I did pick up HL Alyx for $24 on the Steam sale. It is a good looking game but it has a ton of quirks. I can't help myself by going on a rant about this game.
On launch I see a warning about low VRAM usage, but game had textures pre-set to ultra. Past few hours I've been on high textures, and it has used around 7.8 to 8.9 GB of VRAM use. I would argue 3080 is fine for this game as long as you use a budget HMD.
I am seeing around 60-80% GPU usage at 5408x2736 (native) at a locked 120fps at 120hz. But at 2x supersample I can start any mission with max VRAM usage. Even if FPS counter says 100-110, it feels choppy.
Like any PCVR game on Quest 2, I gotta run the Oculus Debug Tool to disable Asynchronous Spacewarp and Adaptive GPU Performance Scale. Then in Alyx I gotta run -console -vconsole +vr_fidelity_level_auto 0 +vr_fidelity_level 3 to disable resolution scale feature.
Adding -nowindow will provide an enormous performance uplift by disabling Spectator Window. This allows me to run GPU at just 1.5 GHz and draw 140W while playing this game at a smooth 120.
Game has another layer of Asynchronous Spacewarp inside which is simply awful and made me want to refund it. This will arbitrarily cut a users framerate to half their refresh rate if the game thinks CPU or GPU usage is too high. Reading how setting hlvr.exe priority to high will help minimize this. Process Lasso will help remember that for me. There is no such thing as intelligent ASW in my opinion. It will still often cap fps to 60 during main menu and loading screens though.