- Mar 13, 2006
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Let devs create their own Steam sales.
http://arstechnica.com/gaming/2014/...o-allow-developers-to-create-their-own-sales/
http://arstechnica.com/gaming/2014/...o-allow-developers-to-create-their-own-sales/
I realize they agree to put things on sale or not, but can't help think Steam momentum pushes them to agree to the low prices. I can't see this change being a very good turn.
You did read this part on the bottom line (the one that matters) "Instead, what we saw was our gross revenue increased by a factor of 40. Not 40 percent, but a factor of 40. Which is completely not predicted by our previous experience with silent price variation."
Pretty simple, sales make BIG money. Now one could argue you wont buy the game at full price later, if you buy it for small price on sale, but most games on sale have been out long enough, the dangers of losing full price sales have receded to very low levels.
So for the dev, it should mean more money. No downside.
For steam users it should mean more sales, better prices, and for STEAM users like me, more games in my library I wont play, but couldn't pass up a great deal on. No downside.
For everybody, Dev and Steam user, more STEAM use, more game sales, more pressure on the wanna be competition to match or beat them. EA might be hurt by this.. again NO DOWNSIDE!!!!!
or am i wrong (happens far to much I will admit) ?
