It seems those earlier NV20 rumors might be true.
Go here and here to check it out yourself.
It would seem Microsoft released the final specs for the X-Box.
100 million sustained polygons per second
4.8 gigapixels per second
150 million particles per second (huh??)
Now some of those numbers (4.8 Gigapixels) are the same as those rumored from yesterday for the NV20.
Then in the second article we have an interview with J Allard from Microsoft. What he reveals is that the X-Box is not based off the NV25, but actually the NV20. They call the chip the NV2A, indicating that there are some differences between the X-Box chip and the consumer NV20..... but how many.
Now, if you want to take these numbers as BS marketing numbers that the chip will actually never reach or not is up to you. The Microsoft spec didn't mention anything about embedded memory, HSR, or tiling methods. So I guess we have to wait and see if the bandwidth problem has been adequately addressed or not.
Whatever the case, it seems nVidia is making one kick-a$$ chip for this winter.
(Side Note: 4.8 Gigapixels!! !#$$! Is Microsoft sure they didn't mean GigaTexels - if not how many GigaTexels can this beast do....... Better not think along that line. Mabye its not quite Toy Story, but from the sounds of it their getting there in leaps-n-bounds)
Go here and here to check it out yourself.
It would seem Microsoft released the final specs for the X-Box.
100 million sustained polygons per second
4.8 gigapixels per second
150 million particles per second (huh??)
Now some of those numbers (4.8 Gigapixels) are the same as those rumored from yesterday for the NV20.
Then in the second article we have an interview with J Allard from Microsoft. What he reveals is that the X-Box is not based off the NV25, but actually the NV20. They call the chip the NV2A, indicating that there are some differences between the X-Box chip and the consumer NV20..... but how many.
Now, if you want to take these numbers as BS marketing numbers that the chip will actually never reach or not is up to you. The Microsoft spec didn't mention anything about embedded memory, HSR, or tiling methods. So I guess we have to wait and see if the bandwidth problem has been adequately addressed or not.
Whatever the case, it seems nVidia is making one kick-a$$ chip for this winter.
(Side Note: 4.8 Gigapixels!! !#$$! Is Microsoft sure they didn't mean GigaTexels - if not how many GigaTexels can this beast do....... Better not think along that line. Mabye its not quite Toy Story, but from the sounds of it their getting there in leaps-n-bounds)