Agreed. I've long stopped getting sucked into the hype for cross-platform reboots / sequels of PC-exclusive 1990's games "streamlined for the modern casual audience". Hoping for the best, but after Thief 4's development hell (and the internal war between those who wanted it to remain a hardcore Thief game aimed at +25yo franchise fans vs those who tried to make it a "20% Male Tomb Raider / 80% tacky ripoff of Dishonored" aimed at 12yo male emo's) time will tell.Very glad this won't be handled by Irrational, or any AAA studio in general. Obviously doesn't guarantee a good game, but it at least leaves the possibility open.
If only Thief could have been given such an opportunity.
Agreed. I've long stopped getting sucked into the hype for cross-platform reboots / sequels of PC-exclusive 1990's games "streamlined for the modern casual audience". Hoping for the best, but after Thief 4's development hell (and the internal war between those who wanted it to remain a hardcore Thief game aimed at +25yo franchise fans vs those who tried to make it a "20% Male Tomb Raider / 80% tacky ripoff of Dishonored" aimed at 12yo male emo's) time will tell.
Still, if you wake up in a Citadel Station / Von Braun 2 cryo-station pod and you aren't wearing a corset, eye shadow, mascara and lame cape trying and failing to be "half-Italian Batman" and you don't walk around with constant "jazz hands" covering half the screen, and there aren't thousands of overly-cinematic micro-cutscenes that jarringly snatch player control back & forward on every... trivial... action, and the AI and audio modelling isn't 80% broken, and the ship / station isn't half the size and filled with "checkpoints of no return" that kill off the open feeling of earlier games, then it's certainly a step in the right direction vs a certain other recent Dark Engine franchise "reboot"...
And if you haven't played SS2, it's the best $10 you'll ever spend over on Steam.
*picking your training path.
*coming out of cryo (or whatever it is).
*the Von Braun and the Rickenbacker.
*the Many.
*goddamn breaking weapons.
*a hacking minigame I hated.
*psionic apes with exposed brains.
*creepy audio logs.
hopefully one of those stirs up a memory.
It has been so long but I remember everything.
*picking your training path.
*coming out of cryo (or whatever it is).
*the Von Braun and the Rickenbacker.
*the Many.
*goddamn breaking weapons.
*a hacking minigame I hated.
*psionic apes with exposed brains.
*creepy audio logs.
hopefully one of those stirs up a memory.
It has been so long but I remember everything.
All the System Shocks and Bioshocks were nothing but repetitive tedious corridor shooters that you have to force yourself to finish.
...said no one ever.
So, WWYBYWB, noob?
Well it is kinda hard to make a 162,000km2 "open world" game in an intentionally claustrophobic spaceship...All the System Shocks and Bioshocks were nothing but repetitive tedious corridor shooters that you have to force yourself to finish.
None said it except people who aren't 10 year olds or adults with stunted mental development suffering from ADHD.
I also bet your favorite movies are marvel superheroes.