testing a new video card (unreal tournament texture corruption)

WhiteStuph

Member
Oct 2, 2000
136
0
0
still looking for help, screenshots in a message down the page a bit


i'm wondering how you all test a new video card.. i got a new geforce 2 GTS today, and when I installed it, i now get some corrupted textures in unreal tournament. some strange black bands go across some of the textures when I play. I never got these problems before with my old TNT2. Is this a video card problem, overheating, or what? I'm not overclocking it (yet). Any help is appreciated.
 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
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more details of your system bub! Need details!!!

The more you tell us, the more we can tell you. :)
 

EvilDonnyboy

Banned
Jul 28, 2000
1,103
0
0
get latest UT patch and nvidia drivers.

Also see if this happens in 32 bit too. Banding can happen with 16 bit Z-buffer errors or with 16 bit colour dithering problems.
 

WhiteStuph

Member
Oct 2, 2000
136
0
0
yeah.. here I am, being "that guy" again.

screenshots: all @ 32bits

example1
example2
example3


Anyways:

Computer:
Celeron 633@ 950 on Abit BE6 w/ GOrb
256 MB ram (1 Mushkin PC133, 1 Kingmax tinyBGA pc150)
OEM Geforce 2 GTS DDR 32MB, just upgraded from a V770 TNT2 vanilla
3com 10/100MB NIC
SB Live! full original w/ addon card
cheap firewire card
older SCSI card (dunno exact model)
2 HDs - WD 18 gig Expert 7200 & WD 20 gig Caviar 7200
Creative Labs IDE 6x DVD drive
Plextor Ultraplex 32x SCSI drive
Yamaha 4260 SCSI CD Burner

UT version 4.32
Nvidia Detonator Drivers ver 6.31

texture problems happen in both 16 and 32 bit.

I have recently upgraded my CPU (from a p3 450), added the stick of kingmax RAM, and traded the TNT2 out for this Geforce 2. I played UT several times with the new CPU without any problems, so I'm pretty sure that's okay. There's a possibility it could be the RAM, too, but I'm really thinking it's the video card at this point.

Is there some benchmarking software or burn-in software that could give my video card a run-through so I could see if something were wrong?

Thanks

 

MustangSVT

Lifer
Oct 7, 2000
11,554
12
81
dang u got me on that one. my only suggestion is uninstall the drivers for geforce totally , then try Detonator 2 drivers.

And u can put your system specs on your signature on "profile" tab of your posts, so u dont have to explain to us what u got.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Find the following file-

C:UnrealTournament/System/UnrealTournament.ini

Double click on it, scroll down until you see the part that starts out-

[D3DDrv.D3DRenderDevice]

Change the following portion-

Use32BitZBuffer=False

To

Use32BitZBuffer=True

That should take care of your problem.

After that, download the Loki OpenGL patch install the second CD with the high quality textures and enjoy the greatly increased visual quality.:)
 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
0
0
for video card testing, just run Q3 in a demoloop @ 1600x1200x32 w/all stuff turned on, geometry maxed, textures maxed

or run 3dMark2000 in demo mode @ 1600x1200x32
 

WhiteStuph

Member
Oct 2, 2000
136
0
0
thanks for the replies, guys.. gonna go check on this z buffer thing..

now if i can only figure out why my frame rates aren't going anywhere...
from my TNT2 to this geforce 2, i've only picked up about 20fps in 800x600 @ 32bits.. from like 55fps to 75fps.. bah
 

WhiteStuph

Member
Oct 2, 2000
136
0
0
well, i've tried the z-buffer thing.. STILL gives me the same sort of texture corruption.. could it be that there's something on this card that's bad??? memory, perhaps? what else could it be?