Steam rolls out official marketing launch of all things SteamOS, including hardware

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Lonyo

Lifer
Aug 10, 2002
21,938
6
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I hope that it doesn't fail. I welcome a new avenue for pc games. Maybe it will keep microsoft in check from doing something that could potentially screw us over, I don't know.

But then their is Direct X.. Is Vulcan just a new Open-GL or is it like an emulator that allows dx to run in linux?

You do realise that if Valve are the gatekeeper, you are basically trading Microsoft for Valve even more than you already have, right?
And as a private company which is all about a figurehead, based on most people's opinions, there's a hell of a lot of risk in that.

People act like everything's fine and having Valve as a gatekeeper is great, but last I checked, Microsoft haven't disabled my games (they did take GFWL offline, and leave it to developers to patch in an alternative, so they aren't perfect, but you don't HAVE to consider relying on MS for anything to do with you Windows gaming).

Valve is the one who needs to be "kept in check", because they can do a hell of a lot more screwing over of consumers. You seem to forget how much control Valve has over any games on Steam, which is a lot more than Microsoft do.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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You do realise that if Valve are the gatekeeper, you are basically trading Microsoft for Valve even more than you already have, right?
And as a private company which is all about a figurehead, based on most people's opinions, there's a hell of a lot of risk in that.

People act like everything's fine and having Valve as a gatekeeper is great, but last I checked, Microsoft haven't disabled my games (they did take GFWL offline, and leave it to developers to patch in an alternative, so they aren't perfect, but you don't HAVE to consider relying on MS for anything to do with you Windows gaming).

People also ignore that the Windows app store will be optional. You can release a game on Windows outside that storefront. They aren't going to block Steam either. SteamOS will basically require you to use Steam to get your games, if anything is more walled in it's Valve's idea for sure.

Also has anyone considered the fact that since Steam will still run on Windows 10 that people will have no reason to jump ship to SteamOS? They will continue to use windows because they know it. Plus it'll be free for most people who have a PC for gaming. If I was a developer I wouldn't be thinking of abandoning DirectX.
 
Jun 18, 2000
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I admit I haven't read as much about SteamOS as I could have. But could somebody explain what it and Steam link offer that I couldn't get with a gaming PC and long HDMI cable? It seems like am answer to a question nobody asked but some of you are excited to buy one so maybe I'm just missing something.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I admit I haven't read as much about SteamOS as I could have. But could somebody explain what it and Steam link offer that I couldn't get with a gaming PC and long HDMI cable? It seems like am answer to a question nobody asked but some of you are excited to buy one so maybe I'm just missing something.

Nothing. In fact with a long HDMI cable you will have lower latency, input lag, delay or whatever you want to call it. In short if you can run an HDMI cable you will have a better experience. Some people just don't want to or can't run a wire. Maybe their main PC is up stairs. They can get a small box and stream games to the TV if they wanted to relax on the couch which is convenient.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
:rolleyes:

It's a brand new API. It has nothing in common with OpenGL. AMD did give them mantle to help spur development.

Nope it is glNext(Next Generation OpenGL). Basically it's the evolution of OpenGL, but makes a clean break from OpenGL compatibility baggage.
http://www.anandtech.com/show/9038/next-generation-opengl-becomes-vulkan-additional-details-released

Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in August of 2014 Khronos unveiled their own foray into low-level graphics APIs, announcing the Next Generation OpenGL Initiative (glNext). Designed around similar goals as Mantle, DirectX 12, and Metal, glNext would bring a low-level graphics API to the Khronos ecosystem, and in the process making it the first low-level cross-platform API. 2014’s unveiling was a call for participation, and now at GDC Khronos is announcing additional details on the API.

First and foremost glNext has a name: Vulkan.
 
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Kalmah

Diamond Member
Oct 2, 2003
3,692
1
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So Vulkcan isn't really doing anything to help run DX games in Linux then? DX games are just going to be manually ported by Valve? (probably only a handful I'm guessing then).

Moving forward into the future, maybe this will become an awesome platform though. If it gets enough marketshare taken away from the other consoles due to increased performance and capabilities(better input devices etc).

But then what happens when we get to the point where we have DX and Vulcan competing? Now we have Windows vs Valve to deal with. Then I'm forced to buy a Steambox at that point and I'm pissed. Or am I confused? Or is Vulcan going to run on Windows still?
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
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Valve has no involvement in 99% of the games on Steam. They require developers to port the games themselves, although Valve seem to be offering some support to get things rolling (at least for some devs).

SteamOS is designed to make sure Valve get to keep taking their 30% cut of games, nothing more, nothing less. They are afraid people might decide to sell through the Windows store.
They just want to have control over your games. There is also nothing inherently "awesome" about the "platform". It's a PC running Linux. You can get those already.
 

Jodell88

Diamond Member
Jan 29, 2007
8,762
30
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So Vulkcan isn't really doing anything to help run DX games in Linux then? DX games are just going to be manually ported by Valve? (probably only a handful I'm guessing then).

Moving forward into the future, maybe this will become an awesome platform though. If it gets enough marketshare taken away from the other consoles due to increased performance and capabilities(better input devices etc).

But then what happens when we get to the point where we have DX and Vulcan competing? Now we have Windows vs Valve to deal with. Then I'm forced to buy a Steambox at that point and I'm pissed. Or am I confused? Or is Vulcan going to run on Windows still?
Vulkan is a cross platform API. It would run on any OS platform once there's drivers for it (desktops and mobile). That includes consoles as well if Sony, Microsoft, and Nintendo wants it there.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
So Vulkcan isn't really doing anything to help run DX games in Linux then? DX games are just going to be manually ported by Valve? (probably only a handful I'm guessing then).

Moving forward into the future, maybe this will become an awesome platform though. If it gets enough marketshare taken away from the other consoles due to increased performance and capabilities(better input devices etc).

But then what happens when we get to the point where we have DX and Vulcan competing? Now we have Windows vs Valve to deal with. Then I'm forced to buy a Steambox at that point and I'm pissed. Or am I confused? Or is Vulcan going to run on Windows still?

Vulkan can run in Windows fine provided Nvidia and AMD have good drivers for it. The only problem I can see is where driver support for it is behind and the games run poorly or have severe problems. Same for DX12 for that matter. Supporting two APIs can cause resources to be stretched thin. If a developer chooses to use DX12 and Vukan both, that can be an issue as well. Some games in the past have had the option for more than one API and I felt that both options were poor and the games didn't run that well. Probably only the big developers will use both to maximize profit streams.

Consoles have their own low level APIs and don't need vulkan. MS especially won't use it because the Xbox One uses a version of DirectX and supposedly will be compatible with DX12 for the universal apps that function on both Windows and Xbox. I haven't read about and don't know if MS has any clauses that prevent a developer who wants to build a universal app from releasing it also on PS4 and through another API(maybe Vulkan), more computer platforms like Mac or Linux.

So the way I see it is you can use Windows and get every game that releases on PC. Both Vulkan and DX12. With SteamOS you can only have games that use Vulkan or are ported so you potentially miss out on a lot and have a smaller selection of catalog titles. I myself prefer to see DX12 because it means I can potentially buy the game on Windows and play it on Xbox One if I want as well. I could also potentially play a game on my PC against or with a friend who only has an Xbox. We will have to see if their idea for universal apps will apply to some games. I imagine it could for some developers (mostly indie), or if you pay a bit extra you get both versions.
 
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preslove

Lifer
Sep 10, 2003
16,754
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The only thing I'm interested in is the controller. Any in depth information on that?
 

HeXen

Diamond Member
Dec 13, 2009
7,828
37
91
I'm just in for the controller. To play kb/mouse only games will be a smoother experience than the 360 pad with mapper software.
The VR doesn't have much resolution. If OR is 1080p per eye, I'll go with that instead.