BroadbandGamer
Senior member
I'm not sure why but I didn't really notice this with my old X800XTPE.
Anyway, I'm seeing a lot of texture pop-in as I approach objects from a distance. I can understand seeing a little of this from stuff that is real far way but I'm seeing it with stuff that isn't that far.
I first noticed it with BF2 and I thought it was just the engine. Well, I started up CS:S just to check it out and now I'm seeing it a lot in that game as well. The texture pop-in (textures get more detailed as you get closer) seems to happen with object that are pretty close and should already be rendered and/or textured completely.
So anyway, could this be something with NVIDIA cards or maybe a setting I'm using or is this totally out of my control.
I'm using 16x AF with Transparent Supersampling 8xS AA if that makes a difference.
I swear I didn't notice this with my X800XTPE.
Does anyone else know what I'm talking about? How about the X800 series owners out there?
Thanks,
Anyway, I'm seeing a lot of texture pop-in as I approach objects from a distance. I can understand seeing a little of this from stuff that is real far way but I'm seeing it with stuff that isn't that far.
I first noticed it with BF2 and I thought it was just the engine. Well, I started up CS:S just to check it out and now I'm seeing it a lot in that game as well. The texture pop-in (textures get more detailed as you get closer) seems to happen with object that are pretty close and should already be rendered and/or textured completely.
So anyway, could this be something with NVIDIA cards or maybe a setting I'm using or is this totally out of my control.
I'm using 16x AF with Transparent Supersampling 8xS AA if that makes a difference.
I swear I didn't notice this with my X800XTPE.
Does anyone else know what I'm talking about? How about the X800 series owners out there?
Thanks,