Kaido how's the image quality? Have you ever posted a review of the Vive?
I have not tried an Oculus Rift, so I cannot compare. This is my history with virtual reality:
1. Started out with a Google Cardboard, using my iPhone 5S & a Viewmaster. It looked like crap (thanks to the older 5S screen - would have looked better with a 6S), but it got me interested in VR.
2. Interested enough that I bought a GearVR & Note 5 (used my phone upgrade to buy the Samsung, specifically to use for VR & not as a phone). Have really really enjoyed it. I bought a wireless gamepad to go with it & spent many hours exploring stuff in VR.
3. Pre-ordered both the Oculus & Vive with the intention of flipping whichever one I didn't like for a profit. Oddly, my Rift got pushed out to the end of June & yet was being sold on Amazon & at Best Buy, which was annoying from a customer service POV, especially since I had pre-ordered back in like January. But aside from that, the reviews coming in for the Vive with features like Touch Controllers, RoomScale, etc., sounded amazing, so I cancelled my Rift. The Vive has been absolutely fantastic!
I've read from people who have used both, that the Oculus has better PQ than the Vive, which is basically the one area where it trumps it. Keep in mind, we are early adopters & these are first-gen PC-based VR systems. The screens have pixelization (especially when reading text) & other issues, stuff that will be resolved in gen2, gen3, etc. I'd imagine we'll see 4K screens next & eventually the holy grail, which is 8K screens. Right now, you are getting first-generation hardware with slightly buggy software & a high price of entry - you need an $800 Vive (~$880 with tax & shipping), a $1k PC (minimum), and a bunch of short, expensive VR games. It's definitely
not for everyone right now.
With that said, I am really enjoying my setup. I originally purchased it because of my interest in VR, which is the first computer-related thing to get me excited about tech in many years (smartwatches? meh. the latest smartphone? meh. 4K Xbox? meh.). However, that has shifted to a primary focus on using VR for exercise, especially through music-based programs like AudioShield & HoloPoint, as well as with my VirZoom VR exercise bike.
So going back to image quality...from what I understand, they're close, with the Rift being slightly superior, except for the
godray issue. But...Roomscale, Touch Controllers, Steam integration, etc. make the Vive more compelling, to me at least.