worthwhile, I farmed there a bit and never came within 1% of a drop rate like that.
Originally posted by: QuantumPion
You can please some of the people most of the time (Naxx), most of the people some of the time (post-2.4 casual nerfs), but you can't please all of the people all of the time.
Back before BC was out, everyone complained that the raiding content was ridiculously too hard, as only 0.01% of players were able to even set foot in Naxx. Now Blizz is nerfing the raiding content and those top 0.01% are whining that they don't get exclusive high-end dungeons just for themselves. Anyone who didn't anticipate this reaction is a bafoon.
Originally posted by: lupi
I don't see them asking for harder places, just more places to raid, which isn't like anyone else wanting more of whatever aspect of the game they like the most or want improved.
Originally posted by: Aikouka
Originally posted by: lupi
I don't see them asking for harder places, just more places to raid, which isn't like anyone else wanting more of whatever aspect of the game they like the most or want improved.
From the Risen post, they don't like the fact that high-end guilds are practically used and abused on the PTR to test Blizzard's content and once the patch reaches live, all they do is farm the content, because nothing has changed.
Anyone heard anything about there supposedly being an AoE change in 2.4? I was reading that certain moves such as Avenger's Shield will no longer break CC, but I've never seen anything about this change other than a couple fanbois raving on how it makes the game ezmode.
Originally posted by: Anubis
they could eaisily NOT go on the PTR like most people and just learn stuff when it goes live, no one forces people to play on the PTR, i almost never go onto it only time i ever have is for class mechanic changes and even then all i do is run around and kill some mobs to see how the changes work
Originally posted by: Anubis
yes they are changeing this, abilites like Avengers shiled and Chain Lightning will NOT jump to a CCed target, i think multy shot will miss them asol, however things like AE, SoC, Volley will still hit them
