The AT Battlefield Bad Company 2 F.A.Q.

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MrMatt

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Mar 3, 2009
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they only lowered the base damage, so its only less effective at close range

the T88 also isn't that inaccurate, its middle of the road at worst if not one of the better ones

The update to the T88 forces it to be more of a support weapon for medics not on the frontlines and was necessary because it infringed on both the PKM and M249's territory.

The M249 is now definitively better for CQC and the increased minimum damage on the PKM has cemented itself as probably one of the most balanced LMGs and 2nd most powerful overall, rivaling the M60. If you're struggling with the T88 you might want to consider falling back to these other LMGs that serve greater purpose now.



Yeah I definitely take more of a front line roll with the medic, I like reviving as we try to capture bases. Just unlocked the M60 about 10 minutes ago, gonna give that a whirl.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
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I finally got the AN-94 unlock but haven't used it much. I've never been a fan of burst only mode rifles but I'll try it again soon. I think the Steyr AUG is highly underrated. I got some good quality time in with that yesterday and love how smooth it is. It's not a good long range rifle, but at medium range you just have to keep it to short bursts. At CQ combat, it's so much fun letting her rip! The XM8 is still my favorite in the assault kit however.

I'm not a fan of forced bursting either, but that's not what makes the AN-94 and M16A2 better than the other rifles, its the sum of the weapon stats variables.

Take the M16A2 for instance. It has damage stats and a ROF that is identical to the AEK-971. You would think that you could burst the AEK-971 on your own and get it to perform identically to the M16A2, but that's just not possible, the game won't let you because there are other stats that come into play such as spread, spray and recoil, and these variables favor the M16A2.

At any rate, not only is it impossible to handle any of the other ARs to get the bullets to perform the same way they do on the AN-94, the bullets from the AN-94 will do more damage at closer ranges. Its win-win for the AN-94. Really the only thing that really goes against it is the horrible iron sights which makes it a lousy AR to pair with the grenade perk.

I once was a big fan of the AUG as well, but I think its current form is lacking. The XM8 and M416 both function similarly to the AUG but both have more advantages than disadvantages in the areas that separate the three ARs that make them better picks. That being said I don't think its necessarily underrated, there's just little reason to use over the other ARs. Heck, even the widely looked down upon F2000 gets more use if only because that weapon at least has some functional novelty to it.
 

bob4432

Lifer
Sep 6, 2003
11,727
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I'm not a fan of forced bursting either, but that's not what makes the AN-94 and M16A2 better than the other rifles, its the sum of the weapon stats variables.

Take the M16A2 for instance. It has damage stats and a ROF that is identical to the AEK-971. You would think that you could burst the AEK-971 on your own and get it to perform identically to the M16A2, but that's just not possible, the game won't let you because there are other stats that come into play such as spread, spray and recoil, and these variables favor the M16A2.

At any rate, not only is it impossible to handle any of the other ARs to get the bullets to perform the same way they do on the AN-94, the bullets from the AN-94 will do more damage at closer ranges. Its win-win for the AN-94. Really the only thing that really goes against it is the horrible iron sights which makes it a lousy AR to pair with the grenade perk.

I once was a big fan of the AUG as well, but I think its current form is lacking. The XM8 and M416 both function similarly to the AUG but both have more advantages than disadvantages in the areas that separate the three ARs that make them better picks. That being said I don't think its necessarily underrated, there's just little reason to use over the other ARs. Heck, even the widely looked down upon F2000 gets more use if only because that weapon at least has some functional novelty to it.

the an94 is not in the ar family....it is a russian design that was suppose to take the place of the ak74, but $$$ kept that from happening and the an94 is used by "selective" groups
 

Termie

Diamond Member
Aug 17, 2005
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www.techbuyersguru.com
the an94 is not in the ar family....it is a russian design that was suppose to take the place of the ak74, but $$$ kept that from happening and the an94 is used by "selective" groups

I think he's just using "AR" as a reference to the assualt-class rifles in BC2, rather than the IRL classification. But that is pretty interesting...had actually never heard of the weapon before this game...and it definitely makes me fear the Russians just a bit more! Here's some info from Wikipedia...looks like BC2 takes advantage of its IRL qualities:

"The stated great advantage of the AN-94 system is its ability to 'postpone' recoil until after the round/s fired have left the weapon. This, it is claimed, enables more 'hits' on target under the most adverse combat conditions. The AN-94 offers a unique two-shot burst function at a stated 1800 rounds per minute rate of fire. The Nikonov mechanism fires the second shot in the burst fast enough that it escapes before the recoil of the first shot is felt, thus potentially allowing the two shots to hit the same point."


Slightly off topic, what do you all think about the fact that in BC2, unlike in BF2, all weapons are available to both armies, as opposed to their being American/European weapons on one team and Russian/Chinese weapons on the other?
 
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Worthington

Golden Member
Apr 29, 2005
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I prefer it that way. Keeps everyone from switching teams to access the... crap what was that starter weapon for assault class in 2142 that was just insane? I can't remember. Or the Thompson for that matter.
 

bob4432

Lifer
Sep 6, 2003
11,727
46
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I think he's just using "AR" as a reference to the assualt-class rifles in BC2, rather than the IRL classification. But that is pretty interesting...had actually never heard of the weapon before this game...and it definitely makes me fear the Russians just a bit more! Here's some info from Wikipedia...looks like BC2 takes advantage of its IRL qualities:

"The stated great advantage of the AN-94 system is its ability to 'postpone' recoil until after the round/s fired have left the weapon. This, it is claimed, enables more 'hits' on target under the most adverse combat conditions. The AN-94 offers a unique two-shot burst function at a stated 1800 rounds per minute rate of fire. The Nikonov mechanism fires the second shot in the burst fast enough that it escapes before the recoil of the first shot is felt, thus potentially allowing the two shots to hit the same point."


Slightly off topic, what do you all think about the fact that in BC2, unlike in BF2, all weapons are available to both armies, as opposed to their being American/European weapons on one team and Russian/Chinese weapons on the other?

i understand what you are saying but it is just annoying. everybody always underestimates the russians because they may be behind in the high tech area or there is just that ethnocentric american view we have, but they are not to be taken lightly on any front. IRL though, you can get ARs/M16s to have extremely low recoil by using suppressors and mixing in different buffer springs and weights and playing w/ the gas system, but i really have not read much about the people who make m16s of any sort try to get the cyclic rate that high, although i have read of running the piston upperered f/a ar15s/m16s @ 1000+rpm. i think the an94 have issues w/ its internal components, or complexity of and therefore would probably not be liked as much as a ak74 (reliable), which uses the same round as the an94 - 5.45x39.

just my thoughts...
 

minmaster

Platinum Member
Oct 22, 2006
2,041
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I prefer it that way. Keeps everyone from switching teams to access the... crap what was that starter weapon for assault class in 2142 that was just insane? I can't remember. Or the Thompson for that matter.
krylov? that was a sweet gun.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
the an94 is not in the ar family....it is a russian design that was suppose to take the place of the ak74, but $$$ kept that from happening and the an94 is used by "selective" groups

I was using AR as an acronym for Assault Rifle. The Assault class specializes with Assault Rifles - go figure :rolleyes:. The Medic class with LMGs (light machine guns), even though most of the guns for the medic would really be considered general purpose machine guns, we'll still talk about all of them as light because the heavy machine guns in the game world are mounted on turrets. The Recon class with sniper rifles. The Engineer class with SMGs (sub machine guns)...although again, weapons like the AKS and SCAR aren't exactly SMGs, they'll be lumped in all the same because thats how they function in game as opposed to IRL.


Slightly off topic, what do you all think about the fact that in BC2, unlike in BF2, all weapons are available to both armies, as opposed to their being American/European weapons on one team and Russian/Chinese weapons on the other?

While I like the game how it is now, it would certainly be interesting to see. I don't think it would be unbalanced like Worthington suggests, heck, two of the most OP weapons exist on either sides...you'd have M60 vs. AN-94, and its not like the PKM and M16 are bad alternatives for either respective side.

The problem is that I don't think the game has a balanced number of weapons to split down the middle. The Russian/Chinese side would be screwed when it comes to All Kit weapons, for example.
 
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Worthington

Golden Member
Apr 29, 2005
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Oh, I don't think it'd be really unbalanced. It just got annoying to see the people that would switch at the start of every round to make sure they got the weapon they preferred. It's a pita as a server admin, especially so with the anemic auto-balance system that BC2 has. It worked for the previous games, it could work here.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Well I've yet to play in a server that allowed the players to switch and unbalance the number of players per side, and I've also yet to see a server that let players switch sides more than once without rejoining the server. I don't think players swapping to get a certain gun would be an issue.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
yeah they call the AN a bodyarmor killer, because 2 shots in basically the same place with make most kevlar worthless
 

scooterlibby

Senior member
Feb 28, 2009
752
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Anyone know if your stats are saved in real time? I think they may not be given the 'Updating Stats' box that opens when you quit. A real bummer for me because my PC crashes some times.
 

scooterlibby

Senior member
Feb 28, 2009
752
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Eh I just answered my own question on the Statsverse page - apparently it does record your achievements even if you crash mid game.
 

Bill Brasky

Diamond Member
May 18, 2006
4,324
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Anyone having problems with stats being added incorrectly again? Yesterday I had didn't play a single match where my totals kills were accurate.
 

Tequila

Senior member
Oct 24, 1999
882
11
76
Woot! I finally liberated myself from the CG today and used the RPG instead. I racked up so many UMP-45 kills that I finally surpassed the CG with most kills.

Once you free yourself from the shackle of the CG you realize what you missed. It forces you to move a lot rather than sit back at range racking up easy kills. The RPG is still very useful for tanks, people in buildings, mcoms, stationary MGs, etc but it is more for the occasional strategic use like it should be.

The tracer dart is nice but it can be tough to get it on a well hidden tank and even worse a really good helo pilot. The hard thing about carrying it is when you run out of UMP-45 ammo and hit the '1' key to wield your pistol, fire it and you realize "oh crap" and bang that guy that was almost dead kills you lol.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
RPG is probably twice as effective at taking out tanks compared to the CG when we consider damage out put and engie repair rates. Granted, if you're trying to shoot a heli out of the sky without tracer support, the CG is still the most versatile RL.

Speaking of which, I'm pretty sure they reduced tracer dart speed to 200m/s from 300m/s making hitting good heli pilots nearly impossible. Add to that fact that they claim to have fixed the flare system for the helis (I've yet to really mess with this to figure it out) and I can only assume helis could very well become pretty OP once players start using them more - I'm sure there are a ton of good players that are gun-shy from using the heli because of how easily they got raped before.

But yeah, RPGs are now pretty much THE rocket launcher to equip if you want to bust tanks. For whatever inexplicably retarded reason, they nerfed the AT rocket launcher so now it only does the same amount of damage as the RPG...but it still fires slower, has a much smaller blast radius (making it almost worthless for use against infantry), and cannot be reliably dumb fired, meaning you have to keep yourself exposed in order to get a hit on a far off target, so really there's little reason to use it anymore other than for something different to try. Its fun taking out heavy machine gun mounts, and its better than the RPG for shooting MCOMs, but for the most part the CG fires fast and straight enough to not have to worry about that. It really doesn't make any sense why the did nerf the AT RL.
 

TraumaRN

Diamond Member
Jun 5, 2005
6,893
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Discovered the joy that is the Thompson SMG. Holy rape with that thing. 44 kills in 2 rounds on conquest. I found a reason to play assault again
 

KayGee

Senior member
Sep 16, 2004
268
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Woot! I finally liberated myself from the CG today and used the RPG instead. I racked up so many UMP-45 kills that I finally surpassed the CG with most kills.

Once you free yourself from the shackle of the CG you realize what you missed. It forces you to move a lot rather than sit back at range racking up easy kills. The RPG is still very useful for tanks, people in buildings, mcoms, stationary MGs, etc but it is more for the occasional strategic use like it should be.

The tracer dart is nice but it can be tough to get it on a well hidden tank and even worse a really good helo pilot. The hard thing about carrying it is when you run out of UMP-45 ammo and hit the '1' key to wield your pistol, fire it and you realize "oh crap" and bang that guy that was almost dead kills you lol.

I use the Gustav because my playing style is extremely aggressive. The only times I camp is when defending flags in Conquest and that too because ticket bleed in previous Battlefield games was a very effective winning strategy.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
c'mon people use CG because it's the easiest weapon to kill with. don't bs saying you use it cuz you're aggressive, lol.
 

KayGee

Senior member
Sep 16, 2004
268
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c'mon people use CG because it's the easiest weapon to kill with. don't bs saying you use it cuz you're aggressive, lol.

I don't care what you think; you're always welcome to join my squad and judge for yourself. I think you're a camper who hates the CG because no other weapon does a better job at taking out players like yourself.

Edit : I guess I'm right; K/D is 2.20 and W/L is 1.2. LOL!
 
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Zargon

Lifer
Nov 3, 2009
12,218
2
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I don't care what you think; you're always welcome to join my squad and judge for yourself. I think you're a camper who hates the CG because no other weapon does a better job at taking out players like yourself.

Edit : I guess I'm right; K/D is 2.20 and W/L is 1.2. LOL!

no offense, but 'camping' a bit is part of warfare

its not quake afterall :D

some dude on a server with medic bob and i yesterday was hilarious

hes was OK

but all he did was bitch and whine about 40mm grenades and cg's

when I 40mm shotgun'd him he totally tweaked out

so I took the low road and heckled him for a while via chat....



anyone know whats up with the all weapon bronze patch? is it still bugged?

the only things I dont have bronze with are the tracer dart(can you get a star with it?), 40mm smoke, repair gun, , medpack, defib, sensor ball, and ammo pack

I know you can get kills with the smoke repair tool and defib, but seriously. it says weapons and those are all gadgets anyways
 
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The Sauce

Diamond Member
Oct 31, 1999
4,741
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Hmm, think there is a new glitch with the patch. I have mortared twice where it sets my location as the mortat strike spot! D'oh! There was a real bad one...we were down to like 3-4 tickets and the last MCOM explosive was set. I mortared the MCOM site and it hit me and several teammates sniping...like 1000 yards away. That ended the match with me TKing like 4 people. Horrible. I actually got kicked for that.
 

The Sauce

Diamond Member
Oct 31, 1999
4,741
34
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I use the Gustav because my playing style is extremely aggressive. The only times I camp is when defending flags in Conquest and that too because ticket bleed in previous Battlefield games was a very effective winning strategy.

I use the CG because I am completely awesome. Practically a god in this game. They should erect a hall-of-fame just for me with a picture of me holding a CG in one hand, giving everyone the finger with the other and a Platinum star around my neck with Minmaster laying at my feet crying. That would be awesome.
 
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minmaster

Platinum Member
Oct 22, 2006
2,041
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LOL
btw i don't hate CG, i use it myself too. but to say you use it because you're "extremely aggressive" is BS. we all use it because its easy to kill with it... is that so insulting to those who use it?
 

KayGee

Senior member
Sep 16, 2004
268
0
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I use the CG because I am like completely awesome. Practically a god in this game. They should erect a hall-of-fame just for me with a picture of me holding a CG in one hand, giving everyone the finger with the other and a Platinum star around my neck with Minmaster laying at my feet crying. That would be awesome.

I agree; that would be awesome. Now get to it, bitch!
 
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