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Swords in Lone Wolves

tatteredpotato

Diamond Member
Why does this ungodly gametype occur so often. It's a terrible gametype that seems to rely heavily on lag and little on skill. No other gametype gets me nearly as frustrated as does this gametype and I hope to god Bungie removes it fast.

You spend the entire game clashing only to have someone come up behind you and kill you, that is when it doesn't just let the other guy win the clash for who knows why. I've never been a fan of Lone Wolves (I'm only a 13 right now, but I really don't know how much I can play like this).
 
I hate what they've done with swords. Don't get me wrong - in Halo 2, they were way overpowered. But sword battles now just suck. Sure, you can hit B to block them and then hit back quicker, but then it just becomes a "woever swings first dies" match.

I haven't played it in Lone Wolves yet - please, please, please tell me they took off radar.
 
Originally posted by: Auryg
I hate what they've done with swords. Don't get me wrong - in Halo 2, they were way overpowered. But sword battles now just suck. Sure, you can hit B to block them and then hit back quicker, but then it just becomes a "woever swings first dies" match.

I haven't played it in Lone Wolves yet - please, please, please tell me they took off radar.

Nope, radar is in, so are grenades and turrets in The Pit. I'm willing to bet most of my frustrations with the swords stem from my frustrations I've developed over melee in Halo 3.
 
Originally posted by: ObscureCaucasian
Originally posted by: Auryg
I hate what they've done with swords. Don't get me wrong - in Halo 2, they were way overpowered. But sword battles now just suck. Sure, you can hit B to block them and then hit back quicker, but then it just becomes a "woever swings first dies" match.

I haven't played it in Lone Wolves yet - please, please, please tell me they took off radar.

Nope, radar is in, so are grenades and turrets in The Pit. I'm willing to bet most of my frustrations with the swords stem from my frustrations I've developed over melee in Halo 3.

Hitting someone that should die, then having them hit you, and you die and they survive...makes perfect sense!
 
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