- Feb 5, 2011
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Valve, the maker of the Steam system for game distribution for PCs, is semi-entering the console market with a hybrid console/PC platform. http://en.wikipedia.org/wiki/Steam_Machine
Yesterday we see Alienware's effort: http://www.ign.com/articles/2014/01/07/ces-alienware-reveals-new-steam-machine But there are many other Steam Machines incoming as well--in fact, here are 13 of them: http://www.ign.com/articles/2014/01/07/ces-a-roundup-of-valves-first-steam-machines
Prices range from $499 up--and I mean way up (just like with a gaming PC).
I really don't see the viability of this entire thing. What is the point? Consoles exist because they are known hardware, not particularly expensive, and hook up to a TV. PCs for games exist because they have often superior methods of input and are highly configurable (read: power). These can also be hooked up to a TV.
One of the beauties of consoles for developers is the guaranteed known hardware they are coding for. That doesn't exist with PCs. As such, things scale, and in time a PC needs to be upgraded or it's irrelevant. How does that happen with Steam? Obviously there are low end and high end Steam machines. So, how can a game say it's "Steam approved", if Steam approved doesn't actually have a static standard or versions? Surely one can't presume a Steam game made in 2019 to be a good experience on a 2014 $499 Steam machine.
I realize there is also going to be a Steam controller, but controllers have been on PCs for years so unless it's as good as they claim (a reasonable replacement for a mouse and keyboard) it doesn't sound remarkable.
Yesterday we see Alienware's effort: http://www.ign.com/articles/2014/01/07/ces-alienware-reveals-new-steam-machine But there are many other Steam Machines incoming as well--in fact, here are 13 of them: http://www.ign.com/articles/2014/01/07/ces-a-roundup-of-valves-first-steam-machines
Prices range from $499 up--and I mean way up (just like with a gaming PC).
I really don't see the viability of this entire thing. What is the point? Consoles exist because they are known hardware, not particularly expensive, and hook up to a TV. PCs for games exist because they have often superior methods of input and are highly configurable (read: power). These can also be hooked up to a TV.
One of the beauties of consoles for developers is the guaranteed known hardware they are coding for. That doesn't exist with PCs. As such, things scale, and in time a PC needs to be upgraded or it's irrelevant. How does that happen with Steam? Obviously there are low end and high end Steam machines. So, how can a game say it's "Steam approved", if Steam approved doesn't actually have a static standard or versions? Surely one can't presume a Steam game made in 2019 to be a good experience on a 2014 $499 Steam machine.
I realize there is also going to be a Steam controller, but controllers have been on PCs for years so unless it's as good as they claim (a reasonable replacement for a mouse and keyboard) it doesn't sound remarkable.
