- Jan 24, 2002
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I have never used Steam. Always bought games in cd/dvd format. What are the advantageous/ disadvantageous of using Steam? Is there a membership fee? Do Steam games also include Securom?
Another advantage in a few games is Steam Cloud support. Right now, it transfers save games over. Torchlight, Trine, and the Valve games I think are the only ones that utilize it right now.
I'd imagine in the future it'll expand to include configurations and the like as well.
I like Steam for some things and the holiday deals destroyed me, but two other big disadvantages:
1) You cannot resell anything you buy.
2) If for some reason you lose your account or Steam stops working, you lose everything you ever bought.
1) Most PC games require activation/key registration that kill resale, so Steam isn't exactly unique in this.
2) Your computer is gonna eventually fail or evolve as a platform. Eventually you will lose everything you bought regardless, because software lives only as long it has a platform to operate on. On a happy note, Steam will likely outlast any computer you own now.
On another note, I would like to make a comment on the attitude toward DRM and EULA in general. People tend to forget that we don't own software, only license it, and that the price of admission is a set of rules we either follow or we don't get to play ball. The only difference between now and 10 years ago is that technology has actually given developers the ability to do what they absolutely had a right to do 10 years ago. Nothing has changed except for the fact that many people have been getting away with bending/breaking the rules for so long that they feel entitled to it.
I just want to say that I dislike many of the latest forms of DRM, however I don't blame developers for using them, because if it was me trying to sell a product, I would want to protect it also. But thats is the price of admission. We pay to play. That being said, Steam ( and others like it), with all of its negatives is amazing because it gives us easy access to tons of titles, often times priced much lower than stores. Since eventually all the software will be useless (x86 won't last forever), forget the worry of playing a game 4 years in the future and enjoy it now. Like many hobbies, this is a money pit and nothing will change that.Happy gaming.
2.) Have to be online to initially log in to Steam then you can go into offline mode if you won't have internet
Don't bother trying to turn this into another stupid DRM / licensing argument. There is legal precedent that allows you to resell software with a key, to which I've provided links and lengthy discussion points in the past. There is absolutely no way to do it with Steam, legal or otherwise, unless you sell your account, which I believe is bannable if discovered. This is a clear point against Steam.
I also don't think you can make any predictions about the lifespan of Steam vs. that of the Windows platform, so your point is pretty hollow. In general, you can retain and use a physical copy of a game even if the publisher, developer, and merchant from which you bought it all go under. Not so with Steam, in the unlikely event that it dies off in the near future. There have been vague promises that they will provide means to unlock purchased games, but nothing concrete.
I don't know why you'd bother downplaying these negative points about Steam. They're absolutely true, even if they're not reason enough to avoid it.
but two other big disadvantages:
1) You cannot resell anything you buy.
2) If for some reason you lose your account or Steam stops working, you lose everything you ever bought.
The main reason why I fell in love with Steam was because all of the games on Steam are portable. I can back up my entire Steam folder, reinstall Windows, install Steam, move my old Steam folder in and walla, I've got everything all ready to go.