- Feb 22, 2007
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The game looks great but the developer has stated the game will be DX10 only. While I applaud them for trying to move the tech forward I have to wonder if that will severely hurt the games sales.
http://www.pcgameshardware.com...th-Lead-Designer/News/
http://www.sega.com/stormrise/stormrise.php
http://www.pcgameshardware.com...th-Lead-Designer/News/
Back in September PC Games Hardware interviewed Artem Kulakov about the technical aspects of Stormrise. Now we contacted the game's Lead Designer once again to see what new details are available. And the information we received almost blew us away. Getting right to the point, let's just start with Artem's short summary: Vista only. DX10 only. No fallback option. We have never suggested this or hinted at it, so it shouldn't be a surprise. This crystal clear statement had been a follow up to our second technical Q&A, which you can read below. Our first interview can be found at: Exclusive interview about Stormrise DX 10.1 support.
PCGH: You announced that the PC Version of Stormrise will support DX10 and even DX10.1. Is that still the case or did you cancel the support for DX10/10.1? If you cancel the DX10/DX10.1 support what were your reasons to do so?
Artem Kulakov: From day one Stormrise has been designed as a new type of RTS for next generation consoles and PCs. Stormrise has been designed for DirectX 10 and Vista only right from the start. Integrating DX10.1 was an opportunity to increase performance and improve visual quality even further.
PCGH: If there is DX10/10.1 support how do you leverage the API? How can you utilize the advanced feature Set of DX10/DX10.1? How does the API simplify the rendering process?
Artem Kulakov: DX10 has offered a lot of advantages over DX9. First of all, DirectX 10 allowed us to simplify the rendering engine. It matches capabilities of next generation consoles better than DX9, which is important for us considering that Stormrise is a multi-platform title. We had fewer driver-specific compatibility issues with Stormrise compare to our previous games released with DX9.
http://www.sega.com/stormrise/stormrise.php
Stormrise is an upcoming game being developed by Creative Assembly. Stormrise is a post-apocalyptic real-time strategy game from the makers of Total War, with the ability to control units in the air, on the surface, and underground. Stormrise picks up the popular post-apocalyptic theme, presenting a civilization that has begun to once again emerge after a catastrophic event. Two warring factions arise from the rubble: the Echelon, a technologically advanced race that endured the planet's fallout by way of self-induced hibernation, and the Sai, a tribal society that adapted to the new environment and evolved.
A change in scenery won't be the only divergence, however. Rather than Total War's detached, general's-armchair view of battlefields, players will assume the role of frontline commander. The Creative Assembly will also introduce an element of "verticality," where units can be deployed in the air, on rooftops, at ground level, or below the planet's surface.
