dunno, i am currently using a autoexec.cfg I got off some site. It looks great, but with the 8600gt I get maybe 18fps outdoors/25fps inside. I don't really see a lot of lag with this config excepting with a lot of environmental damage going on or if i'm popping in and out of sights (like going to sniper scope). I'm playing in DX9 mode.
if an 8800gs or 9600gt can get me up to a consistent 30+fps I'll be happy.
settings in the autoexec are as follows:
;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]
sys_spec_Full = 1
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 1
sys_spec_Shadows = 1
sys_spec_Water = 1
sys_spec_GameEffects = 1
con_restricted = 0
r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
sys_physics_CPU = 0
r_ShadersAsyncCompiling = 1
r_ShadersDynamicBranching = 0
r_ShadersStaticBranching = 1
;[~]BASE PERFORMANCE BOOSTERS[~]
e_cbuffer = 2
cl_hitBlur = 0
cl_hitShake = 0
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_recursion_occlusion_culling = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200
;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)
e_screenshot_width = 2048
e_screenshot_height = 1536
e_screenshot_quality = 100
e_screenshot_file_format = jpg
;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]
r_HDRRendering=1 ;Default was 2, enables HDR lightning without high performance drop
r_HDRBrightOffset=15 ;Default was 6, greatly decreases HDR luminosity
r_HDRBrightThreshold=20
r_Glow = 1
r_GlowScreenMultiplier = 0.2
;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]
e_terrain_ao = 1
r_TerrainAO = 7
r_TerrainAO_FadeDist = 5.3
;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]
r_SSAO = 1
r_SSAO_amount = 1
r_SSAO_darkening = 0.15
r_SSAO_quality = 1
r_SSAO_radius = 2
;[~]OBJECT-QUALITY SETTINGS[~]
e_obj_quality=3
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_sprites_distance_ratio=1
es_DebrisLifetimeScale=0.8
e_cbuffer_resolution=256
ca_AttachmentCullingRation=160
e_terrain_occlusion_culling_max_dist=200
e_dissolve=1
e_lod_ratio=6
e_view_dist_ratio=60
;[~]GAME EFFECTS SETTINGS[~]
i_lighteffects = 0
g_ragdollMinTime = 13.0
g_ragdollDistance = 30.0
g_battleDust_enable = 0
g_battleDust_enable = 1
;[~]PARTICLE SETTINGS[~]
e_particles_quality = 2
e_particles_lod = 1
e_particles_lights = 1
e_particles_receive_shadows = 0
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 1
e_particles_object_collisions = 0
e_particles_max_emitter_draw_screen = 24
;[~]PHYSICS SETTINGS[~]
e_cull_veg_activation = 50
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 4000
e_phys_foliage = 2
e_vegetation_wind = 1
es_MaxPhysDist = 60
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 1
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 70
v_vehicle_quality = 1
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100
;[~]POST PROCESSING EFFECTS SETTINGS[~]
r_PostProcessEffects = 1
r_MotionBlur = 3
r_UseEdgeAA = 0
r_Flares = 1
r_Coronas = 1
r_sunshafts = 1
r_colorgrading = 0
r_WaterGodRays = 1
g_Dof_Ironsight = 0
r_DepthOfField = 2
;[~]SHADER QUALITY SETTINGS[~]
q_Renderer = 3
q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 3
q_ShaderTerrain = 3
q_ShaderShadow = 2
q_ShaderFX = 2
q_ShaderPostProcess = 2
q_ShaderHDR = 3
q_ShaderSky = 3
r_LightsSinglePass = 0
;[~]SPECIFIC SHADER SETTINGS[~]
e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 6
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 20
r_UsePom = 0
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 1
r_FillLights = 14
;[~]SHADOW SETTINGS[~]
e_shadows = 1
r_ShadowJittering = .5
e_shadows_max_texture_size = 512
r_ShadowBlur = 2
e_gsm_lods_num = 5
e_gsm_range = 2
e_gsm_range_step = 2
e_shadows_cast_view_dist_ratio = 0.55
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
;[~]SOUND SETTINGS[~]
s_FormatSampleRate = 48000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 1
;[~]TEXTURE SETTINGS[~]
sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=100
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
r_TexturesStreaming=0
;[~]VOLUMETRIC EFFECTS SETTINGS[~]
r_Beams=1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300
e_Clouds=1
r_CloudsUpdateAlways=0
;[~]OCEAN/WATER SETTINGS[~]
r_WaterRefractions=0
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=7
r_WaterUpdateDistance=1
r_WaterReflectionsQuality=2
e_water_ocean_fft=0
q_ShaderWater=3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important
e_terrain_normal_map = 0
e_terrain_lod_ratio = 1.5
e_terrain_texture_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0