Starfield - The successor to Freelancer?

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shortylickens

No Lifer
Jul 15, 2003
82,397
16,473
126
Yeah I have to agree. Appears to be a very lousy game packaged in a very pretty engine.
Truth be told I did not love Fallout 4 all that much. The story was as bad or worse than previous titles, the crafting and base building added nothing interesting, and the settlement management was a chore.
 
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Artorias

Golden Member
Feb 8, 2014
1,997
1,273
136
Bethesda hasn't really had a game with a good story since Morrowind. Not saying I didn't enjoy Skyrim though, however, their established lore is carrying the franchise.

The only 3D Fallout game with a good story was New Vegas, and that was Obsidian.

This looks generic. I know planet exploration is probably the major gameplay loop, but where are the space stations? Honestly seems like a game where you just go from one planets colony to the next, looks uninspired based on what we have seen so far.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
4,774
4,092
136
IMO Fallout 3 was Bethsoft's magnum opus. It was so unlike anything they had made before and even if it came up short for FO 1/2 fans it's a very obvious labor of love. Typical crappy main quest but the world and actual roleplaying we're pretty excellent.

While I haven't played FO4, everything I've seen smacks of "The fallout everyone was worried FO3 was going to be".

The more I learn about Starfield the more boring it becomes. Looks like another $5 with all DLC bundled in purchase if I ever saw one.
 

CP5670

Diamond Member
Jun 24, 2004
5,304
482
126
This reminds me a lot of Andromeda. It's nice but seems like a generic, design by commitee game. The graphics look really good but it won't be an immediate purchase for me.

Fallout 4 is actually quite good. It's the weakest of the three games but still has lots of great content and side quests, and the most open ended gameplay as well. The game is very buggy and unstable though. I played through the whole game at 120fps in the past but can't get it to work properly at anything over 60fps now. It lacks the fixes that 3 and NV have to do this. I want to play the Fens Sheriff mod for it, which has DLC level of content.
 

shortylickens

No Lifer
Jul 15, 2003
82,397
16,473
126
Umm, I'm sorry but I have to call shens.
Ally the Gamebryo titles that Bethesda has put out have a special little quirk to them.
For whatever reasons they link the graphics engine to the physics engine and it causes all kinds of problems when you go above 60 frames per second.
Walk over a tin can and it kicks away a few feet. May even hit a stationary object and bounce back.
Walk over a tin can at 120 fps? It shoots away like a bullet, bounces off two walls, hits you in the face and kills you.
That's why all of them have their frame rate capped at 60.
You can go into their settings files and raise it to 75, 85, 120, or 144, and also go into your graphics settings and uncap frame rates and remove v-sync, but the game will start doing all kinds of crazy stuff you never thought possible.
I'm not saying you didnt do all that, but if you had "played through the whole game at 120fps in the past" you'd have noticed TONS of ridiculous things and realisitically the game would have been unplayable.
And no, its not a feature they added in a later Fallout 4 patch. Its been an aspect of their games since Oblivion.
Weird thing is other companies that use the Gamebryo engine choose to not link their physics to graphics and they get by just fine.
 
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nurturedhate

Golden Member
Aug 27, 2011
1,712
572
136
Umm, I'm sorry but I have to call shens.
Ally the Gamebryo titles that Bethesda has put out have a special little quirk to them.
For whatever reasons they link the graphics engine to the physics engine and it causes all kinds of problems when you go above 60 frames per second.
Walk over a tin can and it kicks away a few feet. May even hit a stationary object and bounce back.
Walk over a tin can at 120 fps? It shoots away like a bullet, bounces off two walls, hits you in the face and kills you.
That's why all of them have their frame rate capped at 60.
You can go into their settings files and raise it to 75, 85, 120, or 144, and also go into your graphics settings and uncap frame rates and remove v-sync, but the game will start doing all kinds of crazy stuff you never thought possible.
I'm not saying you didnt do all that, but if you had "played through the whole game at 120fps in the past" you'd have noticed TONS of ridiculous things and realisitically the game would have been unplayable.
And no, its not a feature they added in a later Fallout 4 patch. Its been an aspect of their games since Oblivion.
Weird thing is other companies that use the Gamebryo engine choose to not link their physics to graphics and they get by just fine.
They have mods for that.

 

CP5670

Diamond Member
Jun 24, 2004
5,304
482
126
Umm, I'm sorry but I have to call shens.
Ally the Gamebryo titles that Bethesda has put out have a special little quirk to them.
For whatever reasons they link the graphics engine to the physics engine and it causes all kinds of problems when you go above 60 frames per second.
Walk over a tin can and it kicks away a few feet. May even hit a stationary object and bounce back.
Walk over a tin can at 120 fps? It shoots away like a bullet, bounces off two walls, hits you in the face and kills you.
That's why all of them have their frame rate capped at 60.
You can go into their settings files and raise it to 75, 85, 120, or 144, and also go into your graphics settings and uncap frame rates and remove v-sync, but the game will start doing all kinds of crazy stuff you never thought possible.
I'm not saying you didnt do all that, but if you had "played through the whole game at 120fps in the past" you'd have noticed TONS of ridiculous things and realisitically the game would have been unplayable.
And no, its not a feature they added in a later Fallout 4 patch. Its been an aspect of their games since Oblivion.
Weird thing is other companies that use the Gamebryo engine choose to not link their physics to graphics and they get by just fine.
I know it works because I played through the entire game and DLCs at 120fps on an older monitor and video card several years ago, but don't remember what mods I used. The only thing that was messed up was the lip-syncing, which I can live without. I can't stand 60fps and will always try finding mods to remove it if I encounter it.

I also have 3 and NV working perfectly at 120fps using FOSE and the stutter remover mod. However, this mod doesn't exist for 4. The "high fps physics fix" seems like it should work (and others report it works) but still causes constant crashes for me.
 

[DHT]Osiris

Lifer
Dec 15, 2015
11,753
9,249
146
Umm, I'm sorry but I have to call shens.
Ally the Gamebryo titles that Bethesda has put out have a special little quirk to them.
For whatever reasons they link the graphics engine to the physics engine and it causes all kinds of problems when you go above 60 frames per second.
Walk over a tin can and it kicks away a few feet. May even hit a stationary object and bounce back.
Walk over a tin can at 120 fps? It shoots away like a bullet, bounces off two walls, hits you in the face and kills you.
That's why all of them have their frame rate capped at 60.
You can go into their settings files and raise it to 75, 85, 120, or 144, and also go into your graphics settings and uncap frame rates and remove v-sync, but the game will start doing all kinds of crazy stuff you never thought possible.
I'm not saying you didnt do all that, but if you had "played through the whole game at 120fps in the past" you'd have noticed TONS of ridiculous things and realisitically the game would have been unplayable.
And no, its not a feature they added in a later Fallout 4 patch. Its been an aspect of their games since Oblivion.
Weird thing is other companies that use the Gamebryo engine choose to not link their physics to graphics and they get by just fine.
Skyrim SE runs fine at 144hz. I think the original had some quirks without patches but SE is fine. That's based on fo4 iirc.
 

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