Super Monday Night Combat

krnmastersgt

Platinum Member
Jan 10, 2008
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New free to play game on Steam, a variant of the game Monday Night Combat (which is still 10 bucks) that looks and feels like a cross of a MOBA/ARTS game and TF2. Since I'm a pretty big fan of the genre of MOBA's and ARTS's the new style of playing felt pretty refreshing to me and I enjoyed my first few games quite a bit, despite being completely and utterly confused :p

Anyone here playing/planning on playing?
 
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Barfo

Lifer
Jan 4, 2005
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I put like 20 hours into MNC too, too bad it died so fast.

Tried SMNC this weekend and it was hard to get into, plus waiting in queue for 2+ minutes pissed me off. I'll try again in 2 or 3 weeks.
 

krnmastersgt

Platinum Member
Jan 10, 2008
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I put like 20 hours into MNC too, too bad it died so fast.

Tried SMNC this weekend and it was hard to get into, plus waiting in queue for 2+ minutes pissed me off. I'll try again in 2 or 3 weeks.

Yeah unfortunately a flaw with the game genre is that its matchmaking is going to suck without a lot of people on. Not really sure why they split US West and US East for their queue as well since you could make life a little easier for both by just combining them.
 
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zokudu

Diamond Member
Nov 11, 2009
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I didn't want to make a new thread but I've been playing this game a lot the last 2 days. Really fun, kind of like a 3rd person MOBA. Anyone have any thoughts on the new matchmaking changes. They're limited premade groups to 5s and 2s and only matching 5s with 5s in an attempt to prevent pubstomping.
 

Clinkster

Senior member
Aug 5, 2009
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I've been playing a lot the past few weeks, and I can tell you it's worth a revisit now. They've done a lot of balancing for Super Crossfire (default game mode) and have fixed matchmaking A LOT (as zokudu said, they're curtailing pubstomping, plus you get in games in 1-2 minutes rather than 15 min).
 

krnmastersgt

Platinum Member
Jan 10, 2008
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I might pick it up again, my interest waned when none of my Steam buddies wanted to play with me (the few that did weren't around much :p). Interesting to know that the matchmaking has restricted groups, although a bit confusing too. When I played I didn't find that a group of people were stomping my team, it was usually 1-2 individuals so it didn't really matter how they were queue'd up (group or solo) but then again there were plenty of idiots on my team soooo....

Also is Super Crossfire the game mode they introduced more recently? I remember reading/seeing a video on a new game type.
 

zokudu

Diamond Member
Nov 11, 2009
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The new game mode is called Turbocross it's very similar to old regular Monday Night Combat (No stat increases when you leveled paying cash to build the turrets and such) while Super Crossfire is much closer to a MOBA game.

I dunno about you guys but my friends and I made a killing pubstomping lower matchmade teams. We always had the lowest pro level make the team and matchmake as a full group of 5 and just slaughtered unprepared teams. Today we've had some great equal matches when running as a 5. We had one match go ~30 minutes it was great fun.
 

gorobei

Diamond Member
Jan 7, 2007
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i played regular MNC a while back on the free demo weekend, this is pretty much a nerfed version tacked on to a barbie dress up simulator.

i listed my criticisms of the gameplay and art direction in main mnc thread. they still apply to the f2p. they balanced out a few of the classes but commando assassin still breaks all balance. cant imagine how bad snipers would be if they hadnt made both of those classes unlocks that take a month or 2 to get.

f2p and player levels balancing in the server matchmaking takes anywhere from 2 min to 15 depending on region. absolutely none of the westcoast servers would launch for me. even worse is the fact that a game in progress wont fill vacant spots when players ragequit, the scoreboard barely indicates that anyone has left(name and score stays but just goes slightly greyer font) and you are losing because you are 2-3 people down without knowing it. the fact that it is f2p means anyone who cant figure it out right away will ditch pretty quickly.

it is just the utterly piss poor level design paradigm that really ruins the game. way too much visual noise and ratmaze hairpin bends with transparent walls to confuse things even more. starting levels with simpler less claustrophobic routes with clearer zones would make it way more noob friendly and actually build a learning curve that eases players into the higher level strategies. but no, cant have that. its been almost 2 years now and they still cant make a simple map on the hud because the levels are way too byzantine.

the only reason people feel slightly better about their performance is that they can at least get some satisfaction from killing bots.

whoever designed the menus and interfaces should be shot and quartered.