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Tearing problem with 9600XT

Muzzy

Senior member
I just installed ATI 9600XT. Now I notice a tearing problem at about half way of the screen when I turn or strafe left or right furing game. Is there a way to fix this or do I have a defective card? Thank you in advance.
 
Hum, the only thing that's overclocked is the cpu, nothing else. Don't have this problem with my GeForce 3, but I'll give that a try.
 
Enable vsync. I had that problem and I enabled vsync since my monitor will only do 1280x1024 @ 60hhz. Try that out and let me know how it works out for you. Cheers
 
Originally posted by: high
Enable vsync. I had that problem and I enabled vsync since my monitor will only do 1280x1024 @ 60hhz. Try that out and let me know how it works out for you. Cheers

vsync? How and where do I do that? Thank.
 
Rclick desktop--properties--settings--advanced--Direct3D--click custom settings--wait for vsync to always on-- then goto openGL and do the same thing
 
Hey thank guys, that fixed it!! Now, what I'm wondering is, does vsync incure any negative effect on performance ;-)
 
Originally posted by: Muzzy
Hey thank guys, that fixed it!! Now, what I'm wondering is, does vsync incure any negative effect on performance ;-)

As viper said, if your refresh rate is 85hz then you will never get more than 85 frames per second.
 
Triple buffering + wait for vsync can result in control lag. Double-buffering + vsync isn't laggy, but it heavily impacts your framerate if ever your rendering hardware fails to keep up with your monitor's refresh rate (say you're running with a 100 Hz refresh rate; the possible steps would be 100 fps, 50 fps, 33 fps, 16, 8, etc.)
 
(say you're running with a 100 Hz refresh rate; the possible steps would be 100 fps, 50 fps, 33 fps, 16, 8, etc.)

Not true; it can run at any integer less than or equal to your refresh rate. It'll simply update "unevenly" -- you might see three out of every four possible frames, or two out of every three.

I don't notice any lag with vsync on, but I suppose it might introduce some if your system is already struggling to run a game. I'm not entirely sure how triple buffering would make it worse.
 
Originally posted by: Matthias99
(say you're running with a 100 Hz refresh rate; the possible steps would be 100 fps, 50 fps, 33 fps, 16, 8, etc.)

Not true; it can run at any integer less than or equal to your refresh rate. It'll simply update "unevenly" -- you might see three out of every four possible frames, or two out of every three.

I don't notice any lag with vsync on, but I suppose it might introduce some if your system is already struggling to run a game. I'm not entirely sure how triple buffering would make it worse.

Read and be enlightened.

Edited for hyperlinking.
 
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