Jodell88
Diamond Member
- Jan 29, 2007
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Vulkan is a brand new graphics API.But then their is Direct X.. Is Vulcan just a new Open-GL or is it like an emulator that allows dx to run in linux?
Vulkan is a brand new graphics API.But then their is Direct X.. Is Vulcan just a new Open-GL or is it like an emulator that allows dx to run in linux?
Vulkan is a brand new graphics API.
I hope that it doesn't fail. I welcome a new avenue for pc games. Maybe it will keep microsoft in check from doing something that could potentially screw us over, I don't know.
But then their is Direct X.. Is Vulcan just a new Open-GL or is it like an emulator that allows dx to run in linux?
You do realise that if Valve are the gatekeeper, you are basically trading Microsoft for Valve even more than you already have, right?
And as a private company which is all about a figurehead, based on most people's opinions, there's a hell of a lot of risk in that.
People act like everything's fine and having Valve as a gatekeeper is great, but last I checked, Microsoft haven't disabled my games (they did take GFWL offline, and leave it to developers to patch in an alternative, so they aren't perfect, but you don't HAVE to consider relying on MS for anything to do with you Windows gaming).
It's not brand new, it's a rebadged OpenGL and Mantle.
I admit I haven't read as much about SteamOS as I could have. But could somebody explain what it and Steam link offer that I couldn't get with a gaming PC and long HDMI cable? It seems like am answer to a question nobody asked but some of you are excited to buy one so maybe I'm just missing something.
It's a brand new API. It has nothing in common with OpenGL. AMD did give them mantle to help spur development.
Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in August of 2014 Khronos unveiled their own foray into low-level graphics APIs, announcing the Next Generation OpenGL Initiative (glNext). Designed around similar goals as Mantle, DirectX 12, and Metal, glNext would bring a low-level graphics API to the Khronos ecosystem, and in the process making it the first low-level cross-platform API. 2014’s unveiling was a call for participation, and now at GDC Khronos is announcing additional details on the API.
First and foremost glNext has a name: Vulkan.
Nope it is glNext(Next Generation OpenGL)
http://www.anandtech.com/show/9038/next-generation-opengl-becomes-vulkan-additional-details-released
Vulkan is a cross platform API. It would run on any OS platform once there's drivers for it (desktops and mobile). That includes consoles as well if Sony, Microsoft, and Nintendo wants it there.So Vulkcan isn't really doing anything to help run DX games in Linux then? DX games are just going to be manually ported by Valve? (probably only a handful I'm guessing then).
Moving forward into the future, maybe this will become an awesome platform though. If it gets enough marketshare taken away from the other consoles due to increased performance and capabilities(better input devices etc).
But then what happens when we get to the point where we have DX and Vulcan competing? Now we have Windows vs Valve to deal with. Then I'm forced to buy a Steambox at that point and I'm pissed. Or am I confused? Or is Vulcan going to run on Windows still?
So Vulkcan isn't really doing anything to help run DX games in Linux then? DX games are just going to be manually ported by Valve? (probably only a handful I'm guessing then).
Moving forward into the future, maybe this will become an awesome platform though. If it gets enough marketshare taken away from the other consoles due to increased performance and capabilities(better input devices etc).
But then what happens when we get to the point where we have DX and Vulcan competing? Now we have Windows vs Valve to deal with. Then I'm forced to buy a Steambox at that point and I'm pissed. Or am I confused? Or is Vulcan going to run on Windows still?
