Anyone playing with eyefinity /multiple monitors?
Or anyone recently changed from 16:10 to 16:9 aspect ratio?
is there any advantage to it?
I'm at 16:10 and feel I often get hit/seen before I see them and hence get killed.
What about hacks, how common are they? Sometimes I really feel it's not possible what some of your opponents do.
If you haven't changed your FOV you should look into doing it. BC2 uses a
very narrow FOV by default. This helps for longer range engagements (because its almost like zooming in ever so slightly) but it means you'll have massive blind spots. I've had countless experiences where I've almost run directly at a sniper but because I wasn't directly in front of him he had no clue I was coming and then bam, knifed or drilled to death
The one thing you have to know is that BC2's FOV setting is based on the vertical FOV as opposed to most games being based on the horizontal. Its less intuitive, but it makes more sense in the long run because it means you won't have to change your FOV as much (if at all) whenever you change your resolution.
So, when we consider the traditional FOV for most games at 4:3 resolutions (such as 1600x1200) is 90, that means BC2's 55 default vertical FOV is closer to a horizontal FOV of 69 for 4:3 resolutions. And even a vertical FOV of 55 on a 16:9 resolution such as 1920x1080 is only 85.
http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php
So when we punch in a 4:3 resolution (whether it 800x600, 1024x768, or 1600X1200) and a 90 horizontal FOV, it equates to a vertical FOV of 74 that we would change in the settings file. The best part is that when we change resolutions, say to 16:10 or 16:9, the 74 vertical FOV will properly match up to a horiztonal FOV of 100 or 106 respectively which does indeed match up properly - the wider the screen, the wider the horizontal FOV without changing the vertical FOV.
Of course maybe you won't quite like the normalized setting, maybe you'll find you prefer a more zoomed in FOV to give you an advantage for longer range engagements such when using the shotguns with slugs, or maybe you don't mind fisheye effects and you'll prerfer a wider FOV to allow you to see more of your periphery in order to help prevent getting flanked.
you need to edit your FOV, at 19x12 I run ~105, its a little fish eyed but I like the extra seeable stuff on the edges
by default it runs an awful FOV
it might feel fisheyed because BC2's FOV settings run on the vertical instead of the horizontal
As I said before, the typical horizontal FOV in games since forever was 90 assuming a 4:3 resolution (such as 1024x768 or 1600x1200). To extend that FOV with a wider aspect ratio resolution such as 16:10 (such as 1680x1050) or 16:9 (such as 1920x1080) without causing distortions the equivalent horizontal FOV would be 100 and 106 respectively.
By running a vertical FOV of 105 @ 19x12 you're seeing a horizontal FOV of 128, which would naturally have a pretty significant fisheye effect