Stuff I'd like to see changed in BF2

Todd33

Diamond Member
Oct 16, 2003
7,842
2
81
In no order:

1. An engineer can repair nearby vehicles without the wrench, but not his own? Nothing sucks more than getting your tank stolen as you get out to repair it.

2. The respawn on air vehicles is too short, we need less hotdogs, not more. This is a war game, not flight sim.

3. Tanks take too much to bring down, how many anti-tank shots does it take? More than three?

4. The support machine gun can't kill crap at 10 feet away, come on. I unloaded on a guys back for 5sec and he just turned and killed me. The spread is too big, stop overcompensating for BFV.

5. Don't spawn me in front of the enemy. spwan, boom, dead. Not fun. Use some simple AI to figure out good spots.

6. You need animations for mounting/dismounting vehicles, it should take time.

7. Tank drivers cannot reload the tank gun. Sorry, you need two people. This would add to balance the tank and add teamwork.

8. People need to use teamwork. Don't jump in an APC and drive away alone. Morons.

9. You should only get parachutes in the air and it's one use only. No more base jumping over and over, really lame.

10. Medics are hard to use, people rarely get injured (they just die) and it takes to long to run to someone to revive. So you end up a guy that can self heal and has a lame gun.

11. Autobalance is dumb. I was the top guy on a losing team and it switched me to the winnig team, that didn't help, lol.

12. The explosives on the SF kit should have the explosives in the left hand and trigger in the right, with the left and right click doing the throw and trigger. It's too error prone now.

 

Emultra

Golden Member
Jul 6, 2002
1,166
0
0
I agree with your points, save perhaps number 3 (though maybe the tank should have lower health with only a driver, and only recieve full health with the whole crew?).

Also, vehicles respawn too quickly overall. There should be a felt strategic advantage when the enemy's vehicles are decimated. And manual repairing should pay off.

I agree with you C4 suggestion, but I would say that the Special Forces explosives are way too powerful. It can destroy anything, and you have five charges with it.
Killed someone with a tank at their flag? Well, they will respawn as SF with C4. Prepare to run. I don't like it.

It can be used to lay absolutely ridiculous traps to kill entire squads of enemy infantry and vehicles instantly in one stroke, spanning across an entire flag area. And this is in the demo, where so far only a fraction of the players have discovered the overpowered C4. And you don't even want to dream about what an SF soldier can do with a Support class soldier to follow him around...

I actually think the C4 should only be usable on the destroyable buildings, and it should require "planting", in a way that it does in Counter-Strike. A bit faster, perhaps. This way, the Special Forces kit becomes what it should be; an infiltration class with strong offence and the ability to destroy the Commander buildings. MAYBE it should be usable on empty vehicles as a booby-trap, but it should still require planting.

To compensate for all this, I would have the Special Forces carbine get a silencer. There, a unit that does not show up on radar (it really doesn't, even for the Commander), has a silenced carbine, can sprint unusually far and fast, and that can sabotage enemy structures.

Doesn't that seem much more logical and balanced than the maniacal demolisher we have now?
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Originally posted by: dartworth
People need to use teamwork. Don't jump in an APC and drive away alone. Morons.


:| i hate that...

On the flip side, I can only wait for people to jump in for so long. I've sat in the driver's seat and watched people run right by me. I think a big problem is that a majority of the time people would rather drive than ride.
 
Oct 19, 2000
17,860
4
81
Originally posted by: Todd33
12. The explosives on the SF kit should have the explosives in the left hand and trigger in the right, with the left and right click doing the throw and trigger. It's too error prone now.
The best suggestion. This would make things much simpler. With the game as laggy as it is right now, I don't know how many times I've clicked the right button to get the trigger only for it not to immediately show up, so I click again, and then chaos ensues between me and mouse to get the trigger out. 99% of the time, I either get killed or ran over while this is happening.

It makes no sense to have to click one button in order to click another. Cut out the middle-man.

My main list of hates of this game right now? The god-damned server screen. Not only is it laggy as hell, but some of the filters don't work as advertised. The pings are all over the place as well. This makes it hard as hell to get into a game that isn't laggy, because you can't reliably tell if a server is full, and if you have a good connection to it.
 

Sentrosi2121

Platinum Member
Aug 8, 2004
2,567
2
81
I hate the SF bug where, if you throw down the last three remaining C4 charges quickly, you blow up w/out activating the trigger. Anyone else have that problem too?
 

imported_FishTaco

Golden Member
Apr 28, 2004
1,120
0
0
Originally posted by: Queasy
Originally posted by: dartworth
People need to use teamwork. Don't jump in an APC and drive away alone. Morons.


:| i hate that...

On the flip side, I can only wait for people to jump in for so long. I've sat in the driver's seat and watched people run right by me. I think a big problem is that a majority of the time people would rather drive than ride.


I always play in a sqaud, so I usually don't jump into a vehicle driven by a blue guy. I'd rather walk with my squad or even better hop into a vehicle driven by a squadie so we can stick together. A squad isn't very effective if they're scattered all over the map and with a blue driver you never know where you'll end up.
 

Emultra

Golden Member
Jul 6, 2002
1,166
0
0
I think I know why people complain so much about the server browser. I've not understood why; sure, it's a bit slow but it only takes maybe half a minute at most.

What you need to do is to NOT have ANY 0 ping servers in sight ever. Sort all servers according to ping, and select the lowest possible desirable, above 0 ping. By sorting the servers according to ping, you stuff all the 0-pingers at the bottom:

Tada, no extreme browser laggage.
 

JustAnAverageGuy

Diamond Member
Aug 1, 2003
9,057
0
76
Originally posted by: Sentrosi2121
I hate the SF bug where, if you throw down the last three remaining C4 charges quickly, you blow up w/out activating the trigger. Anyone else have that problem too?

Yes. It sucks :frown:
 

luigi1

Senior member
Mar 26, 2005
455
0
0
Yesterday I couldnt get a playable server. Today my first one was nearly lag free. I really had a blast. I could nit the op's list like tanks take too much to bring down. From the front ?.Ya there tough but its easier from the back. The fact that choppers have to avoid me (ground pounder) really makes things more fun. Find a cool hiding place and your in for a few minutes of fun. Well untill they figure out where you are. Bfhq is soo far behind every one that its kinda sad but adding character progression is a huge plus for me. All in all I'm suprised at how much I like it.
 

imported_FishTaco

Golden Member
Apr 28, 2004
1,120
0
0
1. An engineer can repair nearby vehicles without the wrench, but not his own? Nothing sucks more than getting your tank stolen as you get out to repair it.

A: This point seems to conflict with point 3. If engineers could repair inside their own vehicle, then it would take even more anti-tank shots to destroy armor.

2. The respawn on air vehicles is too short, we need less hotdogs, not more. This is a war game, not flight sim.

A: I agree with this point, longer spawn time on aircraft would be great. It would punish teams who choose to totally abandon a chopper by bailing out onto a flag since they would have to wait longer for their chopper to respawn after their abandoned chopper crashes.

3. Tanks take too much to bring down, how many anti-tank shots does it take? More than three?

A: A pair of anti-tankers working together can take down a tank really quick. Attack from different directions and make sure you have cover to duck behind to reload.

4. The support machine gun can't kill crap at 10 feet away, come on. I unloaded on a guys back for 5sec and he just turned and killed me. The spread is too big, stop overcompensating for BFV.

A: I don't play support that often, but I've seen it shred a full boat running at top speed past our position. Boat exploded and just like that an entire enemy squad killed.

5. Don't spawn me in front of the enemy. spwan, boom, dead. Not fun. Use some simple AI to figure out good spots.

A: I totally agree with this point. I've been killed several times within a second of spawning.

6. You need animations for mounting/dismounting vehicles, it should take time.

A: I'm undecided on this point. I could see it working either way.

7. Tank drivers cannot reload the tank gun. Sorry, you need two people. This would add to balance the tank and add teamwork.

A: Russian tanks do have autoloaders, but that's not the point, the game isn't reality. :D Requiring 2 people to reload the main gun would make a tank too vunerable since the machine gunner sitting on top can be easily killed with a single well placed anti-tank rocket or several rounds from small arms.

8. People need to use teamwork. Don't jump in an APC and drive away alone. Morons.

A: I agree with this point, people need to work together.

9. You should only get parachutes in the air and it's one use only. No more base jumping over and over, really lame.

A: Haha, I agree it's rediculous to be base jumping but its so fun I don't want to give it up. :laugh:

10. Medics are hard to use, people rarely get injured (they just die) and it takes to long to run to someone to revive. So you end up a guy that can self heal and has a lame gun.

A: I totally disagree with this point. I play medic alot and I've healed lots of people. The key is to stay with your squad, top priority is to always keep your squad leader alive. Second priority is to revive or heal whomever else you can get to without giving the enemy another free kill. Toss medic kits on the ground where you see your team making a stand so you can move on and they can pick it up for full health. You get an unlimited supply of medic kits so just toss away. Also the gun is not lame, medics get the same standard assault rifle as the assault kit minus the grenade launcher and 2 fewer magazines. The standard assault rifles are effective out to long range. If you can see it on your iron sight, you can hit it. Just switch to single shot to control your aim. Additionally you get a few frag grenades, so use em to help clear roof tops, balconies, light vehicles, etc.

11. Autobalance is dumb. I was the top guy on a losing team and it switched me to the winnig team, that didn't help, lol.

A: I agree, autobalance is dumb, fortunately autobalance is handled by a server side python script so there should soon be a mod to do some smarter autobalancing. Like not autobalancing away a team's commander or squad leaders.

12. The explosives on the SF kit should have the explosives in the left hand and trigger in the right, with the left and right click doing the throw and trigger. It's too error prone now.

A: I don't play SF, but I would assume practice will make you less prone to error.


EDIT: Just wanted to add one more point of my own, the game has built in VOIP. Please use it, don't be afraid to talk. Squadies, keep your squad and squad leader informed of enemy units that you see. Squad leaders, keep your commander informed of your squad's situation. Commanders, please please use scan and keep your squad leaders informed of enemy movements in their immediate area.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Heh, I just found one thing I'd like to change. Move the US spawn points on the 32 player map of Dragon Valley. Two spawn points are right in front of the tank and I immediately TK'd two teammates without knowing how and started off the round -10. :( LOL
 

Waylay00

Golden Member
Nov 15, 2004
1,793
0
71
Make the commander rely more on what his actual troops see, not what his god like unrealistic satellite view can see. Like for instance, if a soldier on the ground can see an enemy, then the commander can see the enemy. Now that the commander can see everything, it takes away the fun of ambush and surprise on smaller servers. On large servers (45+ players), it's a little better, because the commander has more enemy troops to watch, but on smaller servers, it's no fun. And why isn't hardly anyone using VoIP?
 

BW86

Lifer
Jul 20, 2004
13,114
30
91
Originally posted by: Todd33
4. The support machine gun can't kill crap at 10 feet away, come on. I unloaded on a guys back for 5sec and he just turned and killed me. The spread is too big, stop overcompensating for BFV.

lol, I know what you mean.
 

Seeruk

Senior member
Nov 16, 2003
986
0
0
Lots of good points but above everythjing else has to be..........

AGODDAMNFREAKINGFAVOURITESERVERLIST

My god is 2005 and dimwits are still making server browsers without favourite lists!
 

mryellow2

Golden Member
Dec 2, 2000
1,057
0
0
Douche-nozzles who jump out of an aircraft they're piloting without saying a word should get negative kills if any of his passengers die as a result. God I hate that.
 

jrphoenix

Golden Member
Feb 29, 2004
1,295
2
81
Originally posted by: Queasy
Originally posted by: dartworth
People need to use teamwork. Don't jump in an APC and drive away alone. Morons.


:| i hate that...

On the flip side, I can only wait for people to jump in for so long. I've sat in the driver's seat and watched people run right by me. I think a big problem is that a majority of the time people would rather drive than ride.

Ditto....... I have had people run for the vehicle and when they see they are not the driver, jump out and just run?????
 

jrphoenix

Golden Member
Feb 29, 2004
1,295
2
81
1. couldn't agree more (repair vehicle I'm not around while I am blinking red)??? And then half the time they steal my vehicle if I try to get out and repair?

2. agree

3. agree.... I unloaded to anti tank rounds into a tank from the rear and it came back and killed me before I could hit him again :(

5. Happens way too often..... I've respawned at the same location 3 times to kill someone trying to take the control point and each time dead before I could even duck??

8. commented on already :) Hate this........ people actually at times refuse to pick people up while others refuse to be passengers. I had one awesome game where we all loaded on an APC (one engineer for repairs)... We met 3 tanks and took em out no problem when 6 of us jumped out and attacked from each side.
 

jrphoenix

Golden Member
Feb 29, 2004
1,295
2
81
EDIT: Just wanted to add one more point of my own, the game has built in VOIP. Please use it, don't be afraid to talk. Squadies, keep your squad and squad leader informed of enemy units that you see. Squad leaders, keep your commander informed of your squad's situation. Commanders, please please use scan and keep your squad leaders informed of enemy movements in their immediate area.


I have to try and find my microphone before I do this (do you use a headset?). This is one of the features I have not liked most of the time.... Some of the VOIP users sound like 12 year old kids... Breaking game play sound FX to giggle and say "ha ha your dead" or "that's cool".

I prefer team mates who know how to use a keyboard or the pop up commands (q for all to t for team).
 

43st

Diamond Member
Nov 7, 2001
3,197
0
0
Originally posted by: mryellow2
Douche-nozzles who jump out of an aircraft they're piloting without saying a word should get negative kills if any of his passengers die as a result. God I hate that.

I was in a helicopter yesterday and the pilot bailed. Luckily I noticed, jumped to the pilot's seat, and used the chopper for the remainder of the round. :D
 

Farmer

Diamond Member
Dec 23, 2003
3,334
2
81
Well, I played once as commander, 2 rounds. THough there was really only one squad (no one else seemed to want to join), that squad owned. Teamwork really helps in this team-based game.
 

40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
I agree with a lot of these points. I cant wait for them to roll out the first patch. The game is great but it has so much more potential.
 

mryellow2

Golden Member
Dec 2, 2000
1,057
0
0
Originally posted by: Thera
Originally posted by: mryellow2
Douche-nozzles who jump out of an aircraft they're piloting without saying a word should get negative kills if any of his passengers die as a result. God I hate that.

I was in a helicopter yesterday and the pilot bailed. Luckily I noticed, jumped to the pilot's seat, and used the chopper for the remainder of the round. :D


I was playing last night sitting 2nd in a bomber and the pilot bailed out close to the edge of the map, by the time I got the plane back up to speed and turned around I was dead from being "outside the combat zone". Imo, idiots shouldn't be allowed to play games where teamwork is required.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
Originally posted by: Seeruk
Lots of good points but above everythjing else has to be..........

AGODDAMNFREAKINGFAVOURITESERVERLIST

My god is 2005 and dimwits are still making server browsers without favourite lists!

The server browser just plain sucks.

First of all, so many servers show one slot open but then you try joining and it says 'sorry, full!', then the list comes back up it it still shows 1 slot open. If you refresh it, still shows 1 slot open. I'm assuming this one slot is a reserved slot but then why would they show 1 open slot to the public? Bad coding there.

Then you can go down a few pages on the list of servers and try joining a server only to get thrown back to the top of the list so you have to waste time finding your position again.

There's no filter settings ( as far as I know ) to filter by ranked servers or servers with VOIP

 

akubi

Diamond Member
Apr 19, 2005
4,392
1
0
Originally posted by: Todd33
In no order:

1. An engineer can repair nearby vehicles without the wrench, but not his own? Nothing sucks more than getting your tank stolen as you get out to repair it.

2. The respawn on air vehicles is too short, we need less hotdogs, not more. This is a war game, not flight sim.

3. Tanks take too much to bring down, how many anti-tank shots does it take? More than three?

4. The support machine gun can't kill crap at 10 feet away, come on. I unloaded on a guys back for 5sec and he just turned and killed me. The spread is too big, stop overcompensating for BFV.

1. agreed
2. agreed. I hate it when half my team goes air and/or snipers early in the game. they contribute very little
3. agreed. I have better time blowing up tanks with c4s as spec ops. remember to aim at the rear if you are antitank though, that takes away more hp.
4. eh.. i think that's good enough. it would be too overpowered with more accuracy. all the other classes have to reload every two kills or so :(

Originally posted by: Todd33
5. Don't spawn me in front of the enemy. spwan, boom, dead. Not fun. Use some simple AI to figure out good spots.

6. You need animations for mounting/dismounting vehicles, it should take time.

7. Tank drivers cannot reload the tank gun. Sorry, you need two people. This would add to balance the tank and add teamwork.

8. People need to use teamwork. Don't jump in an APC and drive away alone. Morons.

5. hmmm it sucks but since it happens for everyone (you and your enemy) it's not a big deal.
6. disagree on this.
7.
8. I hate this too, but even really good teammates fail to look at radar or look behind them when they are in a rush. Usually if I key in the "hey I need a ride" sound, they will back up and pick me up.

Originally posted by: Todd33
9. You should only get parachutes in the air and it's one use only. No more base jumping over and over, really lame.

10. Medics are hard to use, people rarely get injured (they just die) and it takes to long to run to someone to revive. So you end up a guy that can self heal and has a lame gun.

11. Autobalance is dumb. I was the top guy on a losing team and it switched me to the winnig team, that didn't help, lol.

12. The explosives on the SF kit should have the explosives in the left hand and trigger in the right, with the left and right click doing the throw and trigger. It's too error prone now.

9.
10. I love medics. They are not hard to use.... gun is definitely not lame
11.
12. yeah blew myself up in the beginning a couple of times because of this. you gotta keep track of how many c4s you have left...