sub $150 card?

toschek

Member
Mar 16, 2008
50
0
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I'm looking for a decent card to keep me until the next - next gen cards come out gx200/r700.

Don't want to spend more than $150 but would ideally like to play crysis on all high settings at 720p @ 30+fps (hooked up to living room tv).

Would a 9600gt be able to pull this off?

PC has e6550 @ stock, 4gb ram, asus p5e-vm mobo, 8600gt 256mb (borrowing & need to give back soon).
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
You'd have to play in Directx 9 mode with some trade offs,.(like motion blur disabled)
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
Originally posted by: toschek
I'm looking for a decent card to keep me until the next - next gen cards come out gx200/r700.

Don't want to spend more than $150 but would ideally like to play crysis on all high settings at 720p @ 30+fps (hooked up to living room tv).

Would a 9600gt be able to pull this off?

PC has e6550 @ stock, 4gb ram, asus p5e-vm mobo, 8600gt 256mb (borrowing & need to give back soon).


8800gs or 9600gt should play crysis well at 720p. Med/high settings?.
 

bryanW1995

Lifer
May 22, 2007
11,144
32
91
if you're planning a gpu upgrade with gt200 or r700 then 8800gs 384 at newegg for 109AR is probably your best bet.
 

toschek

Member
Mar 16, 2008
50
0
0
dunno, i am currently using a autoexec.cfg I got off some site. It looks great, but with the 8600gt I get maybe 18fps outdoors/25fps inside. I don't really see a lot of lag with this config excepting with a lot of environmental damage going on or if i'm popping in and out of sights (like going to sniper scope). I'm playing in DX9 mode.

if an 8800gs or 9600gt can get me up to a consistent 30+fps I'll be happy.

settings in the autoexec are as follows:

;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]

sys_spec_Full = 1
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 1
sys_spec_Shadows = 1
sys_spec_Water = 1
sys_spec_GameEffects = 1

con_restricted = 0

r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
sys_physics_CPU = 0
r_ShadersAsyncCompiling = 1
r_ShadersDynamicBranching = 0
r_ShadersStaticBranching = 1

;[~]BASE PERFORMANCE BOOSTERS[~]

e_cbuffer = 2
cl_hitBlur = 0
cl_hitShake = 0
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_recursion_occlusion_culling = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200

;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)

e_screenshot_width = 2048
e_screenshot_height = 1536
e_screenshot_quality = 100
e_screenshot_file_format = jpg

;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

r_HDRRendering=1 ;Default was 2, enables HDR lightning without high performance drop
r_HDRBrightOffset=15 ;Default was 6, greatly decreases HDR luminosity
r_HDRBrightThreshold=20
r_Glow = 1
r_GlowScreenMultiplier = 0.2

;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

e_terrain_ao = 1
r_TerrainAO = 7
r_TerrainAO_FadeDist = 5.3

;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

r_SSAO = 1
r_SSAO_amount = 1
r_SSAO_darkening = 0.15
r_SSAO_quality = 1
r_SSAO_radius = 2

;[~]OBJECT-QUALITY SETTINGS[~]

e_obj_quality=3
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_sprites_distance_ratio=1
es_DebrisLifetimeScale=0.8
e_cbuffer_resolution=256
ca_AttachmentCullingRation=160
e_terrain_occlusion_culling_max_dist=200
e_dissolve=1
e_lod_ratio=6
e_view_dist_ratio=60

;[~]GAME EFFECTS SETTINGS[~]

i_lighteffects = 0
g_ragdollMinTime = 13.0
g_ragdollDistance = 30.0
g_battleDust_enable = 0
g_battleDust_enable = 1

;[~]PARTICLE SETTINGS[~]

e_particles_quality = 2
e_particles_lod = 1
e_particles_lights = 1
e_particles_receive_shadows = 0
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 1
e_particles_object_collisions = 0
e_particles_max_emitter_draw_screen = 24

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 50
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 4000
e_phys_foliage = 2
e_vegetation_wind = 1
es_MaxPhysDist = 60
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 1
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 70
v_vehicle_quality = 1
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100

;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1
r_MotionBlur = 3
r_UseEdgeAA = 0
r_Flares = 1
r_Coronas = 1
r_sunshafts = 1
r_colorgrading = 0
r_WaterGodRays = 1
g_Dof_Ironsight = 0
r_DepthOfField = 2

;[~]SHADER QUALITY SETTINGS[~]

q_Renderer = 3
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 3
q_ShaderTerrain = 3
q_ShaderShadow = 2
q_ShaderFX = 2
q_ShaderPostProcess = 2
q_ShaderHDR = 3
q_ShaderSky = 3
r_LightsSinglePass = 0

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 6
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 20
r_UsePom = 0
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 1
r_FillLights = 14

;[~]SHADOW SETTINGS[~]

e_shadows = 1
r_ShadowJittering = .5
e_shadows_max_texture_size = 512
r_ShadowBlur = 2
e_gsm_lods_num = 5
e_gsm_range = 2
e_gsm_range_step = 2
e_shadows_cast_view_dist_ratio = 0.55
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1

;[~]SOUND SETTINGS[~]

s_FormatSampleRate = 48000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 1

;[~]TEXTURE SETTINGS[~]

sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=100
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
r_TexturesStreaming=0

;[~]VOLUMETRIC EFFECTS SETTINGS[~]

r_Beams=1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300
e_Clouds=1
r_CloudsUpdateAlways=0

;[~]OCEAN/WATER SETTINGS[~]

r_WaterRefractions=0
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=7
r_WaterUpdateDistance=1
r_WaterReflectionsQuality=2
e_water_ocean_fft=0
q_ShaderWater=3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important

e_terrain_normal_map = 0
e_terrain_lod_ratio = 1.5
e_terrain_texture_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0
 

Piuc2020

Golden Member
Nov 4, 2005
1,716
0
0
a 9600GT will be able to play maxed out in 1280x720 (very high settings with cfg file mod) if you run it under Windows XP and maybe overclock the card a little.

With motion blur, Crysis feels pretty smooth at 20-30fps.

However, if you are one of those people who needs 40+ frames in Crysis then no, the 9600GT won't suffice.
 

toschek

Member
Mar 16, 2008
50
0
0
Nah, as long as it doesn't lag when i aim down the sight is fine. unfortunately I'm stuck with Vista/64 :(
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
8800GS is the perfect 1440x900, 1280x1024 card. XFX runs for 129 after rebate. Can't really do much better than that unless you pay 20+ bucks more and grab a 9600GT.
 

toschek

Member
Mar 16, 2008
50
0
0
with the 8800gs is the 384mb memory a limitation with textures at all? i don't mind the 20 extra bucks or so for a 9600gt/512.
 

IL2SturmovikPilot

Senior member
Jan 31, 2008
317
0
0
Originally posted by: toschek
with the 8800gs is the 384mb memory a limitation with textures at all? i don't mind the 20 extra bucks or so for a 9600gt/512.
Not that huge of a hinderance,i've seen a 8800GS run Crysis on high with 2xAA with around 33FPS @ 1280x1024:
http://www.techpowerup.com/rev...ercolor/HD_3650/7.html

Yes i know its a HD 3650 Review,but it also has 8800GS in it,though if you can afford it,get the 9600GT.
 

toschek

Member
Mar 16, 2008
50
0
0
Wow that 9600gt is really doing well, even against 8800 cards in those lower benchmarks. Did you write those reviews? I wonder if those are vanilla settings or if they used a tweaked config file.
 

bryanW1995

Lifer
May 22, 2007
11,144
32
91
w1zzard wrote those. he's the tech power up head honcho and created ati tool btw. They are almost certainly vanilla files unless otherwise noted.

if you can really get 33 fps at 1280x1024 with 2xAA then you'll be ecstatic at 720p.
 

toschek

Member
Mar 16, 2008
50
0
0
Well, I recieved the 9600gt today. I tried installing it, and hooked up the molex to 6 pin power cable. I noticed my computer wont boot with this plugged in. However, if I disconnect the power it runs just fine. Is this normal? I am loving this card so far (30+ fps in Crysis at 1280x800 using Cuban's Config and the TOD mod --- in DX10 mode!!) but if this is a problem I should probably RMA it right away.

Anyone have any advice?