I just witnessed a discussion about screen tearing, and I don't really get how the buffers function without v-sync.
Can someone explain what actually happens with single, double and triple frame buffers in detail?
... and yes, I saw the post about buffers here on the site, but it really doesn't go into detail (for example, I'd like to know what actually happens when "In the old days there was only one buffer and it was continually being both drawn to and sent to the monitor").
It's impossible to understand what's actually going on without some in-depth analysis of the frame buffer itself and how it functions.
Can someone explain what actually happens with single, double and triple frame buffers in detail?
... and yes, I saw the post about buffers here on the site, but it really doesn't go into detail (for example, I'd like to know what actually happens when "In the old days there was only one buffer and it was continually being both drawn to and sent to the monitor").
It's impossible to understand what's actually going on without some in-depth analysis of the frame buffer itself and how it functions.