Originally posted by: AntiFreze
WOW.... our guild is moving servers. the leaders just posted. I'm going to copy and paste the post. I wanted to know what you guys thought. I'll reserve my opinion, but I would of liked to see a vote..... here it is:
Originally posted by: rh71
The battleground queues are longer and it seems there's little to do.
Originally posted by: rh71
There's also something to be said for being on a PVP server and having to watch your back everywhere you go. It makes things MUCH less mundane. PVE server drives me to complete boredom, even though my real-life friends have the characters there. That should say enough.
O rly? You know queues are linked among battlegroups not servers. On Alleria ( a PVE realm ), I almost always have insta-queues.
Originally posted by: Anubis
this is true, and the length of the que has mostly to do with the Ali:horde ratio in the battle group
if 4x aws many horde are queing then Ali, horde are going to have 4x longer que times
Originally posted by: nanobreath
See I'd vote PvE. Yes I'm a carebear that likes to be able to play the game without interferance. Nothing is more frustrating than trying to level and getting ganked over and over. It can REALLY kill an evening you had planned to spend in WoW. Some people enjoy the challenge. I prefer not needing a bodyguard to level.
Overall, the game just feels like more fun. I really enjoyed it when TBC was released. I am enjoying WotLK even more as far as first impressions are concerned.
Quests
Questing is a lot more fun. It is not drastically different. There are plenty of quests which feel familiar such as the classic go here and kill X number of things. However, Blizz did a much better job varying what you do in each quest to keep things interesting unlike TBC where you would often have 5 or more killing quests all at once. There are also some quests which have a brand new feeling just like the bombing quests felt like when we first played TBC. For example, there is a quest where you get a hawk that you must feed and gain its trust in order for it to be commanded by you to attack specified targets (not like a hunter pet). Lastly, I have already found one daily quest which was available right from the beginning so I imagine we will come across them throughout the entire game rather than just end game. It involves riding a Zeppelin and bombing pirates. Lots of fun.
Lore
So far, I have discovered 2 major aspects about the lore. First, they are doing an excellent job developing the Titan lore as promised. There is a very strong presence of Titan lore in Howling Fjord. Second, the lore that one experiences in both the quest text and while you are doing quests is more vibrant and very interesting. I highly recommend to anyone who normally makes a habit of skipping the quest text or just skimming it to locate the main objectives to really take the time to read it. The juice is well worth the squeeze. Many of the quests involve more interaction with NPCs both friendly and unfriendly too which expands on the lore quite a bit.
Enemies
They are very well done. Most of them so far feel very different and interesting yet in that familiar way. The skins are excellent and the animations are wonderful. Their interaction with the world is very cool too. For example, the Shovel Tusk species acts kind of like the Clefthoofs in the sense that they travel around in herds much like cows with a male leading the females and children. However, the really cool part is that if one herd happens to get really close to another there is a chance that the two alpha male Shovel Tusks will start fighting each other for dominance. They have sprint abilities which makes it that much cooler because you see them charge each other and then they duke it out.
There is one very crucial point which I have discovered about WotLK that separates it from the Vanilla WoW to TBC transition. When we went from Vanilla WoW to TBC the big jump was with the stats and loot. Particularly Stamina. That is not the case in WotLK. What they did instead was make a jump when it comes to the enemies and their stats. They are not overly difficult. However, they do have a lot more health than TBC enemies. A very basic example would be to say that your average level 68 enemy in Outlands has a lot less health and does less damage than your average level 68 enemy in Northrend. That is the real kicker so far. Blizz knew that many of us were going to walk into that world with great gear from TBC and we were also being give excellent talents which increase our power. In order to balance things out they buffed the Northrend enemies. Again, they are not hard so to speak (at least, not with my gear) but you will notice the difference almost right away.
Dungeons
So far, I have only run Utgarde Keep which is the 70-72 instance in Howling Fjord. I have run it 3 times so far. My impressions about it as opposed to the dungeons in Outlands is that it is just more fun in general. There are several reasons why. First, it does not take very long to run the instance (45 min tops). Second, while the instance doesn't take a while to run, the dungeon still feels large. The two reasons why it feels this way is because there is less trash mobs to pull as you go room to room and each room feels considerably different as opposed to TBC instances where the same tile set was used in nearly every room from start to finish. The trash also varies a good amount from room to room which also keeps things interesting. The last thing I can say is that Utgarde Keep is linear meaning there is only one path to take from start to finish which is what we are used to.
Loot
There is little to say about loot that isn't already available all over the net so I will keep this simple. First and foremost, the loot transition is not nearly as big of a jump as it was from Vanilla WoW to TBC including even the nicer blues that come from Utgarde Keep. Greens will not be of any interest to you if you are big on raiding, PvP, or even just a 5 man heroic player. Low level blues will seem impressive in some cases, but they are still not up to par if you are T5/T6. There are some very few exceptions where T4 loot will want to be upgraded from Utgarde Keep blues. Very often, what you will observe at first is that all stats on blue gear are lower than your T6 gear and even more noticeable is the fact that one particular stat is completely absent making the item much weaker. Based on my initial observations of the trends, I do not believe any of us will see worth while upgrades to our T6 loot until we get blues from level 77 content or higher. There will probably be a few exceptions, but not many.
Miscellaneous
Just some additional random thoughts and bullet points:
1. Ret Pallies are really powerful now. Probably will get some nerfs because they can both tank and deal dps very effectively at the same time, but I am positive that they will be well worth playing regardless I would recommend to any Pally to give it a try while leveling. Lots of very good feedback about them in game.
2. Achievements are wonderful! Adds a lot of motivation to do things in the game in such a way that didn't make sense before if Blizz tried to turn the goal into a quest. It will be a great success.
3. Graphics are gorgeous and worth upgrading your computer to configure the settings to max or near max.
It seems like whenever I think I am done with the quests in Howling Fjord I find a gazillion more. I think there is even an achievement for completing 100 quests in that zone, but I am pretty sure there are much more than that. This isn't a complaint btw. It makes me really happy actually hehe.
I know I already mentioned it, but I am still very impressed with how all of the quests feel diversified especially considering how many there are in just this one zone. All of them seem to have a small twist involved which makes them unique and enjoyable. More or less, the way that they did it for all quests is that they have the player interact more instead of just reading about something. For example, in the past you would go out on your typical collection quest and turn the stuff in the stuff to get credit right? Well, you still do this sort of thing but the difference is that rather than simply reading about what the quest giver does with the stuff you are actually instructed to do something with it. There was one quest where the Tuskar were upset because the seals had no alpha males to mate with near where they hang out. My instructions where to go out and collect some fish, but instead of just collecting and turning them in I needed to take them and go find one of these males and use the fish to lure it closer to the females. It's just a small twist, but it definitely makes questing feel more fun because such things add a unique feel to each quest.
I visited Dalaran for the first time over the weekend. Unfortunately, there is not much to tell yet because it doesn't appear to be complete. The city feels very dead. However, it truly is gorgeous. It really does feel like what Dalaran should be especially if you are familiar with the lore behind it. Currently, there is no AH and nor is one planned to be implemented just in case some of you were wondering. It is located directly in the middle of Northrend though which is nice. In fact, it has it's own separate zone. I believe one or two instances are planned to be located there too. Anyways, I will report more on it as more becomes available.
- Somehow Blizz made a game we have played and loved for nearly 3 years, into something new and even more fun.
There are two ports of Entry, make sure you take the right one.
1. SW which leads you to Borean Tundra
2. Minithil harbor leads to Howling Fjord
I took Howling Fjord with Xavieer.
It is an exciting port with lots to do, but I only got 3 quests out of the way between the 2 hours I played and the server crashes.
Achievements gets you addicted from the very begging just like leveling did at 1 -> 2
As soon as you enter port and learn your new first aid skill you get a shiny notification and ding that you completed an achievement. Very cool.
Our Gear
- Let me emphasize to you that this is NOT like Burning Crusade.
A few of the pieces of green gear I saw was no where near our tier 6 gear. I really do not see us changing gear well into level 79-80 Blues. So Rejoice.
Leveling seemed at pace with Burning Crusade and Gold has not changed much.
Riding enchants/items are now used like an armor patch on your mount. This means I get to sell more riding crops. Oh and we got a free carrot on a stick for some reason.. dunno why. In any case, it's a very nice change.
Arrows have unique animated graphics now it seems, or they changed them all.
Specific to my class I will post on the hunter section.
The Death Knight
Everyone has to make one. Simply for the most amazingly put together beginning for any class. I wont ruin anything for you, but yeah - it rocks.
The class itself is awesome to play. You get great gear at the beginning and rune forging is sick as hell.
Graphics - beautiful art work and lighting textures. It looks to me they improved on the game eng. again.
Sound - Epic Blizz music from the very beggining, not surprising.
Continuing -
I cannot emphasize enough how important it is for you to play a DeathKnight the first few levels.
This is by far the coolest most story driven class in all of WoW.
The quests you do in order to gain your skill points/weapons and other surprises are simply exciting.
There are surprises in every corner, even when you die and during your death.
I HEAR VOICES!
Guys I don't want to say much more as to not ruin it for you - but do yourself a favor and play a DeathKnight for even just a few levels.
Disclaimer - don't let my hype ruin it for you, I get excited about shit. If you don't find it as exciting as I did, sorry.
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Instance - Utgarde Keep
When Blizz first said they wanted to make sure instances could be run in under an hour I thought to myself, "how can they do that and still keep the epic feeling and excitement?" Well, they did. I ran Utgarde Keep and felt like it was a pretty long instance, not tiresome or boring, just a good pace. When I turn around and it was all over it was 32 minutes later.
Good work Blizz
The loot was pretty normal, but there is one thing that Blizz changed that I really like, the starting instance felt like it was a short level 68 instance in BC, like a step up and not a level 70 hardcore bosses instance. It was a nice taste and warm up for later dungeons.
Good pacing and generally fun. I have an issue with the bosses, they seemed way to easy and boring. Not sure if it's because they were incomplete or that we just had a sick ass group of tier 6 and arena geared guys.
At one point I said "wait that was a boss?" This came to mind when the "boss" was 40% health and I had been tanking the whole time. None of us noticed until I mentioned it and FD'd for our tank to grab it. This was our first run and it was just light hearted.
I think most of you will like this one for the first 5 runs. Then you will realize that there is nothing there for you.
I also noticed that I did not get any rep from the run... I thought I would get the starting area rep (forgot the name).
I found one major bug - As with BC they give you a shortcut out of the instance. The gate opened and as we ran out we all fell through the world and died. Yay, this was reported to Blizz. Mind you I just rezed and ran back. No big deal to find that in beta.
Hey you know what's awesome? I found this major bug in a Beta and not a "Final" release like in one game I can mention.
*COUGHCONANCOUGH* Did I ever tell you the story how SevenBlue and I fell through an instance at the end into an oblivion? Yeah that was "funny" waste of 1 hour. BTW seven, how are you?
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There is an interesting find, I am seeing that your profession when maxed out gives you a passive buff in your spell book now. Example - I am a max skinner, I saw a passive buff saying "You are a master skinner you gain 30 crit rating" Something like that. Very nice bonus for choosing a profession! I'll see if I can screenshot it.
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The world - I went exploring more. My god it's beautiful. The level of detail and imagination is staggering.
Interesting Quests - One quest had me fly to camp and parachute into the camp. That was fun as hell.
- Another quest had me get a protective bubble and run through hundreds of undead/scourge burning them to get a sword for a pally. VERY FUN
- Interesting quest lines that are easily done. Oh and it seems so far that a quest that involves killing a specific mob doesn't require you to kill the specific mob, just go past him to get "the item" if he is already dead, or kill him to get to it.
Originally posted by: Anubis
im prob the only person that thinks Achievements are stupid, they are stupid on the xbox as well
Originally posted by: Anubis
im prob the only person that thinks Achievements are stupid, they are stupid on the xbox as well
Originally posted by: exdeath
Achievements will be stupid because there are going to be so many there are one time one person only and it's going to come down to who happened to be online that hour.
One time or one person events are a bad idea in a world of lucky RNGs.
Woot made it to phase 2 M'uru last night as well as all of our attempts going smoother and lasting for several minutes. Thirty second wipes are a thing of the past. Should have him dead this week.
Originally posted by: TaylorTech
Originally posted by: exdeath
Achievements will be stupid because there are going to be so many there are one time one person only and it's going to come down to who happened to be online that hour.
One time or one person events are a bad idea in a world of lucky RNGs.
Woot made it to phase 2 M'uru last night as well as all of our attempts going smoother and lasting for several minutes. Thirty second wipes are a thing of the past. Should have him dead this week.
That boss will be the god damn end of me, I swear.
I've spent 1000g so far on him. I hope we kill him tonight, or I'm ripping someone's head off.
Originally posted by: exdeath
Originally posted by: TaylorTech
Originally posted by: exdeath
Achievements will be stupid because there are going to be so many there are one time one person only and it's going to come down to who happened to be online that hour.
One time or one person events are a bad idea in a world of lucky RNGs.
Woot made it to phase 2 M'uru last night as well as all of our attempts going smoother and lasting for several minutes. Thirty second wipes are a thing of the past. Should have him dead this week.
That boss will be the god damn end of me, I swear.
I've spent 1000g so far on him. I hope we kill him tonight, or I'm ripping someone's head off.
I hear he's like Vashj and Kael in that he's the hurdle to free epics off KJ.
Originally posted by: exdeath
Achievements will be stupid because there are going to be so many there are one time one person only and it's going to come down to who happened to be online that hour.
One time or one person events are a bad idea in a world of lucky RNGs.
Originally posted by: lupi
I heard murmurs of game wide graphic improvements, any word on this?
Originally posted by: lupi
Did they strip AH from the northrend hub like Shatt, and if so does the trip between the new hub and the old way go quick enough that it doesn't matter (at least it's not a one way trick pony like shatt's portals.)