This problem is drivng me nuts. Everything is fine in 16bit but when I switch to 32bit, floor textures in front of me flicker like *****. I tried everything what Epic suggests like "UseVideoMemoryVB", different D3DDrv.dll etc. I'm using right now the Det. 6.34. Does anybody else encounters the same problem like me?
MC
PS: This never happened on my V3 --> GLIDE RULES! (it's dead, though...)
MC
PS: This never happened on my V3 --> GLIDE RULES! (it's dead, though...)