I was talking to a friend recently, and he brought a graphics feature back from my memory..
Raytracing. the ability to trace all light waves in an environment. that includes non mirror like surfaces.
I can't believe I totally forgot about this feature/idea. basically, you have a light source, and raytracing can figure out trillions of light beams (the more beams it simulates, the more accurate the scene).
so say a light is shining on a desk that is slightly shiny in a white room. you'll see the light reflected a little bit on the desk, at the same time, the light reflects off the walls and illuminates the part of the floor that is covered by the desk.
however this currently requires LOTS of CPU time to compute, so hardware acceleration is a must.
can anyone more knowledgeable add more to this? I might have made some mistakes...
Raytracing. the ability to trace all light waves in an environment. that includes non mirror like surfaces.
I can't believe I totally forgot about this feature/idea. basically, you have a light source, and raytracing can figure out trillions of light beams (the more beams it simulates, the more accurate the scene).
so say a light is shining on a desk that is slightly shiny in a white room. you'll see the light reflected a little bit on the desk, at the same time, the light reflects off the walls and illuminates the part of the floor that is covered by the desk.
however this currently requires LOTS of CPU time to compute, so hardware acceleration is a must.
can anyone more knowledgeable add more to this? I might have made some mistakes...