- Jan 2, 2006
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I'd say it is a very small minority who wants 2GB video games on their phones. The majority either do not play at all, or only play quick timewaster games like Angry Birds which take almost no space. On the other hand, I'd describe myself as a gamer, but I don't want 2GB videogames on my phone either. If a game with that level of scope and assets is worth playing, then it's worth playing from a big screen and with good controls, not from a tiny phone screen.
Kind of the same thing with 4GB 720p movies. For a pocket-size screen, 480p would be perfectly fine and would save battery power in addition to storage, and 720p is a waste. Having the power/storage/battery capacity to run the 720p material as-is may be more convenient, though, if it removes the need to re-encode your stuff and/or store multiple res copies on your PC.
The trends do not show this as true. In fact, if we compare computer technology with mobile technology, adequate storage will always be an issue.
GPUs and CPUs are getting better and better in mobile devices. That means games that require large textures and huge amounts of space are inevitable, even simple ones like racing. Why doesn't STEAM just run all their games off the cloud? They can't. Mobile won't be able to either.
Screens have better and better resolution. 720p is the minimum nowadays with Retina 300 DPI displays becoming standard. Considering 300 DPI is at the limit of what a human eye can discern, video of this standard is what storage is going to have to deal with. It just has to.